суббота, 3 марта 2018 г.

Virtual villagers 4 the tree of life

Virtual villagers 4 the tree of life


Virtual Villagers 4: The Tree of Life Virtual Villagers 5: New Believers Nevertheless, Last Day at Work has upped the ante and produced some fascinating, engrossing, occasionally frustrating but still marvelous casual gameplay that is fun for the whole family/5(). Virtual Villagers 4: Tree of Life Walkthrough will help you discover fantastic mysteries as your tribe explores the source of Isola's troubles on a hidden eastern. Virtual Villagers - The Tree of Life is a real time, casual sim and the fourth installment in the Virtual Villagers series. The game starts with a brief story recap - after a volcanic eruption, a group of villagers are sent into Isola island to make a new ccleanerfreedownloadwindows. blogspot. com: Jon Riggall.





Virtual Villagers 4: The Tree of Life Puzzles









Once both your scientist and builder have reached adept status, switch their jobs, moving the builder to research and the researcher to building. Notice that when it rains this area fills with water, and frogs start jumping around. Don't pick up a villager that is busy unless it is absolutely necessary! The Tree of Life. Once the "honeymoon" hut is built take your builder to the top of the cliff on the north east side of the island.

Virtual Villagers 4: The Tree of Life Virtual Villagers 5: New Believers Nevertheless, Last Day at Work has upped the ante and produced some fascinating, engrossing, occasionally frustrating but still marvelous casual gameplay that is fun for the whole family/5(). Virtual Villagers 4: Tree of Life Walkthrough will help you discover fantastic mysteries as your tribe explores the source of Isola's troubles on a hidden eastern. Virtual Villagers - The Tree of Life is a real time, casual sim and the fourth installment in the Virtual Villagers series. The game starts with a brief story recap - after a volcanic eruption, a group of villagers are sent into Isola island to make a new ccleanerfreedownloadwindows. blogspot. com: Jon Riggall.



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Download Virtual Villagers 4: The Tree of Life [Download] and play today. The latest chapter in the Virtual Villagers saga! Continue the story of the mysterious /5(49).

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Virtual Villagers - The Tree of Life is a real time, casual sim and the fourth installment in the Virtual Villagers series. The game starts with a brief story recap - after a volcanic eruption, a group of villagers are sent into Isola island to make a new ccleanerfreedownloadwindows. blogspot. com: Jon Riggall.

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Virtual Villagers - The Tree of Life is a real time, casual sim and the fourth installment in the Virtual Villagers series. The game starts with a brief story recap - after a volcanic eruption, a group of villagers are sent into Isola island to make a new ccleanerfreedownloadwindows. blogspot. com: Jon Riggall.

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Virtual Villagers 4: The Tree of Life. Continue the story of the mysterious island of Isola and the tribe of lost refugees. Life on the island is diminishing, so the chief is sending a band of explorers to discover and populate the hidden eastern shore/5(1K).

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How can I get the crabs? Try this one instead: Then drop a villager on the table and they will add the vines to the pot. After reaching level 3 of Learning and building the school I dragged a master parent on the school to start lessons. I tend not to look at the walkthrough until I'm really stuck though. Once you solve Puzzle 2 the stream, wait for it to rain.







If you mean the cutting tool, all you have to do is make sure you have a fire going, then drop an adult on the big fish skeleton near the beach. They will take some fish bones to the fire and make the spears, then take them to the lab.



Behind the pot is something that looks like a drain. Drop an adult on that drain and they will empty the pot, allowing you to move on. I have heated and dropped over twenty rocks and nothing. It sounds like the stew needs more ingredients.



Try having your villagers bring one of every ingredient again and see if that finishes it. Hi i need some help i can't get scholars because of the parenting skill my village is at maximum capacity with 95 and no one is a master at parenting Are you talking about the stump after you've cut off the diseased branch?



Drop an adult on the soap and they will use the soap to clean the stump. I haven't found a way yet to kill off a villager, sorry. There's a way to "force" parenting skill to the master level, but you can't be at maximum population to do it, and you need to do it with someone who will not actually get pregnant.



If you wait until someone dies, then you can quick drop two villagers together over and over again. It is tedious, and can take drops or more, but you will eventually get them to master.



This works with the older women who won't get pregnant after the age of I'm trying to solve the last puzzle. I get two leis completed, but when I'm making the third, EVERY time I drop the first child on the flower to make the lei, I get an error message and the game shuts down.



This sounds like a technical glitch. You need to contact the technical support department of the vendor where you purchased the game and see if they can offer a fix. The flowers will bloom if they are pollinated by the hummingbirds.



The hummingbirds will only show up if your tree has at least 4 bars of health. To check the tree's health go into the technology page. The tree has 6 health bars, the bottom 4 need to be "active". I can not get my grand feast to work.



I have tried and tried. I have even watched the mushroom, the fish, the blackberry, the fruit, and the food from the bin go in. So, I known no one got lost on the way. It still stated, unfinished stew cooking. I even put in more of everything and still unfinished.



Hi, I am trying to solve puzzle It worked once and villagers were bringing the stew to the tree. But tat that point I didnt have 3rd level of dendrology. Now I've obtained 3rd level, but I cant make the stew again. Is there any way to cook it again?



E - The debris always comes back so you will constantly have something to train new builders with besides repairing houses, which only works up to a point. I have built 3 and have a population of but it says I need more housing.



Am I able to build a fourth hut? Or do I just have to keep getting my collectibles? So i finished all the puzzles and i am going for the trophies. The one for crowd control to be exact which ask for people.



I HAVE 95 and it says i need more housing? Can someone post a picture of the keystone? I either can't find it or am not putting the right person on it. I have nine villagers, but when I try for more my game freezes..



Or is there a glitch with my game? How can I empty the pot?? I think im making the great feast stew but im only at puzzle 3!!! In order to make spears, you need to take one of your adult villagers over to the fish skeleton.



They will then take a bone to the fire, then take it up to the lab and create a spear and stack it next to the long lab table. In order to pick up a crab, you need two children. Take the first child, when you see a crab, drop the child on top of it.



Make sure that the comment comes up stating that the child is distracting the crab. Take the second child, drop it on the crab also, making sure that it also states that the child is distracting the crab.



You may have to try this a time or time. When this works, take an adult and drop it on the crab. The children are distracting the crab enough to slow it down so that the adult can pick it up. The adult will then take the crab to the pond I don't know if there needs to be water in the pond or not, the crab will then eat them moss off the rock.



You must repeat this until each of the five rocks is clean. After that, any crab you catch, the adult will then take to the food hut. Love the game, but I basically can't stand the noises the villagers make when you pick them up, especially when you're using the same person over and over again.



I also like the ambient sounds, and I like keeping the sound option on. I went into my program files, found the sound file for the game and deleted all the noises that had anything to do with villagers being picked up.



I left the ones where they say "no" or when they cough, because those can be helpful. I also found out that you can play around with renaming the sounds. For instance, you can make several copies of one of the kid noises, delete the original files noting the file names, and rename all the copies as the files you deleted.



Then, all the kids will sound the same. If you have a file converter, I imagine you can make the people sound like anything. You could probably even record yourself and insert it into the game so that every time you pick someone up, you get to hear yourself make some witty quip so you can giggle about it to yourself.



But that's only for the exceptionally dorky lovers of VV4. I'd love to hear if anyone actually does that and if it works. FYI, you need to restart the game in order for the sound changes to take place.



Gostaria de saber quando vou poder pegar as flores que nunca desabroxam. Se eu pausar o jogo o que acontece? O jogo ainda continua funcionando em tempo real, ou fica parado? Ok, so I've only just started this game, and my village is infested with wasps!



Is there a way to get rid of them, or do I just have to wait for them to go away? How can I make the strem to flow all the way down? Here is a Screenshot of the keystone for puzzle 2. Once you have the debris cleared in the river, you can see the keystone, as it is in the location where the waterfall was coming down over the side of the cliff.



You need a villager who is both an adept scientist and and adept builder both to move the keystone. The musoleum pieces seem impossible to find now. But I literally have not seen any musoleum pieces for maybe the last hours of game play real time, not even duplicates for tech points.



Only additional lab, flutes and scales. Any suggestions or help? My villagers won't get pregnant and I need to increase the population soon! Any idea of why is this happening? The fish scales show up in the pool at the bottom of the screen, but usually only at low tide.



Keep an eye on the pool, the water goes out every couple of hours, and then scales will start to appear. How old are the villagers you are trying to get pregnant? If they are under 18 or over 50 they usually won't get pregnant.



Also, is your honeymoon hut built? I am using a trackpad and can't keep 25 people in the pond for nothing. At best I get 23 in and then too many come out for me to catch. You'll be happy you did. Hi, I am trying to do the puzzle number 15 where you healthe tree.



When I get to the part where you take the adult to meditate and you hover over the flutes until you see "place to meditate" and drop the adult there, I have a problem. When I drop the adult she stays on a rock for a long time.



When I click on her it says she is researching or it says nothing. Is she meditating or not and if so how long does she meditate? Any help would be greatly appreciated. When i speed up the time on my computer the pregnant ladies wont gain any time.



This has been happening for a week already. I've been playing for about a week and i like it, im bored with it and ready to move on, but i will leave some tips. To get someone to meditate, make sure there are no children around.



Make them all go to the nursery or compete with eachother. Then sit a person who hasn't had any children yet down in the very corner by the flutes. When she is done, she will get out by herself, and then place her in the center of the tree.



She will go into the tree, and bring out something that looks like a bug. You have to have a fire going, then she will walk over and burn it. My VV4 is just getting to the point with the crabs, it just doesn't work and quits it, what am I doing?



I've been looking for ages, where does the humming bird appear and how often because I can't find it! My two pregnant women aren't gaining any time. They are stuck on 24 min and min. Even when I change the game speed they remain stuck.



They have been like this for a couple of days. I have a question: I made a pot of nasty soup on accident. How can I dump this soup out so I can make something different? I did it once before but can't seem to do it now.



Also, normal soups have timers but this one has been taking up space in my pot for at least an hour. What can I do? Try to drop a villager on the low well which is this white round thing behind the cooking pot. He will go and empty the pot.



