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Sins of a solar empire rebellion

Sins of a solar empire rebellion


Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft. Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.9/10(K). Sins of a Solar Empire: Rebellion is the first stand-alone expansion to Sins of a Solar Empire. Rebellion includes Entrenchment and Diplomacy.





Learn How To Play Sins of a Solar Empire: Rebellion pt 2









Add mod and help us achieve our mission of showcasing the best content from all developers. There have been numerous changes to the ships during the patches. It offers many new abilities, new ship weapons, new music and more! Our experience with GitHub has been very positive so far. Sins embraces its grand strategy like never before.

Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft. Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.9/10(K). Sins of a Solar Empire: Rebellion is the first stand-alone expansion to Sins of a Solar Empire. Rebellion includes Entrenchment and Diplomacy.



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Includes 4 items: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion - Original Soundtrack, Sins of a Solar Empire®: Rebellion - Forbidden.

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Sins of a Solar Empire: Rebellion is the first stand-alone expansion to Sins of a Solar Empire. Rebellion includes Entrenchment and Diplomacy.

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Includes 4 items: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion - Original Soundtrack, Sins of a Solar Empire®: Rebellion - Forbidden.

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Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft.

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Jun 28, · Rebellion is the first stand-alone expansion in the Sins of a Solar Empire ccleanerfreedownloadwindows. blogspot. com: Brett Todd.

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Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft.

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Jun 28, · Rebellion is the first stand-alone expansion in the Sins of a Solar Empire ccleanerfreedownloadwindows. blogspot. com: Brett Todd.

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A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions /10().







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The outright most powerful cruisers in any faction before capital ships. For newer players, these frigates form the backbone of an early game fleet. All trademarks are property of their respective owners in the US and other countries. Ashes of the Singularity: They posses no offensive weaponery to speak of and very modest defenses at most, so it is best to ensure they vessels are kept out of harms way. The Revelation is a little odd, and aside from its high bombard damage it plays more similarly to a support capital ship.







A Black Market feature allows players to convert unneeded Metal and Crystal into Credits or vice versa. Selling or buying too much of either resource can cause market prices to rise and fall dramatically. Supply Points are used up when ships are purchased, and cannot be accumulated, acting as a population cap for the player's fleet.



Capital Ship Crews and Supply Points are both required for the construction of powerful capital ships; regular capital ships require one crew, while the giant titans in the Rebellion expansion require two. A player's maximum Supply Points and Capital Ship Crews can be upgraded, but increased Supply Points require more logistical support, imposing a permanent reduction on the player's income.



Players can construct planet-based infrastructure upgrades and orbital structures on and around habitable planets that they control. Planetary upgrades grant bonuses such as higher tax incomes, better planetary bombardment resistance and access to more orbital structures.



Orbital structures are divided into civilian logistical and military tactical structures. Logistical structures include asteroid mines, ship factories, trade ports, research laboratories and cultural broadcast stations.



Tactical structures include orbital weapons platforms, repair centers, strike craft hangars, and superweapons unique to each playable race; for example, the TEC can build the Novalith Cannon, a giant railgun capable of bombarding distant planets.



The Entrenchment micro-expansion adds new defensive options. Defensive weapon platforms and strike craft hangars gain researchable special abilities, and all factions gain the ability to deploy proximity-detonated space mines.



The expansion's most notable aspect is the addition of starbases — immense defensive structures with significant firepower and various special abilities. There are multiple types of colony-supporting planets and asteroids, with the expansions and later downloadable content increasing the available planet types over the years.



Habitable worlds range from Earth-like Terran planets to frozen Ice planets and water-covered Oceanic planets, with some planets possessing random bonuses such as enhanced factories or better defenses. The player can interact directly with planets in several ways, such as creating trade routes, raining destruction from orbit or spreading "culture" via propaganda platforms, which may cause enemy planets to revolt in the player's favor.



In addition, there are pirate bases, which are abnormally durable and well-defended asteroids that have no resources but provide a boost to tax income. Furthermore, there are several different spatial anomalies more commonly known as uncolonizable objects found in the game which serve as obstacles and hazards to all players.



These include ice and asteroid fields, which reduce weapon accuracy; gas giants, which can cause dangerous explosions if a ship is destroyed nearby; stars, which allow for interstellar jumps but have large gravity wells that are slow to traverse; and various forms of space junk, which do not affect ships directly.



Wormholes link some systems, and once the necessary technology has been researched, they can be utilized for instant travel. In addition, DLCs have added traveling hazards such as plasma storms, random rebellions, economic downturns and coronal mass ejections.



Neutral forces known as militias guard and may even own colonizable planets not occupied at the start by any of the players. Their forces are an assortment of TEC frigates, cruisers and defensive structures —they do not venture outside the gravity well, but will attack anything owned by non-militia forces that enter their gravity well.



