суббота, 3 марта 2018 г.

The settlers heritage of kings

The settlers heritage of kings


Comment: Disc in very good condition with very light scratches. Original case and artwork included. If applicable, box or inserts may not be included, codes may be /5(22). Heritage of Kings The Settlers is a world-building strategy game with fully rendered 3D visuals and unavoidably addictive gameplay. Players can dive into a detailed 7/10(). Download the best classic and new games on Windows, Mac & Linux. A vast selection of titles, DRM-free, with free goodies and day money-back guarantee/5().





The Settlers 5 - Heritage of Kings - Mission 1 ( Part 1 ) HD









This makes it very easy to assign group numbers. Amazon Restaurants Food delivery from local restaurants. However, the further you get into the game, the more you realize that you're not so much playing Heritage of Kings than you are simply Kmplayer 3 5 0 77 around waiting to gather the mountain of resources you need to build up the same huge, interconnected web of buildings over and over again. It takes potshots at enemies when they approach, but it disappears after only a few shots, and it can also be destroyed as easily as any other artillery. As Erec was an old friend of Drake's, he set out in pursuit of the assassin, and, having saved Helias, now pledges his loyalty to Dario. When the cathedral is up you've completed that side of the regent's objective though you also lose the cathedral. You won't really need one, to be honest.

Comment: Disc in very good condition with very light scratches. Original case and artwork included. If applicable, box or inserts may not be included, codes may be /5(22). Heritage of Kings The Settlers is a world-building strategy game with fully rendered 3D visuals and unavoidably addictive gameplay. Players can dive into a detailed 7/10(). Download the best classic and new games on Windows, Mac & Linux. A vast selection of titles, DRM-free, with free goodies and day money-back guarantee/5().



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Heritage of Kings The Settlers is a world-building strategy game with fully rendered 3D visuals and unavoidably addictive gameplay. Players can dive into a detailed.

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Gameplay. The Settlers: Heritage of Kings is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build.

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Heritage of Kings The Settlers is a world-building strategy game with fully rendered 3D visuals and unavoidably addictive gameplay. Players can dive into a detailed.

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Only 3 left in stock - order soon. Ships from and sold by ByteSlaves Gaming. The Eastern Realm Expansion - for - The Settlers Rise of an Empire (PC-DVD) Settlers 6 /5(15).

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If you press pause then click on a building lots of times without pressing pause you should get lots of money and stuff. Get the best gaming deals, reviews, product.

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Heritage of Kings The Settlers is a world-building strategy game with fully rendered 3D visuals and unavoidably addictive gameplay. Players can dive into a detailed 7/10().

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If you press pause then click on a building lots of times without pressing pause you should get lots of money and stuff. Get the best gaming deals, reviews, product.

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Only 3 left in stock - order soon. Ships from and sold by ByteSlaves Gaming. The Eastern Realm Expansion - for - The Settlers Rise of an Empire (PC-DVD) Settlers 6 /5(15).







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You can also postpone meeting too many enemies by simply avoiding their territory until you're strong enough to destroy them. It's Settlers at its heart, just balanced for a more enjoyable experience. Read reviews that mention graphics building games heroes previous played strategy maps build empire age map abilities playing empires gold buildings fighting single rise. I say why complain when Settlers 4 is about as good as you're going to get with the prior version. Please try your search again later.







It starts with the fact that there are five resources you must gather in immense quantities: Aside from wood, the fastest way to gather them is to build mines atop rich deposits. But for every mine you build, you'll need to construct housing and a farm to shelter and feed the miners, lest they become unhappy.



This sets up the pattern for the rest of the economy, so for every building you construct, odds are you'll need to construct another two buildings to support it. And considering the amount of resources it takes to put up a single building, it takes a considerable amount of time just to put the underlying foundation of your economy in place.



The bad news is that it gets worse. You'll also need to augment your mines by constructing smithies, brick makers, stone carvers, and alchemists, all of whom take raw material and refine it further.



For example, a blacksmith can take a single piece of iron and multiply it several times over by turning it into steel. And, yes, each of these buildings needs to be supported by a farm and housing. Meanwhile, most buildings can be upgraded some several times over, which you'll need to do to unlock new buildings, technologies, or capabilities.



These upgrades require considerable amounts of resources, as well as research into new technologies. The end result is that you'll spend hours building up a single town. It's no exaggeration to say that the latter levels can easily take four hours or more to complete, and since they're all basically a repeat of what you've done a dozen times before, the novelty of the experience has worn out long before then.



Meanwhile, the combat in Heritage of Kings feels very much like an afterthought compared to the depth and detail packed into the town-building aspects of the game. It just comes off as very clumsy.



For example, when armies clash, all the units run around randomly, like a school of fish in a feeding frenzy; there's little rhyme or reason to it. To succeed, you'll want to have the best available troops, which means waiting around to gather enough resources to research the tech tree while also waiting to gather even more resources to actually produce the units.