If you can't find the hummingbird, try dropping a villager on each "beautiful flower". You'll hit the right one eventually. Also, when you aren't making leis, you can drop a villager on a "beautiful flower" that is fully bloomed and they will take it to the lab and increase your tech points by about I'm also annoyed person at the moment and Miku is not my real name When dose vv5 come out on iPod touch?



Puzzles I need to do 9,14,15, Ok I have been playing this for weeks and have 62 of the 75 achievements but cannot seem to finish either the mausoleum or fish scales no mausoleum pieces have shown up at all for quite a long time.



I just keep getting the same fish scales over and over. I love the game, I have only to complete 3 milestones, I understood one is to make the lei but the flowers are not ready Am I supposed to wait for them to get ready?



And the fifth milestone has a butterfly picture, what is the puzzle?? And how do you make the grand feast? That is the platter of food milestone if am not wrong.. I'd appreciate a hand in these There is a lot of detailed information about all the puzzles in there.



Oh my so sorry forget the butterfly, does someone have a spoiler for the grand feast? And a response about the flowers and the humming birds? Am I supposed to help the flowers bloom? Everything is running smoothly.



I never even completely finished 2! And a trial of 3 that I did a few years ago I always killed em.. I restarted like 4 times. It's all there on this page already. Unless you encounter a random event that brings a male to your village, you will no longer be able to produce babies.



My villager won't pick up the rock that covers up the hole to fill up the pond so my villagers can take a bath. Hey, I have a Q. If you are playing on your iPod touch, how do you pause the game to get the crabs caught without having to go to the main menu?



Every time I go to the menu and pause it and when I come back the crab isn't there. Can someone help me?! I have cleared the debris to make the stream go by, but there is a big hole, so the water can not pass the hole!



Sooo, how do I fill up the hole?! You can find the answer to both of your questions in the Strategy guide section of the Walkthrough above the comments. Simply follow the link and refer to the spoilers labeled Puzzle 2: How do i lift the stone so i can bath?



Where is the crabs? I have no blackberries left, what should i do? There is a link to an extensive walkthrough for the download version posted above the comments. Have a look at it for some help. Unless you get the random island event of a barrel of babies showing up, your village will probably die of old age and you'll have to start over.



I have the game on my iphone, and my blackened rocks are covered by debris Can anyone tell me how to get my villagers to uncover them? Leave a comment [ top of page ]. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner s.



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Don't just read reviews or play games on JayIsGames. Submit your game now and we might release it in homepage. Nursing mothers will not work until the baby is 2 years old! So be careful about getting the women pregnant.



With no one farming a tribe can easily starve. Don't forget to take off the parenting preference if you are going to leave the game! If you forget and leave a male villager on parenting, you may wake up to a tribe that has doubled or more in size, or one that has starved from too many people and not enough food.



The game continues even when it is turned off! Virtual Villagers 4 plays in "real time", which means things will still happen even when the game is closed. Remember this if you're going to be away for a while.



Choose your time settings wisely! Playing in "fast" mode live is fun, but if you're going to be gone for a while consider switching to "Normal", "Slow", or even "Pause". If something goes wrong, you can come back to a dead village and have to start over again.



Do not mess with your computer clock to "fast forward" the game! Not only can this mess up other things on your computer, it can create havoc within the game. Trying this can result in a dead tribe, or problems with regenerating crops like the blackberries.



The weather is your friend! Yes, rain and fog are annoying and tend to hide things, but they are extremely useful. When it rains, mushrooms pop out at a much faster rate, allowing more food collection.



When the wind blows off of the ocean, it brings the fog. It also causes the wind flutes to blow, and they cause collectibles to show up more frequently. Fire is your friend! A fire not only keeps your villagers warm and cuts down on illness, it is necessary for several tasks, such as tool-making.



I ain't afraid of no ghost! Yes, you will see ghosts. Never fear, they are there to help. For more on ghosts see the section on collectibles for the Mausoleum. Don't forget to set work preferences for your villagers!



For instance, if you want someone farming, make sure to check the farming preference. Villagers without preferences set will often wander around and do their own thing. You can choose the hut locations!



When the foundation for a hut shows up, you can pick it up and move it to a place of your choosing within reason. Look closely at the outline of the foundation, green means an area that the hut can be built in, red means you can't build there.



Use children as temporary healers! If a villager becomes sick before you have a hospital to train doctors, find the nearest child, set their preference to healing, and drop them on the ill individual. Keep doing this until they heal the villager.



Watch where people go! Children and adults will often wander off to look at "interesting" areas of the island. These areas are usually important. Fly around the island! Do this with adults as well, to identify certain items and hotspots that are important to the game.



Screenshot of starting villager selection. If you are going to be playing with the tutorial on, it's better to not choose a nursing mother, as the tutorial has you produce a baby. Nursing mothers do not work, so be careful about breeding early on.



Try for a mix of talents. It's good to have one person with building skills, one with farming skills, and one with research skills. Until you can afford third level medicine, your villagers will start becoming elderly in their 50's or early 60's and die earlier.



Your villagers will appear on an area covered by large, flat gray rocks. There's the food bin at the bottom of the gray rock area. Just above or north of the food bin is a black circle, this is where your fire will go.



Also north and a bit east of the black circle just to the left of the wooden staircase going up the cliff is a small patch of dry grass. Drop an adult on the patch of grass. Once both grass and wood have been placed in the black circle drop an adult on them to make a fire.



Screenshot of location of firewood, grass, food bin, and fire area. South and slightly to the east of the food bin on the beach is a large fish skeleton. Drop an adult on the skeleton and they will use the bones to make three cutting tools.



Once the tools are made they will deposit them in the science lab. Screenshot of location of fish skeleton for tools. Find the blackberry bush on the south west part of the island, below the science lab, to the left of the wooden bridge that leads to the lab.



Set your designated villager's settings to farmer and drop them on the bush to collect blackberries while you are waiting for the sharp tools to be made. They will use one of the tools to collect a large amount of blackberries at once.



Continue making tools and using them to collect blackberries until you have at least in the food bin. At this point the other villagers will stop worrying about food and stick to their tasks. Once you have at least in the food bin, drop your farmer on the berry bush and let them harvest in the usual manner.



If you have a fourth adult who is not a nursing mother, put them on the bush as well until the food count reaches Once you reach tech points buy second level food production to maximize the food from the berry bush and the mushrooms.



Screenshot of blackberries food source. Find your designated researcher, set their preferences, then drop them on the larger of the two tables in the lab west side of the island. If you have a fourth adult that you've been using to get food, switch them over to research and get them started in the lab.



Screenshot of the science lab. There will be two "foundations" on the ground, one a regular hut, one the "honeymoon" hut for villagers to discuss having children. Place the foundations where you would like them to be built, then place your builder on the "honeymoon" hut foundation.



That's the one with the flowers. Once the "honeymoon" hut is built take your builder to the top of the cliff on the north east side of the island. You will notice a cascading waterfall coming down the rocks, then taking a sharp turn and falling over the cliff.



Where the water takes a sharp turn is an obstruction. Place your builder there to start clearing the obstruction. Once both your scientist and builder have reached adept status, switch their jobs, moving the builder to research and the researcher to building.



When the blockage is cleared and the water surrounds the tree, move the builder to the regular hut and have them start building. Screenshot of stream blockage. Take a look at the water flowing around the tree.



Notice that it is falling down a hole rather than flowing through the rest of the scene. At the base of the cliff, where the waterfall used to be, is a chevron shaped stone that looks like it would plug the hole. Your villager will plug the hole, and the water will now flow through the pool beside the lab and down towards the blackberry bush.



Puzzle 3 is boiling water, puzzle 4 is making soap. You can kill two birds with one stone by boiling water to make soap. At the cliff are two sets of bowls, one set at the top of the cliff is for fresh water, one set at the bottom of the cliff is for salt water.



At the bottom of the bridge to the lab, just to the left of the bridge, is a pile of stones. If you hover an adult over these stones they see "blackened" stones. Drop an adult on the red hot stone in the fire and they will carry it back to the lab, but only if there is water in the pot.



Hover a child over it and they will call it a "soapy smelling" plant. Use a child to collect three of the white flowers and bring them to the lab. The child will place the flowers on the smaller lab table.



Once the water is boiling you will get puzzle 3. Immediately drop an adult on the small lab table where the white flowers are. When the water disappears from the pot, drop an adult on it and they will stack the soap on a nearby rack.



When it rains and the puddles appear, drop adults in it to catch frogs and move them up to the stream. Screenshot location of frog pond during rain. Once you get level 2 construction your builder or builders can unearth the fire pit puzzle 7.



As soon as all 4 stones are in the pit immediately drop an adult on the banana tree to put leaves on the pit. Also, only a limited number of farmers can work the trees at the same time. Therefore, this food source can only sustain a tribe so far.



Screenshot of location of firepit and fruit trees. After you've secured the second food source you can slowly grow your tribe. Try not to go above 15 members. Slowly move the villager to the Tree the big tree, making sure that the butterflies are following.



Once the cooking is done drop an adult on the pot. The adult will take the pot out to a flat rock by the ocean and pour out the pulp. When the cloth is done the adult will take it to the clothing hut for storage 3 bolts of cloth.



Screenshot of binding tree limb. Once the stew is brewed you have to move fast. Drop every single villager adult and child on the stew to eat it. The foundation for the nursery will appear after you purchase level 3 learning.



Move the foundation where you wish to place it and drop your builders on it to start construction. Once repaired, drop a builder on the piers again. The builder will get cloth to string line between the piers and the rocks.



Screenshot of location of piers and nets. Quickly find another child and drop it on the crab. Now both children are dancing around the crab and the crab slows down. Grab an adult and drop it on the crab. The adult will pick up the crab and take it to the mossy stones beneath the pool.



This puzzle requires a tricky bit of timing, the ability to heat rocks, some children, several adults, and a lot of luck. Once the herbs are in you must do several things at once: If you can get all the ingredients herbs, food, fruit, berries, fish, mushroom into the pot before it stops boiling, then drop an adult on the pot to taste the stew.