Pairs of pirate ships sometimes similarly "guard" uncolonizable gravity wells. The diplomacy options of the original game allow players to forge and break alliances and place bounties on their enemies or allies depending on the game setting without anybody knowing who placed it.



Players can trade resources, establish trade routes between empires, manipulate the commodities market to hinder enemies by utilizing supply and demand, and issue optional "missions" to allies.



Most planets are "guarded" by neutral TEC fleets, who will attack anyone that ventures near; this is especially true for the aptly-named Pirate Base planets, which are settled by pirates and are heavily fortified.



In the game's start-up screen, players can also choose to enable "Pirate Raids". This mechanic allows players to anonymously place "bounty" on other players, with the goal of inducing the pirates to attack that player.



The more bounty is placed on another player, then the larger the attacking fleet will be if the pirates choose to attack that player; [2] pirate raids also gain strength over time, and to deal with them, the player has to find all the pirate bases, which are the spawn points for raids in their respective star system, and wipe them out.



Pirate forces are, with one exception, TEC frigates, cruisers, orbital defense platforms, and mines and the only exception still bears a similarity to Trader ships, but they are all unshielded, have heavier armor, often have their armament switched to autocannons, and are heavily customised with spikes and stylized holographic " Jolly Rogers ".



Rebellion also has voiced responses for pirate units which can often found in the service of TEC Rebels. Sins of a Solar Empire: Diplomacy, as the name implies, expands upon this mechanic. The relations system is now more visible, and players can give missions to each other, as opposed to the original's NPC-only mission issuing.



Diplomatic envoy cruisers can be used to further improve relations, and the researchable pacts can significantly strengthen both sides of the alliance. The expansion also sees a noticeable increase in pirates' strength, and their bases are now outfitted with mines and TEC-issue repair platforms and strike craft hangars.



In the base game, each faction has two technology trees, divided between military and civic improvements. These two trees in turn branch off into three race-specific categories. The Military tree contains upgrades to armor, shields, and weapons and unlocks units and defensive structures.



The Civic tree contains upgrades to resource gathering and unlocks civic buildings, PSIDAR Phase Signature IDentification And Ranging, which allows incoming enemy ships to be detected, planetary upgrades, diplomacy upgrades, and terraforming.



In Entrenchment, several elements of both trees, as well as new elements such as starbase-related technology, are merged into the Defense tree. In Diplomacy, the diplomatic elements from the civic tree, as well as new technology that focuses on upgrading the race's diplomatic Envoy cruiser and various other bonuses, are merged into the Diplomacy tree.



The Rebellion expansion grants additional unique technologies to each sub-faction of the three races. There are many different hidden artifacts that can be found by exploring colonized planets. There are a total of nine twelve in Entrenchment artifacts, each giving the owner a unique and powerful bonus.



For example, an alien artificial intelligence can increase economic efficiency across the player's empire, while an ion field technology can fortify planets against attack. When an artifact is discovered, all other players are notified of its location but not its type.



There are five main categories of ships in the base game: Capital ships are large, powerful vessels and the cornerstones of any fleet; they can gain experience in combat and "level up" to a maximum level of 10 , thus unlocking new abilities.



A player's first capital ship is free, but subsequent capital ships cost large amounts of resources. In addition, each capital ship requires a large amount of Supply, and one Capital Ship Crew. Strike craft are small, agile ships that launch in squadrons from capital ships, carrier cruisers and hanger-defense structures; they are divided into fighter and bomber classes.



Fighters are strong against bombers, other fighters and frigates, while bombers are strong against cruisers, orbital structures, and capital ships. Strike craft do not require any resources to construct, and cannot travel through phase space unless carried by their mother ship.



Frigates are small, cheap and, individually, weak vessels that fill basic combat and reconnaissance roles, including long-range support, planet-bombing, and the colonization of new worlds.



Cruisers are the main muscle of an interstellar empire. Heavy cruisers provide close-range firepower, carrier cruisers provide long-range fighter support and race-specific support cruisers provide various other situational advantages.



Cruisers are individually more expensive than frigates, but are smaller, faster and cheaper than capital ships. In the base game, cruisers are the only category of ship that is unavailable from the start.



Civilian ships are unarmed and, except when a certain TEC technology is researched, unarmored, making them vulnerable to enemy attack. However, they still fulfill a very important role in a players empire: The Entrenchment expansion adds dedicated anti-structure cruisers and starbase constructor cruisers both helpless at anything but their task for the TEC and Advent, and a minelayer cruiser for the Vasari.



Diplomacy adds an unarmed Envoy Cruiser for each race, which can boost relations and provide benefits for other empires. Rebellion introduces fast-attack corvettes and super-heavy titans, in addition to the aforementioned new capital ship class.