If you don't, then you'll discover that your lower-quality troops die alarmingly fast on the battlefield. You can augment your armies with your heroes, which you'll often need to do. The game was a commercial success, selling over, units in Germany within the first two months of its release, considerably more than The Settlers IV had sold in the same time frame.



Heritage of Kings is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build a settlement with a functioning economy, producing sufficient military units so as to defeat the opponent.



To achieve this end, the player must engage in economic micromanagement, construct buildings, research new technologies, manage taxation and workers' motivation, and gather resources. The game can be played in one of two modes; single-player or multiplayer.



In single-player mode, the player can play either campaign missions or individual non-campaign games. In campaign mode, the player must complete a series of missions, the goal of most of which is to defeat the computer controlled opponent or opponents by destroying their keep.



In the original release of the game, there were fifteen campaign missions. Whether playing in single-player or multiplayer mode, each game begins roughly the same way; the player is positioned at a set location on the map, with a prebuilt keep, usually in the vicinity of a site on which they can construct a village centre so as to begin their settlement.



The basic gameplay revolves around serfs, the only units capable of constructing new buildings, repairing damage to pre-existing buildings, gathering wood, and extracting resources without the need to construct a mine or quarry.



Serfs do not require lodgings, nor do they consume produce, but they also do not pay taxes. Unlike most buildings, which the player has relative freedom to place, village centres can only be built on specific sites.



Unlike all previous Settlers titles, in Heritage of Kings, the player can directly control serfs, such as ordering them to chop down trees in a particular location, or scout unexplored territory. Players also have the option of ordering serfs to take up arms and form a militia.



The player can order militia members to return to regular serf duties at any time. Whereas in previous Settlers titles, serfs populated and performed the requisite task of each building, in Heritage of Kings, serfs are differentiated from workers.



Once the serfs have constructed a building which requires workers, those workers will automatically emerge from the village centre and occupy the building. Once employed, workers will begin to pay taxes, but in return they require lodgings and room at a farm.



The closer the lodgings and farm are to their workplace, the more productive they will be. Their motivation, which determines their productivity, can be further increased by building decorative monuments and places of worship.



In each building, the player also has the option to order overtime. However, this will diminish workers' motivation. Introduced in the Expansion Disc were scouts and thieves. Scouts can see for great distances, thus illuminating new territory.



They are also able to indicate the direction of the nearest resource site, even if it is not currently visible on-screen, and they can drop torches anywhere on the map, allowing the player to monitor that location for a period of time even after the scout has left the area.



Thieves can steal resources, sabotage enemy buildings, and are the only units capable of destroying bridges and diffusing enemy bombs. Stone, iron, clay and sulfur can be found in small piles, which can be excavated by serfs, or mined in much larger quantities once the player has located a shaft or quarry.



Wood must be chopped down by serfs. Instead, resources are automatically deposited into the player's keep and storehouse once one has been built, and the various refinery workers collect the materials themselves.



Another new feature in the game's economic system is the ability to upgrade buildings. Depending on the building, upgrades can increase efficiency or capacity, grant access to new military units and abilities, or allow access to new technologies.



In the original release of the game, there were seven classes of military unit; swordsmen, spearmen, archers, light cavalry, heavy cavalry, light cannons, and heavy cannons. When the player recruits any unit except a cannon, that unit is automatically a captain, and, provided there are sufficient thalers and resources, a set number of soldiers are simultaneously recruited and assigned to that captain, with the upper size of a captain's group determined by his rank.



New to Heritage of Kings is the ability to use heroes. In the original game, there were six playable heroes available in the single-player campaign, and three additional heroes available in multiplayer. However, if the player can keep enemy units away from the fallen hero, they will eventually revive.



Another new feature in the game is weather. Initially, weather change is automatic; after a set period, the weather will change from one type to another cycling through sun, rain and snow. In later missions, the player can build a "weather plant"; a machine capable of controlling the weather.



This becomes important in combat insofar as the player can, for example, bring on winter so as to freeze a lake and allow a strategic approach to enemy territory, or bring on summer so as to thaw a river, cutting off or drowning enemy units.



Set "during the days of the Old Empire," when the peace and prosperity of King Keron's reign have given way to oppression and austerity under King Mordred, the game begins when Mordred's Black Knights attack the village of Thalgrund.



The Knights, led by Mordred's senior-most general, Kerberos, have recently been raiding villages in the area, intent on finding something. A young man named Dario drives them off before heading to nearby Ridgewood, his mother's home village, which is also under attack.



He again defeats the Knights, but his mother is mortally wounded. As she dies, she gives him an amulet, telling him this is what the Knights were searching for, and explaining that Keron was Dario's father, and the amulet must never fall into the hands of anyone but the legitimate heir to the throne; Dario himself.



They first head to Crawford to speak to Dario's uncle, Helias. Keron's older brother, Helias relinquished the throne to become a priest, and since the demise of the Old Empire, has served as a negotiator, keeping the peace between the eight princedoms into which the Empire split after Keron's death.