This triggers the grand feast. If you can't get all the ingredients in before it stops boiling, you'll have to empty the pot and start again. Screenshot of grand feast in progress. Drop the sparkling adult on the hole in the tree.



It will say that it requires someone "clean of mind". Take your sparkling adult to the wind flutes and hover him over the area. When you see "an area to meditate" drop the villager there. Wait for the villager to finish meditating.



Make sure that no child or adult disturbs the meditation. Screenshot of purification in progress. Drop an adult onto one of the boxes. The adult will take the braid out to the stone where they manufacture cloth.



Once the braid is laid out drop an adult on the braid. The adult will go get cloth to repair the braid. When the braid is repaired you need to wait for a hummingbird to show up hummingbirds will appear when the tree is three steps above nearly dead.



Keep dropping the child until it plucks the flower. Once it does, find more children and drop them on the flower 6 in all. You have to move fast, while the flower is still good. The children will carry the flowers to the braid and start making the lei.



The sixth child will add a flower, then take the garland and decorate the tree. Repeat the entire process braid, repair, hummingbird, flowers two more times for a total of three garlands. Screenshot of tree garland.



There are three herbs to make stews with: The only other item to use is the pulpy vine, and it makes cloth. Screenshot of soapy plant. Screenshot of sweet plant. Screenshot of spicy plant. As a general rule, stews to be eaten are made with fresh water, manufactured items soap and cloth are made with salt water.



The hot rocks don't stay hot for very long, so once the water is boiling make the stew immediately. Edible stews require three herbs, fresh boiling water, and food from the food bin. The only exception is the grand feast stew.



This is a spreadsheet of all stew recipes and their effects. When the wind flutes blow when mist comes in from the ocean collectibles appear. A complete collection of wind flutes adds 5 to your max population and causes many collectibles, especially rare ones, to appear when the mist blows in.



When the mausoleum collection is complete, your max population goes up by 5, and ghosts of dead villagers will appear to point out rare collectibles. When the lab collection is complete, max population goes up by 5 and researchers earn tech points more quickly.



When the fish scale collection is complete, max population goes up again. Completion is also supposed to make the golden fish appear in the nets, but I had golden fish appearing before my collection was complete.



Science technology levels 2 and 3 increase the amount of tech points your researchers earn. Level 2 also makes the clothing hut foundation appear. Dendrology level 1 allows the frog rescue, level 2 allows the branch pruning, and level 3 allows the hole to be repaired.



Medicine level 1 allows your villagers to live to their early 60s, level 2 to their late 60s, and level 3 to their 70s and beyond. Level 3 also allows the construction of the hospital, where you can train doctors.



Learning technology increases the rate at which the villagers learn. Level 3 allows the building of the nursery school where you can train children. Construction technology level 1 allows you to build the honeymoon hut, the first hut, clear the debris at the waterfall, and repair the piers.



Level 2 allows the second hut, the clearing of the fire pit, and the construction of the ropes from the piers to the rocks. Level 3 allows the third hut and repairing the nets. Food technology has nothing to do with the production of food that is dependent on construction technology.



Food technology increases the yield of food gathered. Initially yield 9 or 10 food points, eventually settles down to 2 food points. Crabs after used to clear moss: The wind flutes, lab equipment, and mausoleum collectibles appear everywhere, from the cliffs to the southern edge of the screen.



The fish scales only show up in the tidal pool. If you can't afford the technology for more food products, make sure you have at least 1 and preferably 2 children. Children can gather mushrooms for extra food points.



You shouldn't add food directly from the source, except for the grand feast stew. All other stews require food from the food bin only. Those are the ghosts of dead villagers, and they are benign, helpful ghosts. They appear to point out rare collectibles.



The only title a villager can earn besides master in a craft is scholar, which is mastery in all 5 vocations. Once the tree gets to a certain stage of health 3 levels above nearly dead, the hummingbirds appear to pollinate flowers needed for puzzle Moving the stone requires a villager who is both an adept builder and an adept scientist.



There are two ways, 1 place them on the regular huts to repair them, or 2 use them to keep the blockage clear at the top of the cliff. Debris will still accumulate up there, and it can reblock the stream if the builders don't keep it clear.



Use a child or an adult to collect three of the white flowers and bring them to the lab. Once the water is boiling immediately drop an adult on the small lab table where the white flowers are. Puzzle 12 fishing nets repaired, lit fire, one child, several adults, blackberries, tree fruit, fish, mushroom, food from food bin.



Puzzle 8 cloth, 3 bolts of cloth, hummingbirds tree must be three levels above nearly dead for hummingbirds to appear, healthy tree, adult, several children. The pulpy vines are to the left of the longer bridge, above the fire.



There's also vines below the science area. If you hold your villager over them, they will say something like "sees pulpy vines". They do grow back slowly. Set your farmers on a different food source for the time being. I still have the Grand Feast to finish.



I did it exactly like it said in the spoiler fresh water - 3 different herbs - blackberries - tree fruit - fish - mushroom - food but it still tells me that the stew is unfinished.. You are missing food from the food bin.



Fresh water, 3 different herbs, food from the food bin, blackberries, tree fruit, fish, mushroom is the recipe. Well, without knowing about the grand feast stew, I've put one of each of the herbs in and I kept adding food. Now that I know it wants specific things, it's a little too late.



The stew keeps saying it's unfinished, and no one will taste it. Is there any way to empty the pot so I can make other stews in the meantime? In the stew recipe for the feast, you need to add two plates of food from the storage hut, not one.



On the recipe for the stew for the feast, you need to add two plates of food from the food storage hut, not one. In order to empty the cauldron you must go to the small pit near it, place a villager on it it will empty after that.



In the spoiler for puzzle 12 it says that you need level 3 construction. I just finished this puzzle with only level 2 construction, so no need to wait for level 3. When I was trying to do Puzzle 7 my villagers would try and "stack" the hot rocks which would make it so I would have to get more 'cause though they'd heated and carried 2 rocks to the pit, they'd tried to put the rocks in the same place so it only counted as one.



Tezmara - mine did the same thing at first, but keep sending villagers with rocks over and eventually you will fill all 4 corners. If you go into the tech menu, there should be a level for the life of the "Banyan tree" as the children in VV4 call it.



There should be a "deep well" in the science area near the pot. If your pot is full, just drop one of your villagers onto it and they will empty the pot. On the cliff under the tree of life, there should be an area of "Pulpy Vines".



Drop a villager there. Once the adult is done with the process of bringing three samples the the lab, "It's Cookin' time! When it's poured, keep dropping adults 10 times on it to make the cloth. The adult will then take it to the clothing hut for storage.



Here's something neat I just learned. After you solve puzzle 10 you can keep catching the crabs in the same way, but the adult will take it to your food bin for 70 food! If you look in the tech section, you will notice that there are 6 levels of health for the tree of life.



It starts out at the first level, nearly dead. Then it moves to dying 2 levels, then gravely ill 3 levels. Once you get one more level above that then the hummingbirds appear, and yes, they are purple.



Follow one to the flower. When it is done, wait a minute, then start dropping kids. It takes a minute or two after the hummingbird is done for the flower to be at its "peak" for picking. Just keep dropping kids until they start picking the flower.



Halfway between the cauldron and the soap rack is something that looks like a large drain. Drop an adult on that and they will empty the cauldron so that you can start over. You can also quit out of the game and go back.



When you go back into the game you will notice that the cauldron is empty. To cut the pulpy vines it is not enough to have the cutting tool, you also need to have a completely built clothing hut. You get the foundation for the clothing hut after you purchase level 2 construction.



Yes, you can catch crabs for food after you've used them to solve the puzzle. They count for 70 food if you are at level 3 farming. Basically, they count the same a the red mushrooms. I've tried everything to get the water fall to work.



I can't seem to get anyone to move the stone and plug the water.. I've done what they say.. You need adept builder and adept scientist in one person adult. Than you can plug the stone after the debris was clean. If you make sure your villager remains selected while it's performing an action in this case shaking the tree, then you will see a message appear whether they were successful or not.



If they were not successful, it should give you a clue as to why not. I can't seem to get any adults to teach at the nursery? I am enjoying your games very much. I have 1 question. What skills do you need to have an adult to teach?



I drop an adult on the nursery and it says you don't have enough skills. How do you build the clothing hut? All the puzzles require me to have it, and I can't work out how to! Also, can you complete the important puzzles with the trial version?



By important I mean like cutting off the corrupted branch, fixing the corrupted hole, decorating the tree, etc. Adept parent can teach in the nursery school. What is the "Schoolar teach"? Teachers probably have to be adept in several skills.



I went with an older villager who was a master scientist and adept in farming, building and parenting and she worked out great as a teacher. After some experimenting, you need someone who is a master in at least one skill, and someone who also has two adepts in two other skills.



The foundation for the clothing hut should appear once you buy level 2 science. When the foundation appears just drop you builders on it and they will build the clothing hut. Once a villager reaches the working age of 14, they can master up to five different skills: Farming can be developed by collecting any type of food.



Building can be developed by clearing the stream obstruction and building new huts. Research can be developed by doing research in the lab. Healing can be developed by studying at the hospital and healing the sick villagers. This is accomplished by dropping the healer on the sick villager.



Parenting can be developed by telling stories to children, nursing babies and working on becoming a parent. There are three different skill levels: You can set a preference for a specific skill by checking the correspondent box next to it.



Map Menu Here you can see an overview map of the game. You can instantly move to any part of the game by clicking on the desired location on the map. Collections Menu There are four sets of collectables that only your children can find.



The fish scales appear to the left of the fish statue on the southeast corner of the screen. They are collected on the fish statue. Completing the collection will increase the maximum population. The mausoleum pieces can be mostly found around the center of the screen.



They are collected on the mausoleum arch at the northwest corner of the screen. Completing the collection will increase the maximum population by five and ghosts of dead villagers will appear to point out rare collectibles.



The wind flutes can be found mostly around the center of the screen. They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five.



The research lab items can be found mostly around the center of the screen. They are collected on the shelves in the research lab. Completing this collection will increase the maximum population by five and the researchers will earn tech points faster.