Corvettes are smaller, faster and weaker than regular frigates, and have different special abilities depending on the faction. Titans, by contrast, are extremely powerful and expensive, much larger than any other vessels, and capable of being leveled-up like capital ships.



Only one titan can be maintained by a player at any one time. Each titan possesses unique, upgradeable abilities that can reinforce friendly fleets or weaken enemies. In addition, titan levels are persistent—if a level 10 titan is destroyed in battle, it can be rebuilt at a significant cost at level 10, without requiring it to repeat the leveling process.



Players can engage in online multiplayer against either a single opponent or as part of a team through the game's Ironclad Online system or by setting up a LAN game. Players can set up 5-versus-5 matches where two captains draft the other eight players.



Although the game does not automatically download custom maps made with the Galaxy Forge mode, players can manually choose to download maps as needed. Sins of a Solar Empire was released without any form of copy protection, but a product key registered to an Impulse account was required for updates and multiplayer in the original game.



Page 1 of 1 Start Over Page 1 of 1. Rebellion Beta Gameplay 2. Sins Of A Solar Empire: The video content is inappropriate. The video content is misleading. The ad is too long. The ad does not play. The ad does not inform my purchase.



The video does not play. There is too much buffering. The audio is poor or missing. Video is unrelated to the product. Please fill out the copyright form to register a complaint. Don't see what you're looking for?



There was a problem completing your request. Please try your search again later. Terms and conditions apply. See offer for details. This product is non-returnable and non-refundable. By placing your order, you agree to our Terms of Use.



For warranty information about this product, please click here. Feedback If you are a seller for this product, would you like to suggest updates through seller support? Would you like to tell us about a lower price?



See questions and answers. Share your thoughts with other customers. Write a customer review. There was a problem filtering reviews right now. Please try again later. I was still playing it occasionally so I decided to get the updated version.



At first I was disappointed because it essentially is the original game - same interface, same voices, etc. That went away after playing it though. Just building a huge fleet and sending it off to a planet can be dangerous. I've lost monster fleets to one starbase.



Thinking is always required! Small maps play very fast but I'm usually using the Huge and Vast maps. Those games last on average 12 hours and the strategies required in the beginning are very different than what you're using at the end.



A good update on a quality game. Oh, the only negative - Steam is required. I hate Steam - I wouldn't have purchased the game if I noticed that detail before I bought it. The game description failed to note that detail.



Minus 1 star for that. Second time that happened to me so I'm on the lookout for the fineprint. Seems like it is deliberately hidden until after the purchase. Feels a little dishonest. Was this review helpful to you?



This game didn't really do it for me. I understand it is popular, but I was looking for something that really involved tactics and grand strategy. Although there are some elements, most of the game is resource and build.



Sorry if you don't like my review. Plays in 4k resolution but there is no way to adjust the size of the user interface so everything is super tiny. See all 4 reviews. Pages with related products.



See and discover other items: There's a problem loading this menu right now. Get fast, free shipping with Amazon Prime. Your recently viewed items and featured recommendations. View or edit your browsing history.



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There was a problem completing your request. Please try your search again later. Terms and conditions apply. See offer for details. This product is non-returnable and non-refundable. By placing your order, you agree to our Terms of Use.



For warranty information about this product, please click here. Feedback If you are a seller for this product, would you like to suggest updates through seller support? Would you like to tell us about a lower price?



See questions and answers. Share your thoughts with other customers. Write a customer review. There was a problem filtering reviews right now. Please try again later. I was still playing it occasionally so I decided to get the updated version.



At first I was disappointed because it essentially is the original game - same interface, same voices, etc. That went away after playing it though. Just building a huge fleet and sending it off to a planet can be dangerous.



I've lost monster fleets to one starbase. Thinking is always required! Small maps play very fast but I'm usually using the Huge and Vast maps. Those games last on average 12 hours and the strategies required in the beginning are very different than what you're using at the end.



A good update on a quality game. Oh, the only negative - Steam is required. I hate Steam - I wouldn't have purchased the game if I noticed that detail before I bought it. The game description failed to note that detail.



Minus 1 star for that. Second time that happened to me so I'm on the lookout for the fineprint. Seems like it is deliberately hidden until after the purchase. Feels a little dishonest. Was this review helpful to you? This game didn't really do it for me.



I understand it is popular, but I was looking for something that really involved tactics and grand strategy. Although there are some elements, most of the game is resource and build. Sorry if you don't like my review.



Plays in 4k resolution but there is no way to adjust the size of the user interface so everything is super tiny. See all 4 reviews. Pages with related products. See and discover other items: There's a problem loading this menu right now.