He explains the amulet is one of a number of artefacts which together form an orb representing the strength and honour of the king, and which, if reassembled, would legitimise Dario's claim to the throne. Keron remained behind and was killed when the Knights attacked.



Having secured the allegiance of Crawford, the fellowship aid in local issues throughout the realm, gaining the support of Cleycourt, Barmecia, Folklung, and Norfolk. Along the way, they are joined by Ari a thief, Pilgrim a miner and demolitions expert, and Salim a weapon and trap designer.



They next travel to Kaloix. As they work to relieve a plague spreading through the villages, Ari is kidnapped by the princedom's regent, Mary De Mortfichet. The fellowship ultimately discover De Mortfichet herself is behind the plague; as punishment for the people refusing to ally with Mordred, she began to poison local rivers.



They storm her keep, arresting her, and rescuing Ari, with whom Dario realises he has fallen in love. They next head to the ruins of the Old King's Castle, and secure the support of nearby Andala.



As the Black Knights attempt to destroy the ruins, the fellowship defeat them, and are surprised when Kerberos willingly surrenders, claiming he was duped by Mordred, and that he can assist Dario.



To this end, he gives them an artefact, and tells them the location of another. They are also surprised to learn Kerberos is Helias's son; when Helias relinquished the throne to Keron, depriving Kerberos of what he felt was his birthright, he became bitter and joined Mordred.



They then head to Evelance, Mordred's home. As Mordred remains unaware that Kerberos has joined the fellowship, Kerberos goes on ahead, intending to disrupt Mordred's plans. Meanwhile, Dario gains the alligence of the nearby city of Tendrel.



However, the fellowship discover that Kerberos has double-crossed them, hoping to usurp the throne himself once they defeat Mordred. When he sees escape is impossible, he throws himself from the battlements into the valley below.



Shortly thereafter, Dario marries Ari, and is crowned king. The Expansion Disc begins several years after the main game, with Dario presiding over a now peaceful and flourishing kingdom. As he attends a council meeting, he is interrupted with news that construction work has ceased on a bridge across the River Nhern.



As Erec is supposed to be supervising, Dario, Ari and Pilgrim head to investigate. Upon arriving, they learn the builders are afraid to work since an attack by "demons". Erec pursued the so-called demons towards Hen Brugh on the other side of the Nhern, but has not been heard from since.



Receiving word that he is awaiting them nearby, as they reach his location, he is shot and killed by a bounty hunter who disappears into the forest. Dario is distraught, but says they must press on.



They head to the town of Theley, which they find under attack. Fighting off an army of demons, they are joined on their quest by one of the town's militia, a martial artist named Yuki. After helping Salim resolve a problem with local trade routes, they then travel to Sharray, the area in which Helias settled after the defeat of Kerberos.



However, the bounty hunter has also arrived in Sharray, and is heading for Helias's home town of Karatas. The fellowship race to beat him, but arrive only in time to see him take aim at Helias. Rather than shooting him, however, the bounty hunter shoots a man running towards Helias.



He explains it was an assassin, the same one who killed Erec. The bounty hunter, named Drake, had tried to intervene in Hen Brugh, but was unable to do so in time, and Erec was killed. As Erec was an old friend of Drake's, he set out in pursuit of the assassin, and, having saved Helias, now pledges his loyalty to Dario.



Meanwhile, the arrival of Dario in the area has inspired the people, and they have rebelled against a particularly oppressive regent, Kadir. Joining the locals, the fellowship storm Kadir's castle, and learn he planned to overthrow Dario and take over the Empire himself, and, to this end, he hired the assassin.



Gloating that if he is unable to defeat the fellowship, it doesn't matter, as someone else will do the job, he tries to shoot Dario with a crossbow, but is killed by Drake. With this information, the fellowship head to the swamps of Tan-Fleh, ancient home of the Shrouded People, where they find the city of Glen Medden under siege.



Driving the besiegers off, Dario decides the only way anyone can be safe is if they find and kill whoever is leading the Shrouded People. You should see something glittering on the ground - it's a ring belonging to a miner.



Talk to Leonardo just east of the abbey - he will allow you to build watchtowers. Build your first village centre. Send serfs north east over the river to find a clay pit; there is a stone pit west of your village and another to the south of the keep; and you can get a free iron pit by sending Dario to the miner north of the governor in the west.



He asks you to find his ring, so go to the graveyard and bring the ring back to the miner, who will then give you his iron pit. Once your three pits are in place get your serfs to start cutting wood in order to build residences and farms for your new miners.



The two governors can be spoken to with Dario: I suggest that you don't get the soldiers yet, as they will reduce your thalers through wages. You should soon have enough resources to build a college and food and housing for all your workers.



When the college is up research Conscription so that you can build your barracks. Build it near your first clay pit, since your enemies are all in the north and will be passing the clay pit when they're attacking.



You might need more room in your village for extra soldiers, so you'll have to build another village centre. There's a site south east of your keep, and another one north of the clay pit, on the way to the barbarian camp.