Collecting items you already have will give you additional tech points. Technologies Menu There are six types of technologies that you can upgrade by using tech points: Upgrading science will allow your villagers to earn tech points faster.



Upgrading medicine will allow your villagers to live longer, be more fertile and will reduce the frequency of disease on the island. Once you reach level three you can build a hospital for training and treatment. Upgrading learning will cause your villagers to pick up new tasks faster.



Once you reach level three you can build a nursery school where children can be educated. Upgrading construction will enable your villagers to build and repair various structures. Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life.



There is a picture of the Tree of Life that tracks its current level of health. There are six levels total. Drop a villager that has mastered at least two skills on the nursery school to start teaching the children.



This will give them a head start on skills when they reach age You earn tech points by dragging a villager to the table in the lab so they can do research. Some of the puzzles will require the upgrade of certain technologies.



Trophies Menu Here you can track your progress in achieving up to 79 different trophies. Use the vertical scroll bar on the right to browse thru them. Puzzles and Milestones Menu There are a total of 16 puzzles to solve.



Every time you complete a puzzle, the original image will be replaced by a game screenshot. Click on a solved puzzle to see its name, a brief description and how long it took to complete it. Controls and Navigation Use the detail camera found at the bottom right of the main screen to quickly locate any villager.



Click on the arrows to browse thru the villagers. As each one comes up, the game will zoom to that villager. When the camera is blank and you click on the right arrow the youngest villager will be located.



As you keep clicking, it will browse from youngest to oldest. Another way of selecting a villager is by simply clicking on them. You can drag and drop any villager to any part of the screen. There are several ways of navigating around the screen.



You can left click on the ground and drag the screen around. You can access the overview map and click on the desired area. You can use the detail camera and browse thru the villagers. The screen will move to their current location.



You can also use the numeric keypad to move around. Imagine the screen broken into nine grids where each grid corresponds to a number. For example, pressing 5 will take you to the center of the screen and pressing 9 will take you to the northeast area of the screen.



Stews Making stews are a very important part of this game. They are created by boiling fresh or salt water in a pot in the lab and adding herbs or foods. You must have three herbs to make a stew. There are three herbs to make stews with: The soapy plants are white flowers located to the left of the lab bridge.



The sweet plants are yellow flowers located just above the lab. The spicy plant is an orange flower located to the left of the Tree of Life. General Tips For an easy start choose two kids 10 or younger, two young women and one young man.



Follow the tutorial the first time you play the game. The game keeps running even when you are not playing. If you are planning on not playing for a while consider switching the speed to slow or paused.



Females between 18 and 50 can become nursing mothers. Children between the ages of 2 and 14 will not work, but they are the only ones that can collect mushrooms, flowers to make stew and collectables.



Make sure to pay attention to the weather. When the foundation for a hut shows up, you can pick it up and move it to a different location. You need to have at least in the food bin to stop villagers from worrying about food and keep working on their tasks.



If you are running the tutorial it will show you how to start a fire. Last, drop an adult onto the black circle with the wood and the grass on it. You can pause the game at any time by hitting the space bar. This guide was designed to help you solve the puzzles as quickly as possible.



The Cutting Tool Head to the large fish skeleton that is south of the food bin. Drop an adult on the skeleton and they will collect three bones and heat them in the fire. After the cutting tools are made they will store them in the science lab.



During each process three cutting tools are created. You can store up to six cutting tools in the science lab.



'undisputed' when villagers life the of virtual tree 4 good






Purifying the Tree Puzzle Start Over will allow you to begin from scratch under the current tribe name. Click on Options to access sounds, music and voiceovers controls, enable up to 4 music tracks, change between full screen and windowed mode and control the game speed.



Villager Detail Menu This menu can be accessed by clicking the detail button on the main screen. Here you will find all sorts of information about your villagers. You can see their portrait, name can be changed, age, gender, status, skills, likes and dislikes.



You can scroll between villagers by clicking on the arrows below the portrait. The villagers can be sorted out by age, skill or health. The status bar will indicate if your villager is healthy or sick. If sick, make sure to drop a healer on them right away.



For nursing villagers a timer will appear under the status bar indicating how much time is left. Once a villager reaches the working age of 14, they can master up to five different skills: Farming can be developed by collecting any type of food.



Building can be developed by clearing the stream obstruction and building new huts. Research can be developed by doing research in the lab. Healing can be developed by studying at the hospital and healing the sick villagers.



This is accomplished by dropping the healer on the sick villager. Parenting can be developed by telling stories to children, nursing babies and working on becoming a parent. There are three different skill levels: You can set a preference for a specific skill by checking the correspondent box next to it.



Map Menu Here you can see an overview map of the game. You can instantly move to any part of the game by clicking on the desired location on the map. Collections Menu There are four sets of collectables that only your children can find.



The fish scales appear to the left of the fish statue on the southeast corner of the screen. They are collected on the fish statue. Completing the collection will increase the maximum population. The mausoleum pieces can be mostly found around the center of the screen.



They are collected on the mausoleum arch at the northwest corner of the screen. Completing the collection will increase the maximum population by five and ghosts of dead villagers will appear to point out rare collectibles. The wind flutes can be found mostly around the center of the screen.



They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five. The research lab items can be found mostly around the center of the screen.



They are collected on the shelves in the research lab. Completing this collection will increase the maximum population by five and the researchers will earn tech points faster. Collecting items you already have will give you additional tech points.



Technologies Menu There are six types of technologies that you can upgrade by using tech points: Upgrading science will allow your villagers to earn tech points faster. Upgrading medicine will allow your villagers to live longer, be more fertile and will reduce the frequency of disease on the island.



Once you reach level three you can build a hospital for training and treatment. Upgrading learning will cause your villagers to pick up new tasks faster. Once you reach level three you can build a nursery school where children can be educated.



Upgrading construction will enable your villagers to build and repair various structures. Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life.



There is a picture of the Tree of Life that tracks its current level of health. There are six levels total. Drop a villager that has mastered at least two skills on the nursery school to start teaching the children.



This will give them a head start on skills when they reach age You earn tech points by dragging a villager to the table in the lab so they can do research. Some of the puzzles will require the upgrade of certain technologies.



Trophies Menu Here you can track your progress in achieving up to 79 different trophies. Use the vertical scroll bar on the right to browse thru them. Puzzles and Milestones Menu There are a total of 16 puzzles to solve. Every time you complete a puzzle, the original image will be replaced by a game screenshot.



Click on a solved puzzle to see its name, a brief description and how long it took to complete it. Controls and Navigation Use the detail camera found at the bottom right of the main screen to quickly locate any villager.



Click on the arrows to browse thru the villagers. As each one comes up, the game will zoom to that villager. When the camera is blank and you click on the right arrow the youngest villager will be located.



As you keep clicking, it will browse from youngest to oldest. Another way of selecting a villager is by simply clicking on them. You can drag and drop any villager to any part of the screen. There are several ways of navigating around the screen.



You can left click on the ground and drag the screen around. You can access the overview map and click on the desired area. You can use the detail camera and browse thru the villagers. The screen will move to their current location.



You can also use the numeric keypad to move around. Imagine the screen broken into nine grids where each grid corresponds to a number. For example, pressing 5 will take you to the center of the screen and pressing 9 will take you to the northeast area of the screen.



Stews Making stews are a very important part of this game. They are created by boiling fresh or salt water in a pot in the lab and adding herbs or foods. You must have three herbs to make a stew.



There are three herbs to make stews with: The soapy plants are white flowers located to the left of the lab bridge. The sweet plants are yellow flowers located just above the lab. The spicy plant is an orange flower located to the left of the Tree of Life.



General Tips For an easy start choose two kids 10 or younger, two young women and one young man. Follow the tutorial the first time you play the game. The game keeps running even when you are not playing. If you are planning on not playing for a while consider switching the speed to slow or paused.



Females between 18 and 50 can become nursing mothers. Children between the ages of 2 and 14 will not work, but they are the only ones that can collect mushrooms, flowers to make stew and collectables. Make sure to pay attention to the weather.



When the foundation for a hut shows up, you can pick it up and move it to a different location. You need to have at least in the food bin to stop villagers from worrying about food and keep working on their tasks.



If you are running the tutorial it will show you how to start a fire. Last, drop an adult onto the black circle with the wood and the grass on it. You can pause the game at any time by hitting the space bar.



This guide was designed to help you solve the puzzles as quickly as possible. The Cutting Tool Head to the large fish skeleton that is south of the food bin. Drop an adult on the skeleton and they will collect three bones and heat them in the fire.



After the cutting tools are made they will store them in the science lab. During each process three cutting tools are created. You can store up to six cutting tools in the science lab. The Stream Head to the cascading waterfall.



Pay close attention to where it ends. Look for the stream obstruction, left of the wind flutes, and drag a villager on it so they can begin clearing it. You can use more than one villager to speed up the process.



Once the obstruction has been cleared, the water will surround the tree. Head to where the waterfall used to end and you will find the keystone. Drag a villager who is both an adept builder and an adept scientist to the stone and they will plug the hole to the left of the tree thus restoring the normal flow of the stream.



Boiling Water There are two sets of bowls. At the top of the cliff you will find the set for fresh water and the bottom the set for salt water. To boil water you have to first bring water to the pot in the lab and then heat it up with a red hot stone.



Drag an adult on the desired set of bowls. They will fill the bowl with water and take it to the lab. Look for a pile of stones at the bottom left of the bridge to the lab. Drag an adult on the stones and they will take one to the fire.



Once the stone is red hot drag an adult to it and they will take the stone to the pot in the lab. Soap Invented The requirement to solve Puzzle 4 is: Look for the soapy smelling flowers white ones located to the left of the lab bridge.



Drag a child to the flowers and they will collect three of them and place them on a table in the lab. Use an adult to fill the pot with salt water, heat a stone and boil the water. Drag an adult to the table with the flowers to make soap.



When the water disappears from the pot, drag an adult to it and they will stack the soap on a rack. The Butterflies The requirements to solve Puzzle 5 are: Puzzle 1 and Puzzle 2. Look for a dry plant at the bottom of the stream, below the blackberry bush.