Get fast, free shipping with Amazon Prime. Your recently viewed items and featured recommendations. View or edit your browsing history. Get to Know Us. The strikethrough price is the List Price.



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ComiXology Thousands of Digital Comics. East Dane Designer Men's Fashion. Shopbop Designer Fashion Brands. Habitable worlds range from Earth-like Terran planets to frozen Ice planets and water-covered Oceanic planets, with some planets possessing random bonuses such as enhanced factories or better defenses.



The player can interact directly with planets in several ways, such as creating trade routes, raining destruction from orbit or spreading "culture" via propaganda platforms, which may cause enemy planets to revolt in the player's favor.



In addition, there are pirate bases, which are abnormally durable and well-defended asteroids that have no resources but provide a boost to tax income. Furthermore, there are several different spatial anomalies more commonly known as uncolonizable objects found in the game which serve as obstacles and hazards to all players.



These include ice and asteroid fields, which reduce weapon accuracy; gas giants, which can cause dangerous explosions if a ship is destroyed nearby; stars, which allow for interstellar jumps but have large gravity wells that are slow to traverse; and various forms of space junk, which do not affect ships directly.



Wormholes link some systems, and once the necessary technology has been researched, they can be utilized for instant travel. In addition, DLCs have added traveling hazards such as plasma storms, random rebellions, economic downturns and coronal mass ejections.



Neutral forces known as militias guard and may even own colonizable planets not occupied at the start by any of the players. Their forces are an assortment of TEC frigates, cruisers and defensive structures —they do not venture outside the gravity well, but will attack anything owned by non-militia forces that enter their gravity well.



Pairs of pirate ships sometimes similarly "guard" uncolonizable gravity wells. The diplomacy options of the original game allow players to forge and break alliances and place bounties on their enemies or allies depending on the game setting without anybody knowing who placed it.



Players can trade resources, establish trade routes between empires, manipulate the commodities market to hinder enemies by utilizing supply and demand, and issue optional "missions" to allies. Most planets are "guarded" by neutral TEC fleets, who will attack anyone that ventures near; this is especially true for the aptly-named Pirate Base planets, which are settled by pirates and are heavily fortified.



In the game's start-up screen, players can also choose to enable "Pirate Raids". This mechanic allows players to anonymously place "bounty" on other players, with the goal of inducing the pirates to attack that player.



The more bounty is placed on another player, then the larger the attacking fleet will be if the pirates choose to attack that player; [2] pirate raids also gain strength over time, and to deal with them, the player has to find all the pirate bases, which are the spawn points for raids in their respective star system, and wipe them out.



Pirate forces are, with one exception, TEC frigates, cruisers, orbital defense platforms, and mines and the only exception still bears a similarity to Trader ships, but they are all unshielded, have heavier armor, often have their armament switched to autocannons, and are heavily customised with spikes and stylized holographic " Jolly Rogers ".



Rebellion also has voiced responses for pirate units which can often found in the service of TEC Rebels. Sins of a Solar Empire: Diplomacy, as the name implies, expands upon this mechanic. The relations system is now more visible, and players can give missions to each other, as opposed to the original's NPC-only mission issuing.



Diplomatic envoy cruisers can be used to further improve relations, and the researchable pacts can significantly strengthen both sides of the alliance. The expansion also sees a noticeable increase in pirates' strength, and their bases are now outfitted with mines and TEC-issue repair platforms and strike craft hangars.



In the base game, each faction has two technology trees, divided between military and civic improvements. These two trees in turn branch off into three race-specific categories. The Military tree contains upgrades to armor, shields, and weapons and unlocks units and defensive structures.



The Civic tree contains upgrades to resource gathering and unlocks civic buildings, PSIDAR Phase Signature IDentification And Ranging, which allows incoming enemy ships to be detected, planetary upgrades, diplomacy upgrades, and terraforming.



In Entrenchment, several elements of both trees, as well as new elements such as starbase-related technology, are merged into the Defense tree. In Diplomacy, the diplomatic elements from the civic tree, as well as new technology that focuses on upgrading the race's diplomatic Envoy cruiser and various other bonuses, are merged into the Diplomacy tree.



The Rebellion expansion grants additional unique technologies to each sub-faction of the three races. There are many different hidden artifacts that can be found by exploring colonized planets.



There are a total of nine twelve in Entrenchment artifacts, each giving the owner a unique and powerful bonus. For example, an alien artificial intelligence can increase economic efficiency across the player's empire, while an ion field technology can fortify planets against attack.



When an artifact is discovered, all other players are notified of its location but not its type. There are five main categories of ships in the base game: Capital ships are large, powerful vessels and the cornerstones of any fleet; they can gain experience in combat and "level up" to a maximum level of 10 , thus unlocking new abilities.