Some watchtowers couldn't hurt - send Dario to speak to Leonardo north of your base. There's a free quarry in the west. There are a few chests around the map - they all contain thalers, so you might want to send Dario around to pick them up.



There is a serf south east of your base who will give you thalers for nothing; and a trader to the south west who will buy your iron. Build and research everything else before your barracks, and when you are ready you can trigger the next objective.



Buy the soldiers from the two governors, then build your third town centre at the site south of the barbarian base, and then build your barracks to the north west, next to the river crossing. Once your barracks is up you get another objective.



Start building soldiers from your barracks. Build a watchtower near your barracks and build up your army. You should be able to easily beat the barbarians with the units given to you by the governors, plus a few more soldiers from the barracks.



Free the gatekeeper from the tower and he then scarpers east to the gate. To complete the level just talk to him with Dario. He'll then open the gate and you can take your men through. Just like the village where Dario's mother lived Kill off the enemies attacking the keep and watch the cutscene.



Take Dario and your soldiers west to the mountains. There is a miner along the way who tells you about the mines over there. Clear away the enemies in the area and bring a serf over to build a stone quarry and an iron pit, followed by houses and farms.



Build a college in town and start researching. You will also spend a lot of time trying to get more clay and wood for your infrastructure, so build at least ten serfs and get them to help out with both. There is another clay pit in the south of the map, and a miner nearby to tell you about it.



As soon as your soldiers and Dario have killed off the bandits at the iron pit, send them south of your base to take out the ones you would have met had you gone east at the beginning of the level.



Then go south to the robbery tower, where you can fight and kill more enemies, as well as destroy their barracks and tower. This can be done easily if you use Dario's Protect Units ability when he's surrounded.



While attacking this southern bandit camp you will receive a warning from Leonardo, who tells you to prepare for an assault on your base in around four minutes. Get rid of the southern bandit base and then park whatever soldiers you still have at the hill road south of your keep.



You should be able to research and build a barracks in time to have more soldiers in place for when the bandits attack. If not you will have to fend off more and more until your barracks is up. With the bandits dead, you get a new objective.



Leonardo follows Dario around, so you can't lose him accidentally. Talk to him and he will let you upgrade your watchtowers to ballista towers. There is a trader due north of your clay pit, across the river. You can sell wood for thalers, then iron for thalers, through the tribute menu.



Spend some time exploring the map, picking up the treasure and admiring the view. Eventually this gets boring and you'll want to talk to the mayor of Oberkirch beware of bandits just north east of your base. Before you talk to him build up a barracks, an army, and a couple of ballista towers just east of his town centre, and make sure you've built a village centre on the western site to give yourself more space in your population limit.



Tribute the mayor some so that he can build his own troops, and position all your forces to the east beside his while you wait for the countdown to end. Your second barracks in the east ensures that the bandits will attack it instead of the Oberkirch town centre.



When this pathetic bandit "attack" is taken care of, Erec will appear with some troops. Let the bandits pour out at the end of the countdown and use Erec's great powers to finish them all off and end the level. You can also postpone meeting too many enemies by simply avoiding their territory until you're strong enough to destroy them.



If you build a quarry at the stone pit just west of your base but then never go farther west than that, the bandits in the west won't ever bother your base. Ignore the objective for now and build up your town instead.



There are lots of pits around the south: Look west for a quarry close to your village centre too, and there is another village centre site to the south, between two mountains. By the way, there are three traders hanging around in Crawford: Your two heroes can explore the southern area of the map, and they will run into a few bandits.



You'll have to keep them holding position at the eastern path which leads to the big area with the iron pit and the sulphur pit in it. If you are attacked it will be from there, as the bandits have a camp nearby.



Your heroes can hold off the bandit attacks easily, but try to get some soldiers to help them out when you get a barracks built. You also have a lot of new buildings and upgrades for your town, though many of them are a bit worthless in a level where your enemies are so weak.



All you really need are swordsmen and some archers. Once your town is built up and you have a few soldiers, send them east of your southern mines to find the bandit camp and its towers. There are three ballista towers to watch out for, but the camp is easy to knock down.



The best thing about it is that you can destroy the town centre to the north to give yourself another much needed village centre. There's another camp up in the north west, beyond where Helias wants you to build the first two ballista towers.



Build the towers first if you like, but this second base is no harder than the first one to kill off, and it gives you another village centre site. Once the two towers are built and upgraded near the marker you get a new objective.



Occasionally you might be told about the buildings the bandits are coming from, but you've probably already erased those buildings by now, so forget this. You can also explore to the west, where you avoided earlier. There may be a few more bandits around here, but there are lots of mines and even yet another village centre site.



There's ANOTHER village centre site in the east of the map, as well as more resources, but you should never be having so much trouble that you need to go over there. Once you're ready build the fifth and sixth towers and get another objective.



This doesn't open the gate, however, so talk to the bishop to discover that he wants thalers. Now the gates open and you can prepare your attack. Don't underestimate the enemy base, though with five village centres and so many resources you should have no trouble just steaming in and erasing the bandits with a large army.