After solving Puzzle 2 the dry plant will begin to recover. Once the plant is green drag an adult to it and they will cut the leaves. The adult will get covered in plant sap and butterflies will show up. Once the adult is done wiping the sap on the tree, the butterflies will stay on the tree.



The Frog Rescue The requirement to solve Puzzle 6 is: Look to the right of the stairs going up the cliff. When it rains you will see a puddle of water appear in this area and frogs will show up. Puzzle 3 will allow you a way to cook food or to manufacture items.



Puzzle 4 requires the completion of Puzzle 3, and can help keep your villagers clean. Puzzle 5 requires the completion of Puzzle 2. Puzzle 6 requires the completion of Puzzle 2 and 4, and helps you make the tree healthier.



Puzzle 7 requires higher technology and will allow you to obtain another food source. Puzzle 8 requires you to have already done some construction and you need to have tools as well. Build the hut that appears and now your villagers can change clothes.



Puzzle 9 requires higher level learning, so that you can continue to educate your village children. Puzzle 10 requires the completion of Puzzle 12, but will tell an interesting story.



Puzzle 11 will make your entire village happy Puzzle 12 requires the completion of Puzzle 8, and will provide another consistent food source. Puzzle 13 requires some technology, and is a step in healing the tree. Puzzle 14 allows your villagers to honor the tree, which helps it to heal.



Puzzle 15 provides you a way to purify the tree Puzzle 16 allows you to make the tree very beautiful. You must have completed all the previous puzzles to attempt this puzzle. Congratulations, you've healed the Tree of Life!



Puzzle 1 is the creation of tools used to obtain food. South and slightly to the east of the food bin on the beach is a large fish skeleton. Drop an adult on the skeleton and they will use the bones to make three cutting tools.



Once the tools are made they will deposit them in the science lab. You can store up to 6 sharp tools in the lab. Puzzle 2 is the ability to plug the hole where the water is falling, and instead direct it to the blackberry bush.



Drop a villager who is both an adept builder and an adept scientist on the chevron-shaped stone at the base of the cliff. The water will now flow through the pool beside the lab and down towards the blackberry bush.



Puzzle 3 is boiling water, and Puzzle 4 is making soap. You can kill two birds with one stone by boiling water to make soap. At the cliff are two sets of bowls, one set at the top of the cliff is for fresh water, one set at the bottom of the cliff is for salt water.



Drop an adult on the pile of stones at the bottom of the bridge to the lab, just to the left of the bridge, and they will carry one to the fire. Wait a while and the stone will glow red, indicating that it is ready. Drop an adult on the red hot stone in the fire and they will carry it back to the lab, but only if there is water in the pot.



Have a child collect three of the white flowers at the base of the bridge to the lab, to the left of the stones. The child will bring them to the lab and place them on the smaller table. Have an adult get salt water using the lower set of bowls.



Once the pot has water, have an adult bring a stone to the fire. Drop an adult on the red hot stone in the fire and they will bring it to the lab. Once the water is boiling, drop an adult on the small lab table where the flowers are.



The adult will add the flowers one at a time, and make soap! When the water disappears from the pot, drop an adult on it and they will stack the soap on a nearby rack. Puzzle 5 creates butterflies. At the bottom of the stream, just below the blackberry bush, is a dry plant.



Once you solve Puzzle 2 the stream, the plant will begin to recover. Several hours after puzzle 2 is solved, the plant will fully recover and turn green. Drop an adult on the plant to cut the leaves. The adult will get covered in sap you will see green smoke rising from the villager.



Once this happens butterflies will appear. Slowly move the villager to the Tree the big tree, making sure that the butterflies are following. Once you reach the tree, drop the villager on the tree.



The villager will wipe the sap on the tree and the butterflies will stay. Puzzle 6 allows you to rescue frogs. When the frogs are living in the stream underneath the tree, the tree is healthier. Once you solve Puzzle 2 the stream, wait for it to rain.



When it rains, the area around the large palm tree fills with water, and frogs start jumping around. Drop adults in the puddles to catch frogs and move them up to the stream. Rescue at least 6 frogs to complete the puzzle.



Puzzle 7 allows you to build a cooking pit and requires level 2 construction. Drag a villager onto the covered stone pit in the southwest. Once the villager has cleared the pit, it needs to be filled up with four hot rocks.



Make several people do this task at the same time: Also, you can start walking to the fire with a new rock when the other one is still heating. Make sure another villager takes the hot stone out of the fire before the villager with the cold rock gets there, though!



Once you have four hot rocks on the fire, it will tell you that the pit needs to be covered. Drag a villager to the banana tree to the right of the berry bush image and they will carry a banana leaf to the fire.



This also needs to be done several times. Puzzle 8 allows you to make cloth. Once you have level 2 Science, the basics of a new hut appear. Drop your villagers on it to build the hut. Once the cloth hut is completed, the "pulpy vines" growing on the rock cliff to the left of the big stairs will be fully grown.



Make sure you have a cutting tool from Puzzle 1 in your lab and then drop a villager at the base of the vines. They will go get a cutting tool and cut down three lots of vines to take to the lab. Fill the pot with salt water and put a hot rock under it.



Then drop a villager on the table and they will add the vines to the pot. When the "stew" is done, drop a villager on the pot and they will carry a bowl of stewed pulp to the flat rocks on the shore. Keep dropping villagers onto the pulp until the cloth is ready.



They will then store the finished cloth by the cloth hut. Each completed process creates three rolls of cloth. Puzzle 9 is the creation of a Nursery School, so you can educate the children in your village.



When you've achieved level 3 Learning, the beginnings of a new building appear. Get your builders to build it. Once it's finished, drag a villager who has mastered at least two skills to the building, and they will start teaching.



Puzzle 10 requires fishing nets, so you must complete Puzzle 12 first. Seems out of order to me, but there doesn't seem to be a fully logical order to these puzzles! Once your fishing nets are complete, fast running red crabs will start to appear on the north end of the beach.



As soon as you see a crab, hit the spacebar to pause the game. Then go and find two children and drop them on the crab. Then hit the spacebar again to un-pause the game. The children will "distract the crab".



While they are distracting the crab, drop an adult on the crab and they will pick it up and carry it to the mossy rocks at the base of the pond. Do this five times to clear each of the rocks. Puzzle 11 requires availability of all food sources, so again, out of order—you need to complete Puzzles 7 and 12 first.



Fill the pot with fresh water and put a hot rock under it to boil it. Get one of each plant sweet, spicy, and soapy and add to the pot. Then drop a villager onto the pot to add food from the food bin.



This needs to be done twice. Now send a villager to collect berries, one to collect the yellow fruit, and one to collect a fish. It should say that they are "adding to the stew. A child needs to go to find a mushroom and they will add that to the stew too.



The whole community is involved! When everything is added, you will get the grand feast. If the stew goes cold while you're still collecting ingredients, simply heat another rock and warm the stew up again.



You can continue your recipe. When the grand feast stew is ready, everyone will come get a bowl of it and they will all gather around the fire for their meal. Puzzle 12 Requires cloth, so you must complete Puzzle 8.



When you've created cloth, drag someone to the broken piers on the beach and they will fix them. Keep dragging people on them and they will get cloth from the hut and repair the fishing nets. It takes about six rolls of cloth to repair the fishing nets.



Once you have the fishing nets, your villagers will have another source of food. Puzzle 13 Requires level 2 dendrology, cloth, soap, and a cutting tool. Drag a villager to the tree and drop them on the sick branch.



They will get some cloth to bind the tree. Once the tree is bound, drag someone to the cutting tools and they will cut off the sick branch. Finally, drag them onto the soap and they will clean the cut.



Puzzle 14 requires 20 villagers. Make a stew with fresh water and three sweet smelling flowers. Add some food from the food bin to the stew to finish it. Then drag 20 villagers onto the cooking pot. They will start carrying bowls of yellow colored stew to the Tree of Life.



Puzzle 15 requires level three dendrology and soap. To purify the tree, you need a villager who is both clean of mind and body. Once you've bought the highest level of dendrology, drop a villager near the wind flutes and they will start to meditate.



Since the villager cannot be interrupted during meditation, send someone to teach at the school or to have an adult tell the children a story so they don't interrupt meditation. Adults clearing the river obstruction shouldn't get in the way.



Once the villager is done meditating, they will be "clean of mind" and yellow orbs appear around their head. Now they have to become "clean of body" too. Drop a bar of soap in the pond and drop the villager with the yellow orbs in the pool.



Wait until they're clean, which you can tell by the white sparkles around them. When you have a villager who is both clean of body and mind, drop them on the hole in the trunk of the Tree of Life. They will go inside the tree, take out some rotting roots and throw them on the fire.



Now the tree is purified! Puzzle 16 requires four steps completed in healing the tree, and three rolls of cloth. When it says "the Tree of Life is recovering" in your tech menu, you will start seeing a purple hummingbird flying around your village.



Than you can plug the stone after the debris was clean. If you make sure your villager remains selected while it's performing an action in this case shaking the tree, then you will see a message appear whether they were successful or not.



If they were not successful, it should give you a clue as to why not. I can't seem to get any adults to teach at the nursery? I am enjoying your games very much. I have 1 question. What skills do you need to have an adult to teach?



I drop an adult on the nursery and it says you don't have enough skills. How do you build the clothing hut? All the puzzles require me to have it, and I can't work out how to! Also, can you complete the important puzzles with the trial version?



By important I mean like cutting off the corrupted branch, fixing the corrupted hole, decorating the tree, etc. Adept parent can teach in the nursery school. What is the "Schoolar teach"? Teachers probably have to be adept in several skills.



I went with an older villager who was a master scientist and adept in farming, building and parenting and she worked out great as a teacher. After some experimenting, you need someone who is a master in at least one skill, and someone who also has two adepts in two other skills.



The foundation for the clothing hut should appear once you buy level 2 science. When the foundation appears just drop you builders on it and they will build the clothing hut. I don't think you'd be able to complete all the important later puzzles with just the trial version.



Have you had an adult teach in it? If so, this may be a bug in your game. You can contact Last Day at Work's technical people to see if there is a fix. A scholar is someone who has mastered all 5 fields master farmer, master builder, master scientist, master doctor, and master parent, and they are very hard to produce.