A player's first capital ship is free, but subsequent capital ships cost large amounts of resources. In addition, each capital ship requires a large amount of Supply, and one Capital Ship Crew. Strike craft are small, agile ships that launch in squadrons from capital ships, carrier cruisers and hanger-defense structures; they are divided into fighter and bomber classes.



Fighters are strong against bombers, other fighters and frigates, while bombers are strong against cruisers, orbital structures, and capital ships. Strike craft do not require any resources to construct, and cannot travel through phase space unless carried by their mother ship.



Frigates are small, cheap and, individually, weak vessels that fill basic combat and reconnaissance roles, including long-range support, planet-bombing, and the colonization of new worlds. Cruisers are the main muscle of an interstellar empire.



Heavy cruisers provide close-range firepower, carrier cruisers provide long-range fighter support and race-specific support cruisers provide various other situational advantages. Cruisers are individually more expensive than frigates, but are smaller, faster and cheaper than capital ships.



In the base game, cruisers are the only category of ship that is unavailable from the start. Civilian ships are unarmed and, except when a certain TEC technology is researched, unarmored, making them vulnerable to enemy attack.



However, they still fulfill a very important role in a players empire: The Entrenchment expansion adds dedicated anti-structure cruisers and starbase constructor cruisers both helpless at anything but their task for the TEC and Advent, and a minelayer cruiser for the Vasari.



Diplomacy adds an unarmed Envoy Cruiser for each race, which can boost relations and provide benefits for other empires. Rebellion introduces fast-attack corvettes and super-heavy titans, in addition to the aforementioned new capital ship class.



Corvettes are smaller, faster and weaker than regular frigates, and have different special abilities depending on the faction. Titans, by contrast, are extremely powerful and expensive, much larger than any other vessels, and capable of being leveled-up like capital ships.



Only one titan can be maintained by a player at any one time. Each titan possesses unique, upgradeable abilities that can reinforce friendly fleets or weaken enemies. In addition, titan levels are persistent—if a level 10 titan is destroyed in battle, it can be rebuilt at a significant cost at level 10, without requiring it to repeat the leveling process.



Players can engage in online multiplayer against either a single opponent or as part of a team through the game's Ironclad Online system or by setting up a LAN game. Players can set up 5-versus-5 matches where two captains draft the other eight players.



Although the game does not automatically download custom maps made with the Galaxy Forge mode, players can manually choose to download maps as needed. Sins of a Solar Empire was released without any form of copy protection, but a product key registered to an Impulse account was required for updates and multiplayer in the original game.



The game had a development budget below one million dollars. Trinity was made available for purchase on Steam. Sins of a Solar Empire ' s Iron Engine offers size and scale technologies that deliver convincingly large stars and planets next to comparably small orbital structures, starships and strike craft.



The engine also features bump mapping on planets and ships, specular lighting, dynamic fractal generation for stars and clouds, and bloom. Sins of a Solar Empire includes various customization features, among them a level editor that allows players to generate maps for both single and multiplayer use by setting their general properties.



Matches can also be recorded and watched, and the game supports custom modifications. Ironclad Games maintains a collection of user-created works of all three kinds. The developer has also released the editor used to create the game's scenarios and a set of the development tools.



Through the use of this editor, the player can dictate the number of star systems in their game, the number of planets orbiting each star system, and various other options. Lastly, the game keeps track of a variety of "achievements", some of which are triggered by ordinary gameplay actions such as winning as a specific race or collecting enough resources, or by winning with voluntary restrictions such as without building capital ships, frigates, cruisers, or strike craft.



Ironclad has released three main expansions, which are available on Ironclad's website and Stardock 's digital distribution service, Impulse. In addition, the base game and the first two expansions are available in a combination package entitled Sins of a Solar Empire: If not, the features are disabled for the multiplayer game.



On August 29, , Ironclad and Stardock announced Entrenchment.



Heavy cruisers provide close-range firepower, carrier cruisers provide long-range fighter support and race-specific support cruisers provide various other situational advantages. Cruisers are individually more expensive than frigates, but are smaller, faster and cheaper than capital ships.



In the base game, cruisers are the only category of ship that is unavailable from the start. Civilian ships are unarmed and, except when a certain TEC technology is researched, unarmored, making them vulnerable to enemy attack.



However, they still fulfill a very important role in a players empire: The Entrenchment expansion adds dedicated anti-structure cruisers and starbase constructor cruisers both helpless at anything but their task for the TEC and Advent, and a minelayer cruiser for the Vasari.



Diplomacy adds an unarmed Envoy Cruiser for each race, which can boost relations and provide benefits for other empires. Rebellion introduces fast-attack corvettes and super-heavy titans, in addition to the aforementioned new capital ship class.