With the main buildings and enemy units gone, you win. If you take your heroes straight to your enemies from the start and keep capturing the enemy units with Helias, you can destroy a few buildings early and control the level from then on.



You may not even have to build any military buildings. Get your serfs to construct mines, houses and farms while you take your heroes south west as soon as the level starts. You can also send a serf north through the mountains to find Leonardo and his machine - you'll be coming back here later.



Your nearest enemies are a little too near - just south west of your village - and you'll want to get them out of the way as soon as possible. Helias's Persuasion can help a lot with this, and you can end up nicking most of your opponents and putting them in your own army.



The two miners to the south west will tell you about the location of Kerberos's nearest base, planted right next to the only iron in the vicinity; and they'll also tell you that you can get iron from the Vanlow brothers way up in the north - one wants thalers for iron, the other wants wood.



This is needless, however, so take your heroes south until you find the little mining operation, and begin attacking and converting the black units. You can get rid of every building prioritise the ballista towers - watch out for any new ones being built and unit around here in this way, without having to build a barracks or call any serfs to arms.



While you're attacking these buildings there will be more and more of Kerberos's squadrons coming at you from the little grassy crossing to the west. Park whatever military units you've managed to get at that crossing and just let your guys kill theirs.



Grab some with Helias whenever his Persuasion ability has recharged. Leave them all here for a while and start developing your base, as well as buying upgrades and erecting mines at all the pits in the area.



The only thing you won't have much of is sulphur, but that's not important right now. You should have a flourishing town after a while, with most of your serfs on lumberjack duty. Bring in a serf and build a village centre at the site that the black knights recently vacated, then build two or three ballista towers at the crossing to catch any stray black attackers.



These towers will defend your entire base from now on, and you can keep building up your army with Helias's help until you feel strong enough to assault the keep to the south west. The keep is tough and it will be constantly producing more and more units of swordsmen and archers.



Keep Helias back at the towers to collect more of them, while the rest of your army heads to the keep and attacks it. It's not hard, it just takes quite a while. Once the keep falls you'll find a chest that you can't open yet, and there will be no more attacks on your base.



Start exploring more of the map. There is a mountain pass to the north of your keep which leads to a grassy area with a weather machine in it - you'll come back here later. The area north of the black knights' wooden enclosure has a waterfall to the west, just over the river.



Talk to the yellow guy guarding the gate, who tells you to go north and talk to the mayor of Barmecia, which you were going to do anyway. At this point send one of your heroes it doesn't matter which up to Leonardo and keep him there.



Head farther north and explore Cleycourt to the west; then up into Barmecia to meet the mayor send a couple of serfs up as well to save time. The mayor gives you new objectives. Get to that waterfall and find that the way is now open.



Work your way up and into Ari's camp - she surrenders and the gates open. Then you get a new objective. But the land that Cleycourt was supposed to use for its development was already a swamp Your heroes can defend your base at the western bottleneck merely by using their special abilities, and pretty much all that remains is to get your resources up.



There's also a lot of trees and another village centre site away to the west, and you'll want about twenty serfs helping to mine clay and chop wood. Leonardo needs to repair his machine, and he first needs wood to make a start.



Explore as much of the swamp as you can and you should find another iron pit and quarry near the mountains. You'll have to cut down some trees, but once the area just beside that second iron pit has been cleared out you can put a barracks and archery on it.



Stick three or four ballista towers at the bottom of the mountain pass, and keep your three heroes parked beside them - this should be enough to take care of any enemies coming down the mountains or through that cave, but just keep your towers repaired.



Wait until you have wood, clay and iron, then send Helias to speak to Leonardo. Tribute Leonardo his wood and you get another objective: Then he wants sulphur, but there's not much to be found around here.



This time you really do need to visit the appropriate trader, so send Helias all the way north to meet him the way should be safe; and even if it's not, Helias can outrun any bandits. Your base should be about as fully upgraded as you can get it, and you can start producing an army if you want - you don't actually need it here.



You could also send Dario, Erec and some soldiers through the mountain pass and take out the bandits camped beside the two towers - it's not a tough battle, especially with upgraded soldiers.



Anyway, the trader tells you that he's lost his key, and until you find it you're not getting any sulphur. The chest is in the north typical of the enclosed area, and you'll have to use her Camouflage ability to let her escape without getting killed.



Bring the key to the trader and give Leonardo his sulphur to finish the level. According to recent information, they seemed to be very interested in building a Cathedral. But till now, they did not get anywhere.



Keep an eye on your stone and don't waste any by going overboard on a needlessly huge base, and you can tie this level up quickly and easily. There are lots of trees too, and tons of little stone deposits no quarries though.



Try not to build any unnecessary buildings or upgrades in this level, at least the ones that involve stone. This is a very simple mission, and you don't need every upgrade and building type - just the two pits, a college, and the requisite houses and farms.