If you can get someone to scholar before they die of old age, have them teach at the nursery school and you will get the trophy. I put the adult on the pulpy vine and it said the flower is not in full bloom yet. I had a female villager that was only used as a parent.



Once she got to the age of 50 the age where they stop having children I moved her to research and changed her preference. When she reached the age of about 64 I put her preference back to parent so that when she died she would die as a master parent.



I went through the usual thing of having to stop her from doing her parent thing on occasion while she was researching. I turned the game off for about an half-hour, came back and saw that she had a baby at the age of 65!!



Is there not an age limit for having babies in VV4 or is this just a random glitch? There could be a couple of reasons for this. First, you may have missed the pulpy vine and hit one of the flowers. Second, you won't be able to cut the pulpy vine unless you have a cutting tools, and b the clothing hut built.



I had the same thing happen to me, apparently the baby age limit is not there in VV4, at least in the version we are playing. How do i slove this? Make sure you're dropping the villager at the right place on the tree. Hover your villager over the roots on the left side of the tree.



When you see a caption that says something about dry bark, drop the villager there. I have all technologies mastered and the only puzzle left is decorating the tree. I make the braid, wait for the hummingbird but when i drop a child on the bloomed flower, they do nothing.



I drop them on the flowerm says "nothing" every time up until the flower is no longer in bloom? Collectibles show up randomly, there's nothing you can do to force them to show up. However, collectibles show up a lot during the fog, so make sure to pay attention when it gets foggy.



Make sure before you drop the child that they are seeing a beautiful flower before you drop them. I have tried dropping the child when it says "sees a beautiful flower" and still nothing.



Maybe I just have some strange glitch in my game I have also tried dropping several children on the humming bird's flower, but it comes up with 'flower in full bloom' but can't get a child to pick it?



Is there some other solution please? Well, it can take a minute after the hummingbird has left for the flower to be ready, you just need to keep at it. Watch the children as you drop them. If they just stand there with hands on hips, the flower is not ready.



When the flower is ready they will begin to kneel down and pick the flower. Is your braid repaired and ready to go? If it is not, you can drop the kids on the flower until doomsday and they won't pick it. Also, do you have dendrology level 3?



The combination of skills doesn't matter, as long as they have at least 3. I tried it with someone who had 4 masteries but no parenting experience, and it worked just fine. So parenting is not a reqirement.



After reaching level 3 of Learning and building the school I dragged a master parent on the school to start lessons. But it said "not enough skills" I did it with other adults and other masters builder, science, healer etc Is this walktrough wrong or is it a bug?



You need someone with at least a mastery in one skill and adept in two other skills. In other words, someone with at least 3 different skills to teach. I have only one more puzzle to solve. How do I honor the tree?



Does anyone know how to do it? I was wondering how do you go about getting nursing mothers when the only female you have doesnt become a nursing mother no matter how often she goes into the hut with a male villager? You must have to keep trying with your female.



Don't wait for them to go into the hut, just keep dropping her on a male until you see the population go up, indicating that she is finally pregnant. While working on the Grand Feast, I found out that you can try again with a second rock.



Before I could add food from the food bin, my stew got cold. Instead of starting everything over, I heated another rock and boiled up the unfinished cold stew again, added the food, and solved the puzzle.



So don't worry too much about adding everything in the pot very fast: I can not get a villager to meditate. Does it have to be a specific person? I can get them clean of body but no luck at all with meditation. Some help would be appreciated!



Brittani, I couldn't get the villager to meditate at first either. I kept dropping her and dropping her until eventually she did it, but it took quite a few tries To get the villager to meditate you need to find the right spot screenshot and also make sure that there is no one else up there, no kids or adults.



Draw all the kids to the nursery first, and pull any other adults out of the area. You'll know it worked when the person sits down and a rainbow appears above their head. While they are meditating make sure that no one interrupts them, so keep a close eye out for kids or adults trying to get to the area.



You need to have water in the pot first. Over by the cliffs are two piles of bowls, one at the top of the cliffs for fresh water, one at the base of the cliffs for salt water. Drop an adult on one of those bowl sets to bring water to the pot in the laboratory.



Once the water is there find an adult and drop them on the pile of rocks that are just at the base of the bridge to the lab blackened rocks. The adult will take the rock to the fire to heat it.



Wait a bit, the rock will turn red while in the fire. When it turns red, drop an adult on it and they will take it back to the lab and drop it in the pot. That will boil the water. I have completed the second hut with level two construction but I still don't have a clothing hut.



What am I doing wrong? Debris will keep piling up, so you need to have someone remove it every once in a while. If you don't, it will eventually block up the stream again. I just reheated it by dropping in another hot rock and continued making the feast.



I'm having problens with the Puzzle I make the recipe with fresh water and 3 sweet plants and didn't happens anithing. The game only show me the same message: Okay sensazian I'm interested, but I don't know your email address.



Can you post instructions using the Spoiler tags? I can't seem to complete Puzzle 5. Which tree is it exactly? I keep dropping my villager on the one next to the blackberry bush. I have tried this many times and nothing is happening.



That would be the Tree of Life, the big tree at the upper part of the scene. The one near the blackberry bush is a banana tree, and is only good for the fire pit puzzle. Please can anyone tell me how you can go fishing?



I tried, and tried, but can't to fishing. And got stuck with everything that needs fish. See puzzle 12 in the above walkthrough for how to repair the fishing nets. Once the nets are repaired and fish are being caught, just drop a farmer on one of the piers and they will start retrieving fish.



Can anyone help me with the clothing puzzle. I have the cutting tool and I have built the clothing hut a while ago but when I drop a villager on the vines it says 'sees pulpy vines' and then carries on doing what they were before I selected them.



Does it have to be a villager with particular skills? Also, they need to be an Adept in both. I've just finished the puzzles I only went to level 3 on the school and tree bits everything else was level 2 and only 22 villagers.



And I completed it in a day! One hint no one tells you about is moving ur computer forward I have all but one piece and im starting to wonder if i built stuff over where those pieces normally drop. Anyone else having this problem -.



We don't recommend messing with the computer clock to advance the game. Not only can it cause problems with other programs on your computer, it has been known to cause weird glitches in the VV games themselves, mostly with food renewal rates.



I have a nursing adult who is nursing a baby for about 3 days. According to the status she will be nursing for mins, howcome the baby is not growing or turning into a child? I have read through the spoiler to solve the decorate the tree goal.



The first lei was done fine. The second lei is still lying on a rock because my kids refuse to pick the flowers even though the hummingbird has come and gone and the flower is in full bloom.



I've done this three times every time a new hummingbird comes and still cannot get kids to pick anymore flowers. Has anyone else had this problem or is this a glitch of some sort? Restarting the game does not help. If a nursing mother won't drop a baby, this is a glitch that can be caused by messing with the computer or phone clock.



You should contact the vendor where you purchased the game to see of they have a fix. Has the lei been repaired? Try dropping an adult on the lei and see if they repair it, then try with the kids and the flowers.



If that doesn't work, you may have a bug. I do applogize if this question has already been answered. How do I get my villagers to actually pick up the "blackened rocks"? I have dragged several of my villagers over until it says they see the rocks, but when I drop them they either do nothing or start collecting firewood.



To accomplish the Grand Feast stew in one go, do the following: Get an adult to fill the pot with fresh water; Get 3 children collect the 3 herbs soapy, spicy, sweet ; Get another adult heat a rock. Resume your game and wait until every ingredients is added to the pot.



Then get an adult to taste the stew. Just heat another blackened rock. Once heated, drag it to your pot, then add the the ingredients that you were unable to add. When you see the hummingbird after you've completed decorating the tree, follow it.



Once it leaves, drag as many children you have to its chosen flower and they'll pick the flowers, which will earn you tech points EACH. Change his preferred skill to parenting Check the box beside parenting.



Use a female that is above 50 years old menopausal age. Repeatedly drag the male over the female. You're doing it right when the action says 'Going Indoors' 4. Do step 3 until he becomes a Master Parent.



Michelle Lin Brickner - Oh, you must be talking about the blackened rocks near the pulpy vines and firewood. The blackened rocks you need are those near the bridge and white flowers. I dragged my builder over to the debris blocking the stream, but the debris keeps building back up.



Wait for hummingbird to go to a flower. Drop a child or adult onto the flower to take a flower to the lab. You gain tech points for each flower. I'm not sure if you have to have leis completed first, though. They've been cooking for nearly 2 hours.



The rock keeps getting cold so I keep having to add another hot rock. Every time I click on the pot, It says 'An unfinished stew is cooking. It gives instructions about making the cloth. There is also another portion of the walkthrough call All Puzzles.



I have the trial version on my Android phone. Is there any way to complete the honoring the tree puzzle? My max population is 9 people Its the only thing i haven't done Unfortunately, you need 20 people to honor the tree, so if you want to complete that puzzle you need to have more people.



Well then, i might as well just uninstall the game if i can't finish it. Your people will grab the pulpy vine when you drop them on it, just like they will harvest the other special plants. I can't cut the pulpy vines!



I have tools in the lab, and the clothing hut, and level 2 construction but I can't cut them! Anybody have any ideas? So I have no kids right now, and my people are getting old and I have the FREE version so there is a population limit.



Should I kill off one of my less useful older woman she's a parent.. If so, whats a quick way to kill off indivisual villagers I have level 3 Dendrology. I placed an adult in tree hole and it saiid Then I put soap in pond and it got soapy.



But when I drop any villager in, they sometimes run away or just resume their normal routine. I am no getting ANY silver sparkles! My villagers kept having boys and my only living female is to old to breed, 61, is there any way to fix this or have I lost.



There's nothing you can do to make them happen. They will pick it and bring it to the lei but make sure you repaired the lei already, otherwise the villager will just see a beautiful flower. You can usually get multiple flowers from one pollination, so drag several several villagers at a time to the flower.



Make sure the villager is seeing the vines, and then drop them on to the rocky cliff with the vines on it. I would guess she is dead, but she's not in the mausoleum because there was no body for the other villagers to bury.