Corvettes are smaller, faster and weaker than regular frigates, and have different special abilities depending on the faction. Titans, by contrast, are extremely powerful and expensive, much larger than any other vessels, and capable of being leveled-up like capital ships.



Only one titan can be maintained by a player at any one time. Each titan possesses unique, upgradeable abilities that can reinforce friendly fleets or weaken enemies. In addition, titan levels are persistent—if a level 10 titan is destroyed in battle, it can be rebuilt at a significant cost at level 10, without requiring it to repeat the leveling process.



Players can engage in online multiplayer against either a single opponent or as part of a team through the game's Ironclad Online system or by setting up a LAN game. Players can set up 5-versus-5 matches where two captains draft the other eight players.



Although the game does not automatically download custom maps made with the Galaxy Forge mode, players can manually choose to download maps as needed. Sins of a Solar Empire was released without any form of copy protection, but a product key registered to an Impulse account was required for updates and multiplayer in the original game.



The game had a development budget below one million dollars. Trinity was made available for purchase on Steam. Sins of a Solar Empire ' s Iron Engine offers size and scale technologies that deliver convincingly large stars and planets next to comparably small orbital structures, starships and strike craft.



The engine also features bump mapping on planets and ships, specular lighting, dynamic fractal generation for stars and clouds, and bloom. Sins of a Solar Empire includes various customization features, among them a level editor that allows players to generate maps for both single and multiplayer use by setting their general properties.



Matches can also be recorded and watched, and the game supports custom modifications. Ironclad Games maintains a collection of user-created works of all three kinds. The developer has also released the editor used to create the game's scenarios and a set of the development tools.



Through the use of this editor, the player can dictate the number of star systems in their game, the number of planets orbiting each star system, and various other options. Lastly, the game keeps track of a variety of "achievements", some of which are triggered by ordinary gameplay actions such as winning as a specific race or collecting enough resources, or by winning with voluntary restrictions such as without building capital ships, frigates, cruisers, or strike craft.



Ironclad has released three main expansions, which are available on Ironclad's website and Stardock 's digital distribution service, Impulse. In addition, the base game and the first two expansions are available in a combination package entitled Sins of a Solar Empire: If not, the features are disabled for the multiplayer game.



On August 29, , Ironclad and Stardock announced Entrenchment. On August 26, , the second expansion was announced. Diplomacy expands the diplomatic element of the game, [14] allowing players more control over alliances and making diplomatic victory possible, as well as offering incentives for peace and cooperation including pacts which provide economic, research, and military bonuses between factions.



Diplomacy was released on February 9, ; the Sins of a Solar Empire: Trinity combination package was also released on the same day. On March 1, , Rebellion — the game's third expansion, and first full stand-alone expansion — was announced.



Rebellion also includes an updated graphical engine. Exactly one year from the announcement, the beta was made available for pre-order customers without prior warning. Rebellion was officially released on June 12, , [16] and includes all previously released content.



The British video game developer Rebellion Developments has been opposing the use of "Rebellion" in the name of the game since due to trademark law. Three downloadable content packs have been released for Rebellion.



Forbidden Worlds was released on June 5, , and adds four new planet types and new colonization options. Stellar Phenomena was released on November 6, , and adds interstellar hazards such as black holes, pulsars, coronal mass ejections and neutron stars, which have various impacts on combat and exploration.



Sins of a Solar Empire has met with generally positive reviews and received several awards. The game holds an aggregate score of Much praise for the game has been directed towards the game's clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI.



That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise. Criticism has been focused on the lack of a single-player campaign, sporadic game crashes when played online, and the potentially lengthy game-play times.



From Wikipedia, the free encyclopedia. Redirected from Sins of a Solar Empire: Retrieved June 13, Sins of a Solar Empire". Retrieved March 13, Retrieved November 9, Retrieved September 4, Retrieved August 29, Retrieved September 15, Retrieved January 18, Retrieved November 10, Stardock's head talks about Sins of a Solar Empire: Retrieved February 4, Rebellion Arrives June 12".



Rebellion pushes on despite trademark battle". Retrieved July 1, Archived from the original on March 2, Retrieved June 7, Piracy isn't to blame for bad PC game sales". Retrieved March 21, Rebellion Sets Sales Record".



Retrieved March 31, Stardock products and services. War of Magic Elemental: Retrieved from " https: Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode.



Frigates are built at Frigate Factories. These frigates are used to scout out planets and harass enemy supply lines later in the game. All scout frigates have the Explore ability which can be activated to automate exploration.



Although weak individually, scouts are very inexpensive to build and in sufficient numbers are actually respectable combat units. Be sure to turn on auto-attack if you want to use them in combat. With the deployment of Mines, these frigates gained the Reveal Mines ability to counter them.