Keep the spending of stone to a minimum, and get all your spare serfs on stone mining throughout. Send your heroes south to Cleycourt to reveal the entire town, then go west of the town to talk to the serf beside the first marketplace.



Delete the bandits to complete this objective; and with the first trader freed the southern marketplace will start operating. Pick up the chest from behind the eastern tower before you leave. Head north to Barmecia and reveal that town too.



Speak to the trader outside the walls, next to the burning marketplace. He will ask you for thalers and a new marketplace in the same spot. The treasure chests can help with the thalers if you're short - Barmecia will automatically take the thalers when you have them I think, though check the tribute menu if they don't.



With this done you'll get two new objectives. With this done Pilgrim gives you all of his buildings, so you'll need more farms and houses to support your new stone mines. It's a good idea to have a farm and a house per stone quarry in place before Pilgrim gives the mines to you, as well as having an extra stonemason hut built Pilgrim gives you one.



This will greatly speed things along after the mines become yours. There are two other quarries waiting to be found, but they must be demolished first with Pilgrim's bombs. There is one hidden quarry east of your new village centre, and another one north of the easternmost stone pit.



Build your own stone pits here, and upgrade all your pits to galleries if you can. There are other such hidden resource clumps around the map - explode them open with Pilgrim if you want to get at them.



Just sit back and let the stone roll in, though you might want to take care of those bandits in the north. Send your heroes in alone to grab the chest and run out again - don't try to take them on, as there are far too many.



You don't have to destroy the bandits and their tower - just get the chest and leave, then guard the marketplace north of your new stone mines, as they will periodically attack you. Don't bother building a marketplace - you can't buy stone here.



Upgrade your houses, farms, stone pits and stonemason, but don't spend stone on anything else other than a barracks sitting just south of Barmecia's walls. Build swordsmen just in case, as Cleycourt will be building soldiers of their own and ranging them along the central river.



This is just a precaution however, as you should be able to get up to 10, before Cleycourt attacks. Once you have the required stone, donate it to Barmecia from the tribute menu to complete the mission.



Just like the next target: Folklung Castle is no exception If you pick up Pilgrim early you can open up the iron early, and from then on your only problem will be the slow build-up of clay.



You will need a vast army in this one, even if you don't want to destroy every opposition unit. There's only one way in or out of your starting area, and that's to the east around the mountains. Luckily you won't be coming under attack, at least not until much later, so send your heroes immediately north to Folklung - quickly, while the winter is there - while you start building your town.



Your heroes will find Folklung and then be told to go on to the castle in the west. There are another two iron shafts waiting to be burst open in your own base, so open them when you finally get your six heroes back home.



Don't worry about your allies in this mission - they can hold out forever against the raids. Your only concern right now - at least until you decide to progress - is the bunch of bandits hanging around to the north east of your town.



Take your heroes up there during winter and get rid of them early - it's not hard. Pull down their single tent and no more should be spawned. Now you have tons of time to develop your town and build an army.



You have plenty of resources: The village centre site just north of your starting quarry can be built on, as well as the one next to your eastern quarry. Once you've built and upgraded everything in sight, and built up an army to fill out your population limit of, get Pilgrim to blow up the southern pass through the mountains on the west side of your base.



You will get a new objective. Opening the southern pass also means your base won't be attacked from the west, which isn't true of the northern one. Wait until it's winter and then approach the purple tents.



The leader should run down to the tents alone, and you can approach him with a hero to capture him. Whichever hero approaches him first is the one he will follow around, at least until that hero is knocked out.



If all of your heroes are knocked out, or move too far away from him, he will escape and you have to approach him again to recapture him. The easiest way is to capture him with a weaker hero I chose Ari, then send everyone else in first to keep the red army occupied.



While the battle rages, slip your hero past and up to the prison, pulling the purple leader behind them. You need a big army to beat the reds, and you need to do it now, because your base is being attacked from the east.



You can also win by just killing off all of the besiegers in their camp, though there are a lot of them. If you return the leader to the prison successfully, you win: Act fast and control the level from the start, though it does take a bit of micro-management.



Once the messenger reaches the princess you get two new objectives. Build a mine and so on, and start producing serfs to get mining the stone and clay clumps nearby, as well as cutting down some trees. This next part is crucial to your success and to your enemies' failure.



The barbarians in the north west are about to start exploiting the nearby iron pits to the north four of them, and if you move very fast you can make sure they never get their hands on the pits, and that you get them all instead.



North of your keep is a serf who will tell about what the barbarians are up to. Head north to the top of the hill and check that no pits have yet been opened up. If you're unlucky the barbarians will have begun mining, and may even have built a ballista tower to protect their house, farm and pit.



Use your heroes to get rid of these buildings - if they're not there then you're in luck. Now head west to the other iron pit, south of the lone yellow hut. This one will almost certainly be occupied, so get rid of anything and anyone you find there, then keep your heroes hanging around that yellow hut until the barbarian attacks calm down you should have no trouble fending them off.



Once your heroes are holding position just south of the yellow hut, bring up some serfs and start building your own mines don't open the two closed pits yet - just mine the two open ones, and build farms and houses alongside them.