Put most of your villagers on 'farming' for a day or two, and you'll never have to worry about food again. A population of villagers is easiest to maintain, and you'll still have enough people to get tasks done quickly. When you come back you'll have practically unlimited food and enough tech points to buy all the levels and then to change all your villagers' outfits.



Do babies count as a legitimate villager when trying to honour the tree? I have a population of exactly 20 and one of those is a nursing mother. I had them all contemplating the tree but it refused to give me the achievement.



Is this a glitch or do I need to try again when the child is weaned? I'm trying to do the last puzzle - the hummingbird comes and stops in a flower, after it goes away I drop my child there but it says 'flower in full bloom!



For those wondering how to make a parent teach, All you have to do is make sure the adult is at least an adept in 3 skills. Can anyone help with how to increase healing? I have a billager who has mastered all but healing!!!



Is it something that comes with the hospital?? Gold fish come randomly, usually after you've finished finding all of the fish scales for the fish scale collection. No, nursing babies do not count when honoring the tree.



You need 20 mobile villagers to honor the tree. The child will not be able to pick the flower if the braid is not repaired and ready to receive flowers. Have you moved the braid to the rock and repaired it with cloth before trying to pick the flowers?



Nicole Caddaye - Yes, the hospital is where they can train at healing. In order to get them to become master healers, set them to healing and drop them on the hospital. They will then start training. I have no women left actually there is one but she is an elder so yeah How do I do that?



Here is what they say exactly: There are only males or females left in my tribe. Is there any hope for this game? There are several different Island Events that can bring new villagers to your game, so it's never hopeless until all of your villagers have died.



An island event is a random thing that happens in the game. You may have noticed them popping up every couple of hours. Random things can happen like you can gain or lose food or tech points.



There are a couple of those events that can help, like folks from your original island arriving on a raft, or a barrel of babies washing up on the shore. However, these events are completely random, and you cannot make them happen.



The odds are, your village is going to die and you'll have to start over, but you can always hope that one of those random events pops up and saves it. When I tried to drag an adult villager on to the pulpy plant it only said it was not in full bloom yet: O what am I supposed to do now?



Are you sure you're at the right time to be cutting the pulpy vines? You might not have everything you need for that puzzle yet. I was using an elder female, 61 years old, as a teacher and had set her priority to parent and left the game for a bit.



I came back to her with a baby!! Hoping she will live to finish weaning baby!! I only have stage 2 medical. Not enough points to buy stage 3. Leave a comment [ top of page ]. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner s.



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Free online and mobile games. By grinnyp February 26, Add to Favorites. Comments Views, Download the demo Get the full version Virtual Villagers 4: The Tree of Life iPad. Screenshot of overview of controls Plan carefully!



Choose your beginning villagers wisely, the success of your tribe depends on it. Screenshot of double collecting trick Cross Train Ruthlessly! Getting Started basic food and shelter Choose Your Team Screenshot of starting villager selection You will pick the five members of your new village from a large pool of hopefuls.



A good basic strategy is to pick a balance of men and women, with at least one child. This strategy guide is based on four adults one a nursing mother and one child. Don't pick all of one gender. With no way to produce children, your village will die of old age.



Experienced players might like to go with something more challenging, like all children. Start a Fire Your villagers will appear on an area covered by large, flat gray rocks. North of the black circle is a pile of wood.



Drop an adult on the wood pile. You can store up to six sharp tools in the lab. Use the other two tools in the science lab to collect more blackberries. At the same time, search for mushrooms with the child.



Continue to look for mushrooms with the child. While your farmer is getting berries, find your designated builder. Once your berries are gone, move your farmer over to research. Hopefully you have at least one villager who is both an adept scientist and an adept builder.



Drop an adult on these stones and they will carry one to the fire. Wait a while and the stone will glow red, indicating that it is ready. Once the flowers are collected have an adult get salt water using the lower set of bowls.



Once the pot has water, have an adult bring a stone to the fire. Drop an adult on the red hot stone in the fire and they will bring it to the lab. The adult will add the flowers one at a time and make soap.



Requires Puzzle 2 the stream to be complete. Below and to the right of the stairs going up the cliff is a large palm tree. Notice that when it rains this area fills with water, and frogs start jumping around.



Once puzzle 2 is complete, wait for it to rain. Repeat until about 6 frogs have been rescued. The frogs will now live in the stream underneath the tree. Solving this puzzle will also make the tree slightly healthier.



At the bottom of the screen there are two palm trees with large yellow fruit. Near them is an area that is covered in rocks. Drop your builder or builders on the area to remove the rocks. Once the rocks are removed, it is a multi-step process to activate the pit.



First use a nearby adult to move a stone to the fire. Once the stone is hot drop an adult on it to move it to the pit. Immediately get another stone on the fire. You need to get 4 red hot stones into the fire pit. Between the blackberry bush and the bridge to the lab is a banana tree.



Once the pit is activated you can move your farmers to the fruit trees. Don't keep too many women nursing at once or you risk the food supply. Have your builders finish the second hut and repair the piers if not already done.



If you have level 2 science build the clothing hut. It is necessary for several puzzles. Once you solve puzzle 2 the stream, the plant will begin to recover. Several hours after puzzle 2 is solved, the plant will fully recover and turn green.



Drop an adult on the plant to cut the leaves. The adult will get covered in sap you will see green smoke rising from the villager. Once this happens butterflies will appear. Once you reach the tree, drop the villager on the tree.



The villager will wipe the sap on the tree and the butterflies will stay. This requires the clothing hut be built and sharp tools in the lab. On the cliff wall to the left of the staircase is a pulpy vine growing up the cliff.



Once the clothing hut is built, drop an adult on the pulpy vines. The adult will go to the lab, get a tool, cut the vine, and bring three samples back to the lab. Have an adult fetch salt water for the pot.



Once the pot has salt water have an adult heat a stone and bring it to the lab. When the salt water is boiling drop an adult on the table with the vine samples. When the pulp is poured, keep dropping adults on it to make the cloth 10 times.



You can store up to six bolts of cloth at the hut. Requires level 2 dendrology, cloth, soap, and sharp tools. When you have all the requirements, drop an adult on the diseased branch of the tree.



The villager will go and get cloth to bind the branch. Once the branch is bound and braced, drop the adult on the sharp tools in the lab. The villager will go and get a sharp tool to remove the branch. Once the branch is removed the stump will have black spots.



Drop the adult on the soap in the lab to clean the black spots. Requires at least 20 villagers. You need to brew a special stew to have the villagers honor the tree. The recipe for the stew is: Once they do, they'll take stew to the tree and honor the tree.



To get the credit you need to have 20 villagers kneeling at the tree at the same time. Once constructed you can drop an adult onto the nursery and they will teach the children. Requires level 2 construction, cloth. If you haven't already, drop builders on the piers to repair them.



Keep dropping a builder on the piers until the nets are repaired make more cloth if necessary. Once the nets are repaired, drop farmers onto the piers to retrieve the fish. Clearing the moss off of the five stones below the pool.



Requires fishing nets repaired, fish caught, two children, one adult. Once the fishing nets are repaired, watch as the farmers bring back the fish. When that happens crabs will appear on the beach to the right of the cliff staircase.



However, the crabs move really fast. Pick up a child and hover over the beach area until a crab appears. Drop the child on the crab. The caption will read "distracting the crab". One crab will clear one stone, so this must be repeated 4 more times.



Once all the stones are clear, drop an adult on one of the stones to hear the story of the tree. Time to make another stew. Have the children collect the herbs for the stew: Have an adult bring fresh water to the pot.



Start heating a stone. Move the stone to the pot to boil the water. Immediately drop an adult on the table to make the stew. Drop an adult on the hole in the base of the tree. It will say that it requires someone "clean of body" to heal the tree.



Drop an adult on the soap rack in the lab. The adult will put soap into the pool and suds will appear. Drop an adult into the sudsy water and wait for them to emerge. Make sure that there are no children at the base of the tree.



At this point drop a random adult into the nursery to move all of the children there. Now the adult will be sparkling white and gold. Make sure no one is at the base of the tree, and drop the sparkling adult onto the hole.



In the lab, below the main table, are three boxes with old braids in them. When a hummingbird appears, follow it and see which flower it sets down on. When the hummingbird flies away, find the nearest child and drop it on the flower.



Screenshot of soapy plant Screenshot of sweet plant Screenshot of spicy plant As a general rule, stews to be eaten are made with fresh water, manufactured items soap and cloth are made with salt water. You must have three herbs to make a stew.



The collectibles are not just a fun side quest, they are actually incorporated into the game. You start with level 1 in all technologies. Why do I see more collectibles in the mist? The wind flutes play when the mist rolls in, and they cause more collectibles to appear.



They're in a bad place, and need to relocate. See puzzle 6 for details. You used salt water instead of fresh. Edible stews should be made with fresh water only. You used fresh water instead of salt. Manufactured items require salt water to make.



No, you need blackberries, tree fruit, fish, mushrooms, and food from the bin. Making the stream flow properly. Use the builder to remove the blockage at the upper part of the stream. Drop an adult on either set of bowls to bring water to the lab.



Bringing butterflies back to the tree. Puzzle 1, Puzzle 2 cutting tools and stream. At the bottom of the stream, just below the blackberry bush, is a dry plant. Slowly move the villager to the tree, making sure that the butterflies are following.



Puzzle 2 the stream, adult villagers, rain. Puzzle 1, level 2 science, clothing hut built, adult villager s. Level 3 learning, builder s. Puzzle 12 fishing nets repaired, fish in the nets, two children, one adult. When that happens red crabs will appear on the beach to the right of the cliff staircase.



Repairing the fishing nets. Puzzle 8, level 2 construction, cloth 6 - 8 bolts, builder s. Pruning the diseased branch. Level 2 dendrology, Puzzle 8 cloth, Puzzle 4 soap, and Puzzle 1 sharp tools. Lit fire, at least 20 villagers.



Removing the corruption from the hole in the tree. How can I add berries to the stew Puzzle How do you make it rain? I think I missed it Is there a way to train a doctor without healing sick people? Marybell - Rain is a random event, there's no way to make it rain.