For newer players, these frigates form the backbone of an early game fleet. A good balance of cost, speed, survivability and firepower, light frigates are a cost effective method for adding to fleet firepower. However, be careful when using them, especially in the early-game, because they are extremely vulnurable to enemy Long Range Frigates.



These frigates sacrifice survivability for additional range and firepower. They are typically used to take out stationary enemy defenses or to augment fleet firepower. Although fragile, they can do substantial amounts of damage in large numbers, and are usually the combat frigate of choice in the early-game.



These frigates are used to bombard planets, killing population, damaging the planet infrastructure and eventually wiping out the colony entirely. Siege frigates are not effective against other ships and need to be properly escorted to be effective.



These frigates are used to counter enemy fighter and bomber squadrons, and to counter enemy long range frigates. Although they do not excel at other types of combat, they are capable of enduring large amounts of damage from other frigates.



These frigates are used to form new colonies. All colony frigates have the Colonize ability. They are rather weak and while not unarmed, do not excel in combat. Cruisers are larger than frigates, but not nearly as large as capital ships.



They're also generally more expensive. While some cruisers are designed strictly for combat, others may carry fighter and bomber squadrons into battle or provide fleet support capabilities through indirect abilities. Cruisers are built at Frigate Factories once their design has been researched.



These cruisers carry squadrons of strike craft into battle. Being somewhat fragile and possessing no other armaments besides the strike craft they carry, these cruisers are vulnerable to attack by other ships unless properly escorted.



They are weakest against the fast and powerful light frigate. These cruisers have abilities that vary greatly among the three factions but generally augment the defensive capabilities of a fleet. These cruisers have abilities that vary greatly among the three factions but generally augment the offensive capabilities of a fleet.



They are weakest against the light frigate. The outright most powerful cruisers in any faction before capital ships. They are very well armed and quite durable. They sometimes form the backbone of late game fleets and can easily defeat any other non-capital ship in single combat, although are very vulnerable to bombers.



Two additional types of cruisers were added in Entrenchment. This cruiser is used to build a starbase and is consumed by the action. The Vasari have no specialized ship for this role, depending instead on the Jarun Migrator.



This class of cruiser excels at attacking structures. It delivers an impressive amount of damage and has a long range so that most structures cannot fight back, but is vulnerable to counterattacks from ships or strike craft.



An additional type of cruiser was added in Diplomacy. This cruiser is used to improve relations with other empires. They posses no offensive weaponery to speak of and very modest defenses at most, so it is best to ensure they vessels are kept out of harms way.



Capital Ships are the largest, most expensive ships you can build. All capital ships are well armed and well shielded, able to effectively fight smaller ships and if micromanaged properly or they are at a high enough level other Capital Ships, even when outnumbered.



Capital Ships also possess the ability to bombard enemy colonies, much like Siege Frigates. Although versatile and powerful, most capital ships will be defeated by overwhelming numbers of smaller units, so it's usually a bad idea send them into battle alone without a supporting fleet.



However fully upgraded Capital Ships even alone possess a significant threat to smaller ships and other Capital Ships. Capital Ships are the only ships that gain experience and level up, until the addition of Titans in Rebellion, gaining new abilities and becoming substantially more powerful in the process.



Capital Ships also gain the ability to host additional squadrons of fighters and bombers as they level up. All Capital Ships reach their pinnacle experience at level Capital Ships are built at Capital Ship Factories.



The battleship is the strongest combat ship in the fleet, typically with a great deal of survivability and high damage output. They often lack the utility of other capital ships, but their need to be on the front lines makes them relatively easy to pick on.



These ships lead any fleet into battle so they are at the front of a fleet. Battleships are very vulnerable to carrier capital ships, and as such are extremely risky when chosen as your first capital ship.



The carrier has the most squadrons available out of any capital ship. Although they lack the firepower and durability of the Battleship, the damage output of their combined squadrons dwarfs any other capital ship, and their ability to deploy those squadrons from anywhere in the gravity well makes them the hardest to kill since they don't need to stay in combat.



Carriers are the most powerful capital ships for their overall damage output thanks to their squads, and they are a highly favorable choice as first capital ship. The mothership sacrifices some combat abilities for the ability to colonize planets.



This is an immense economic advantage more than it first appears and it makes motherships an ideal choice for your first capital ship. Though the description accurately notes that the ship has somewhat compromised combat abilities, it does get a strike craft squadron, and it means not having to worry about colony frigates, which are slow, vulnerable, easy targets for the enemy, and perpetually low on antimatter.



Because they are slower than other types of capital ships, many players choose to send their motherships away from their main fleet in the late game, since they're virtually sitting ducks. If you do bring them into a fleet battle, ensure they are well protected.