The barbarians now have big problems - they have very little iron actually they should have none, though they still cheat by producing soldiers eternally and therefore cannot produce anywhere near the numbers that they would be bringing out if you had let them get at the shafts.



As I said, do all this as soon as you've got the horsed messenger through to Norfolk, because if you leave it even a little while you will have serious trouble with the barbarians later, and may never progress.



Once all this is taken care of it's time to find more resources. Send some serfs east of your keep and down the mountain pass. The way is blocked by logs, but the nearby serf tells you that your own serfs can chop the wood out of the way.



Do so and explore all the way around to the south, east, and then north again, until you meet Brother John at his church. Now bring Pilgrim down from the north west and get him to blow up three things: Get your serfs to start building, including onto the new village centre site, while Pilgrim talks to Brother John.



WATER I recommend that you don't do this sub-quest; but if you do this is how, and what will happen. The monk wants these two ingredients, so send Pilgrim through to the waterfalls you just opened to pick up the water. Now you just need the ingredients from the chest away to the east, so bring Ari up to the outer walls of Kerberos's town and camouflage her though you can just run any hero through - they should make it alone.



Grab the ingredients from the chest and then get Pilgrim to talk to Brother John again. The monk will open up the gates leading through to Leonardo's hut, which you would otherwise have had to reach by charging through Kerberos's base with your fingers crossed.



Send your heroes or some soldiers through the gap and erase the tower and the mines, then get serfs to put your own mines down there. Opening that gap lets Kerberos's troops attack your town, which you probably don't want.



If you don't do the monk's quest the gap remains closed and the barbarians are the only enemies you have to worry about defending your base from. Anyway, once your heroes have managed to capture a few of the barbarian squadrons with Helias's Persuasion, you can easily charge into their base and destroy it early.



You don't need an army here - just your heroes and their special abilities will do, plus a few captured reds. They have a couple of cannon towers at the gate which are easy to bring down fast, then you can progress north east to get rid of the garrison, and finally go north west to destroy the keep.



Taking out the keep stops those annoying serfs from spilling out and repairing every building you attack. Now erase the rest of the red buildings while you bring your own serfs in to get at the village centre site and the two mines.



This takes care of the barbarians and you can concentrate on developing your base in peace. Build up whatever you want, especially a laboratory upgraded alchemist. You don't need an army in this one, or even any new military units, but you may want to build a big army just in case you make a total trousers of the level.



You'll want to talk to Leonardo, the scholar, when you think you're ready, so take all your heroes east and through the grey base just click them on the fenced area in the south east and they should all make it through Kerberos's base without dying.



Once you reach Leo he will tell you about Kerberos's sulphur mines farther south, and you get a new objective. Kerberos now has no new sulphur coming in, and therefore cannot build artillery. This will make his attack on Norfolk much weaker when it comes.



After about ten minutes of waiting, Kerberos will manage to change the weather into winter, and he will start amassing his hordes in the north east, ready to attack Norfolk. He will always win if you don't help, so you need to be ready for him.



You want a weather tower and a weather centre in order to change the climate back to summer. This is a good opportunity to attack Kerberos's base while his troops are away, though it's not necessary.



Only do it if you've bothered building an army. Once the timer runs down you will see Kerberos's army start to move in on Norfolk. This is the perfect time to trigger a weather change from your weather tower. Wait until all the grey units are on the ice together, then switch to summer from the weather tower and watch Kerberos's men and artillery drown in the swamps.



The barbarians would also be attacking from the opposite direction, if only you hadn't already destroyed them. It might be a plan to move any combat units you have up into Norfolk, just in case the water doesn't catch all of Kerberos's goons.



With Kerberos's gimps dead the level is won. But what would the fellowship really find on her estate? Destroy their tower on the hill north of the clay pit next, then start building up a base slowly. There is a stone quarry just east of that tower, another quarry north of your keep, and another clay pit to the west of the keep.



Next to the western clay pit is an alchemist who will tell you about lightly guarded resources to the far west, as well as another village centre site. Get your heroes over there as soon as possible to grab the resources - you'll have to fight off a few bandits and destroy a tower, but it will be easy with just the heroes and archers you started with.



Now start building more serfs to pick up the resource clumps. Move your heroes to the east again, and explore the path north of your eastern stone pit. It leads up to the grey base, so park your heroes here from now on - they should be able to deal with lots of future attacks, even when Mordred's guys start throwing bombards at you.



Just make sure you keep an eye on them and use their abilities whenever they are attacked. You should tribute the resources to Port Kaloix as soon as you have them, then hang around for about ten minutes until you get a new objective.



Work towards getting the clay and wood by building sawmills and mining from the two clay pits, and help out with at least fifteen serfs. Once you tribute Kaloix you get a message about Helias negotiating with Mary de Mortfichet; and after about ten more minutes you will receive a new objective.