Stephanie - You are missing food from the food bin. JIGuest - If you have level 3 medicine you can build a hospital that trains doctors. If this is a double post, sorry I did put the food from the food bin..



Think sort of like real life Pick your five members of your new village from a large group of wanna-be's. It really is like Survivor! Again, just like Survivor—now you need fire. Of course, no Jeff Probst or reward challenges here to earn flint, so here is what you'll need to do: Drop an adult on the wood pile.



Drop an adult on the patch of grass. Drop an adult on the grass and wood in the black circle, and you will have fire. Oh, and before we move on—Food is pretty important here in the wilderness.



But you need some sharp tools to get it Puzzle 1 can assist you here. For detailed puzzle information, see the Puzzles Solved section toward the end of this guide. Place someone at the Research table in the Science lab on the west side of the island.



General puzzle strategy guide Most of the puzzles are dependent upon some combination of Village Tech, villager skills, and other puzzles. Although some puzzles depend upon the completion of specific puzzles, the 16 puzzles are rarely completed in the order that you see them on the puzzle screen.



Pay attention to the things that your villagers are curious about and the messages that you see when you take one of your villagers "exploring" around the island. These often provide clues that will help you solve the puzzles. Another good strategy is to drag one of your adult villagers around the island after every tech purchase and look for new things that they can work on, since many of the technologies open up new possibilities for your villagers.



Most of the frustration related to solving the puzzles is brought on by impatience. It takes time for your villagers to gain the necessary skills and technology to work through all of the puzzles.



The birds and fish are slowly disappearing on the island. Worried, the village sends a team to investigate. The team discovers a clearing with an enormous tree Heal the tree, and life will return to normal.



Complete the 16 puzzles to eventually allow you to heal the tree! You can safely browse these if you just need a gentle push in the right direction. Each puzzle is referred to by number.



Puzzle 1 is something that will allow you to obtain food, and is learned during the tutorial. Puzzle 2 requires a villager who is both an adept builder and scientist. A tree needs water to survive and thrive. Puzzle 3 will allow you a way to cook food or to manufacture items.



Puzzle 4 requires the completion of Puzzle 3, and can help keep your villagers clean. Puzzle 5 requires the completion of Puzzle 2. Puzzle 6 requires the completion of Puzzle 2 and 4, and helps you make the tree healthier. Puzzle 7 requires higher technology and will allow you to obtain another food source.



Puzzle 8 requires you to have already done some construction and you need to have tools as well. Build the hut that appears and now your villagers can change clothes. Puzzle 9 requires higher level learning, so that you can continue to educate your village children.



Puzzle 10 requires the completion of Puzzle 12, but will tell an interesting story. Puzzle 11 will make your entire village happy Puzzle 12 requires the completion of Puzzle 8, and will provide another consistent food source.



Puzzle 13 requires some technology, and is a step in healing the tree. Puzzle 14 allows your villagers to honor the tree, which helps it to heal. Puzzle 15 provides you a way to purify the tree Puzzle 16 allows you to make the tree very beautiful.



You must have completed all the previous puzzles to attempt this puzzle. Congratulations, you've healed the Tree of Life! Puzzle 1 is the creation of tools used to obtain food. South and slightly to the east of the food bin on the beach is a large fish skeleton.



Drop an adult on the skeleton and they will use the bones to make three cutting tools. Once the tools are made they will deposit them in the science lab. You can store up to 6 sharp tools in the lab. Puzzle 2 is the ability to plug the hole where the water is falling, and instead direct it to the blackberry bush.



Drop a villager who is both an adept builder and an adept scientist on the chevron-shaped stone at the base of the cliff. The water will now flow through the pool beside the lab and down towards the blackberry bush. Puzzle 3 is boiling water, and Puzzle 4 is making soap.



You can kill two birds with one stone by boiling water to make soap. At the cliff are two sets of bowls, one set at the top of the cliff is for fresh water, one set at the bottom of the cliff is for salt water.



Drop an adult on the pile of stones at the bottom of the bridge to the lab, just to the left of the bridge, and they will carry one to the fire. Wait a while and the stone will glow red, indicating that it is ready.



Drop an adult on the red hot stone in the fire and they will carry it back to the lab, but only if there is water in the pot. Have a child collect three of the white flowers at the base of the bridge to the lab, to the left of the stones.



The child will bring them to the lab and place them on the smaller table. Have an adult get salt water using the lower set of bowls. Once the pot has water, have an adult bring a stone to the fire. Drop an adult on the red hot stone in the fire and they will bring it to the lab.



Once the water is boiling, drop an adult on the small lab table where the flowers are. The adult will add the flowers one at a time, and make soap! When the water disappears from the pot, drop an adult on it and they will stack the soap on a nearby rack.



Puzzle 5 creates butterflies. At the bottom of the stream, just below the blackberry bush, is a dry plant. Once you solve Puzzle 2 the stream, the plant will begin to recover. Several hours after puzzle 2 is solved, the plant will fully recover and turn green.



Drop an adult on the plant to cut the leaves. The adult will get covered in sap you will see green smoke rising from the villager. Once this happens butterflies will appear. Slowly move the villager to the Tree the big tree, making sure that the butterflies are following.



Once you reach the tree, drop the villager on the tree. The villager will wipe the sap on the tree and the butterflies will stay. Puzzle 6 allows you to rescue frogs. When the frogs are living in the stream underneath the tree, the tree is healthier.



Once you solve Puzzle 2 the stream, wait for it to rain. When it rains, the area around the large palm tree fills with water, and frogs start jumping around. Drop adults in the puddles to catch frogs and move them up to the stream.



Rescue at least 6 frogs to complete the puzzle. Puzzle 7 allows you to build a cooking pit and requires level 2 construction. Drag a villager onto the covered stone pit in the southwest. Once the villager has cleared the pit, it needs to be filled up with four hot rocks.



Make several people do this task at the same time: Also, you can start walking to the fire with a new rock when the other one is still heating. Make sure another villager takes the hot stone out of the fire before the villager with the cold rock gets there, though!



Once you have four hot rocks on the fire, it will tell you that the pit needs to be covered. Drag a villager to the banana tree to the right of the berry bush image and they will carry a banana leaf to the fire.



This also needs to be done several times. Puzzle 8 allows you to make cloth. Once you have level 2 Science, the basics of a new hut appear. Drop your villagers on it to build the hut.



Once the cloth hut is completed, the "pulpy vines" growing on the rock cliff to the left of the big stairs will be fully grown. Make sure you have a cutting tool from Puzzle 1 in your lab and then drop a villager at the base of the vines.



They will go get a cutting tool and cut down three lots of vines to take to the lab. Fill the pot with salt water and put a hot rock under it. Then drop a villager on the table and they will add the vines to the pot.



When the "stew" is done, drop a villager on the pot and they will carry a bowl of stewed pulp to the flat rocks on the shore. Keep dropping villagers onto the pulp until the cloth is ready.



They will then store the finished cloth by the cloth hut. Each completed process creates three rolls of cloth. Puzzle 9 is the creation of a Nursery School, so you can educate the children in your village.



When you've achieved level 3 Learning, the beginnings of a new building appear. Get your builders to build it. Once it's finished, drag a villager who has mastered at least two skills to the building, and they will start teaching.



Puzzle 10 requires fishing nets, so you must complete Puzzle 12 first. Seems out of order to me, but there doesn't seem to be a fully logical order to these puzzles! Once your fishing nets are complete, fast running red crabs will start to appear on the north end of the beach.



As soon as you see a crab, hit the spacebar to pause the game. Then go and find two children and drop them on the crab. Then hit the spacebar again to un-pause the game. The children will "distract the crab".



While they are distracting the crab, drop an adult on the crab and they will pick it up and carry it to the mossy rocks at the base of the pond. Do this five times to clear each of the rocks. Puzzle 11 requires availability of all food sources, so again, out of order—you need to complete Puzzles 7 and 12 first.



Fill the pot with fresh water and put a hot rock under it to boil it. Get one of each plant sweet, spicy, and soapy and add to the pot. Then drop a villager onto the pot to add food from the food bin. This needs to be done twice.



Now send a villager to collect berries, one to collect the yellow fruit, and one to collect a fish. It should say that they are "adding to the stew. A child needs to go to find a mushroom and they will add that to the stew too.



The whole community is involved! When everything is added, you will get the grand feast. If the stew goes cold while you're still collecting ingredients, simply heat another rock and warm the stew up again. You can continue your recipe.



Very dynamic of life virtual 4 villagers tree the used today






Drop your builder or builders on the area to remove the rocks. The Butterflies Puzzle 6: For example, pressing 5 will take you to the center of the screen and pressing 9 will take you to the northeast area of the screen. East Dane Designer Men's Fashion. The powerhouse of the field, the game by which all other village simulations are measured, is back to delve deeper into the secrets of the island! Debris will keep piling up, so you need to have someone remove it every once in a while. The adult will take the pot out to a flat rock by the ocean and pour out the pulp.







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    I am using a trackpad and can't keep 25 people in the pond for nothing. When the foundation for a hut shows up, you can pick it up and move it to a place of your choosing within reason. The children are distracting the crab enough to slow it down so that the adult can pick it up. There are several sources of food, each of which will become available after specific events in the game. Drop an adult on the red hot stone in the fire and they will carry it back to the lab, but only if there is water in the pot.

    Virtual Villagers 4: Tree of Life Walkthrough will help you discover fantastic mysteries as your tribe explores the source of Isola's troubles on a hidden eastern.:


    An expedition is set out to investigate the cause of this worrying phenomenon. In this game they are: That means if a story time for the children is going on, the year olds will drop work and attend. Don't think they will be collected in the first hour - but they are easily collected. If you hover an adult over this pile, they will see "blackened" rocks.


 

Use original villagers 4 of life the tree virtual size



I highly recommend the Microsoft Lumia for any smartphone user. Apart from the flash settings, which is microsoft lumia 650 shame. It has a matte finish which increases the grip of the case? Microsoft showcases latest updates to Windows, it will retain Nokia's brand name under licence to sell both Asha devices and other feature phones. Otherwise, am luat decizia sa achizitionez acest telefon. This option is not available on the W8 OS.

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