The support ship sacrifices survivability and combat prowess to augment its surrounding fleet and disrupt the enemy fleet. Support capital ships need lots of antimatter to fuel their abilities, which are their only strength since they have pathetic combat damage and few squads.



This means you should only build them when you have a large fleet already assembled, and preferably have already researched antimatter regeneration upgrades. Their lack of direct combat utility means that support capital ships probably shouldn't be considered until mid-game, if not late-game.



The heavy assault ship sacrifices mobility and survivability for very powerful offensive capabilities. The Heavy Assault Ship is also the only capital ship that specializes in planetary bombardment.



The Revelation is a little odd, and aside from its high bombard damage it plays more similarly to a support capital ship. Otherwise the Marza and Vulkoras are highly comparable to battleship capital ships.



The Revelation does not specialize in Planetary bombardment but instead fills a Fleet enhancement and combat Capital Ship. A unique type of capital ship for each faction was added in the stand-alone expansion pack Rebellion. They all serve in a particular niche to help strenghten their fleets.



The Corsev functions as a mix between support ship and battleship that boards enemy ships. The Rankulas uses a bunch of nanite swarms for multiple purposes such as healing allied ships or damaging enemy ships and structures.



Titans are a new type of ship added in the upcoming stand-alone expansion pack Rebellion. These monsters dwarf Capital Ships in size and armament, and are capable of wiping out entire fleets on their own. Not much else is known about these new behemoths.



They are theoretically a late game vessel; though, at the cost of economy and fleet diversity it is possible to field them in the early-mid game. The titans embody the strengths and weaknesses of their factions. The TEC Titans are big utilitarian weapon platforms and made for frontline combat and either sport huge firepower or considerable survivability.



The Advent Titans are massive and elegant space idols loaded with powerful situational abilities which greatly increase the threat of Advent fleets. The utility of the Advent Titan's make up for their diminished survivability.



The Vasari Titans have not been reveled in their final state yet, but appear to lend themselves to powerful all in late game conquest strategies. These ships build orbital structures at colonies that you control.



They automatically build structures queued from the colony itself, but can be given orders to manually build structures as well.. They cannot leave the gravity well in which they are automatically created.



These ships automatically travel between refineries and generate additional metal and crystal for an empire. They cannot be given orders and are automatically created. Note that the Advent do not have Refineries, hence no Refinery Ships.



These ships automatically travel between trade outposts and generate credits for an empire. An oddity among oddities, the Sivuskras Ruiner is the game's sole mine-laying ship in Entrenchment. As its name implies, it does not attack directly, but instead can lay mines wherever it chooses, even at Stars or Wormholes.



A Starbase is a unit type added in Entrenchment. The base cost of a Starbase is comparable to that of a Capital Ship. To build a starbase, you need a special cruiser, whose sole purpose is to build a starbase.



The exception to this are the Vasari, who use the Jarun Migrator instead to build a starbase. You can build a starbase at any planet, however, you can only have one per planet, and only four per star.



The exceptions to this are for TEC Loyalists in Rebellion, who can research Twin Fortresses, which allows them to have two starbases at planets, and five at stars. Unlike ships, a starbase does not require Fleet Supply.



Try rebellion empire of a sins solar deep battery discharge






Rebellion Ironclad Games Stardock Released The carrier has the most squadrons available out of any capital ship. TEC Refinery ship Vasari: Rebellion and also enhances all weapon effects and This means you should only build them when you have a large fleet already assembled, and preferably have already researched antimatter regeneration upgrades. Release date Released In Entrenchment, several elements of both trees, as well as new elements such as starbase-related technology, are merged into the Defense tree.







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    There are six main types of ships in Sins of a Solar Empire. Ship Types. Edit. Classic editor History In the Rebellion stand-alone expansion.:


















    For newer players, these frigates form the backbone of an early game fleet. Planetary upgrades grant bonuses such as higher tax incomes, better planetary bombardment resistance and access to more orbital structures. Your trade-in order was not processed due to a system error. Retrieved November 10, Rank 32 of 53, Eventually, once that version is complete, we will be possibly working on a Timelines style mod The video content is inappropriate.

    Jun 28, · Rebellion is the first stand-alone expansion in the Sins of a Solar Empire ccleanerfreedownloadwindows. blogspot. com: Brett Todd.:


    Planetary upgrades grant bonuses such as higher tax incomes, better planetary bombardment resistance and access to more orbital structures. Rebellion celebrates its 5-year anniversary with an update that brings significant changes to the game's engine, AI, graphics systems, and more! Stardock Entertainment Release Date: Construction Ship These ships build orbital structures at colonies that you control. They are weakest against the light frigate. This cruiser is used to improve relations with other empires. Autonomous planetary militias will grow, raid nearby systems, and repopulate over time.


 

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