You'll have to buy the four mines from her through the tribute menu, and also buy off the hordes of Tourte in the north west. Pay Tourte the thalers immediately you should have them if you've been doing all of the above fast. This is far easier than fighting them, and much less expensive.



The only downside is that you don't get their village centre site for yourself, but you won't actually need it if you're following my strategy. So, pay Tourte and upgrade your two village centres to maximise your pop.



This is more than enough. Now build up your base as quickly as you can: Once you have built four or five more squadrons of soldiers to help out your heroes, they can easily mop up every grey attack from the north, especially with the help of upgraded towers.



You can greatly speed up the development of your town by building a marketplace and just buying what you need - with the combination of Mary's mines, all your other buildings, a couple of treasuries and a marketplace, you should be rolling in dough altogether.



All that remains is to attack Mordred's base. You could do it the hard way by charging past his horrible towers and guards; but there is a much easier way. Research your way to building the weather tower and centre, build an army of three of four siege cannons and a bunch of swordsmen, then amass your troops just north of the fence around your allies' base in the south east.



Change the season to winter and take everyone east, across the ice to the far side, where you should find a path leading up the hill to Mordred's keep. He will probably send one or two squadrons of goons down the path at you, but your cannons can wipe these guys away easily.



Now just roll up the hill and destroy the keep at the top: Mordred is defeated and you've won the mission. And the disappearance of the young Robber-Knight Ari is just another mystery You'll need two armies though.



Settlers kings of the heritage Gilson Guedes January






Like Pilgrim's Spring Cannon, you can keep using this over and over. The traps only trigger when an enemy gets near enough, so you can use them like mines. They do good damage, but again take too long to recharge to be truly useful.



Good for close battles, even if the game won't allow Salim to lay one too close to an enemy. This is the only healing spell in the game, and thus comes in handy when Salim is in the middle of a group of your troops, all of whom need more health.



Takes a while to recharge, but it can give you another lifeline and change the occasional battle. He is good in combat - sort of a cross between Dario and Erec, only tougher - but if you do the mission the easy way then he is totally superfluous.



Pretty much the same as Dario's Protect Units. And this is similar to Erec's Aura Of Strength, except that the enemies' stats go down instead of friendlies' stats going up. There is little or no mention of the storyline in here, so try your best to follow what the hell's going on during the cutscenes, which is more than I could My mission tactics are just my favourite ways of doing things: I've denoted each mission objective as it occurred for me - please read their details in the objectives menu if my descriptions are unclear.



I've also noted the locations of all the treasure chests in each level after each mission's guide. Because the chests' contents are mostly randomised, I can't tell you what's going to be in them, so it's up to you whether you want to go for them.



I had trouble deciding how to give decent directions, so I finally decided on a combination of clock numbers and rings. Plot numbers from 1 to 12 around the minimap, as if it was a clock face, then divide it into three rings; 1 small circle in middle of minimap, 2 middle ring, in between the inner and outer, 3 outer ring, the widest circle.



I hope this is clear, as it's the best I could come up with. Do everything else before building a barracks and your attack on your few enemies will be swift and easy. He gives you more objectives and three extra serfs.



You should see something glittering on the ground - it's a ring belonging to a miner. Talk to Leonardo just east of the abbey - he will allow you to build watchtowers. Build your first village centre.



Send serfs north east over the river to find a clay pit; there is a stone pit west of your village and another to the south of the keep; and you can get a free iron pit by sending Dario to the miner north of the governor in the west.



He asks you to find his ring, so go to the graveyard and bring the ring back to the miner, who will then give you his iron pit. Once your three pits are in place get your serfs to start cutting wood in order to build residences and farms for your new miners.



The two governors can be spoken to with Dario: I suggest that you don't get the soldiers yet, as they will reduce your thalers through wages. You should soon have enough resources to build a college and food and housing for all your workers.



When the college is up research Conscription so that you can build your barracks. Build it near your first clay pit, since your enemies are all in the north and will be passing the clay pit when they're attacking. You might need more room in your village for extra soldiers, so you'll have to build another village centre.



There's a site south east of your keep, and another one north of the clay pit, on the way to the barbarian camp. Some watchtowers couldn't hurt - send Dario to speak to Leonardo north of your base. There's a free quarry in the west.



There are a few chests around the map - they all contain thalers, so you might want to send Dario around to pick them up. There is a serf south east of your base who will give you thalers for nothing; and a trader to the south west who will buy your iron.



Build and research everything else before your barracks, and when you are ready you can trigger the next objective. Buy the soldiers from the two governors, then build your third town centre at the site south of the barbarian base, and then build your barracks to the north west, next to the river crossing.



Once your barracks is up you get another objective. Start building soldiers from your barracks. Build a watchtower near your barracks and build up your army. You should be able to easily beat the barbarians with the units given to you by the governors, plus a few more soldiers from the barracks.



Free the gatekeeper from the tower and he then scarpers east to the gate. To complete the level just talk to him with Dario. He'll then open the gate and you can take your men through.



Just like the village where Dario's mother lived Kill off the enemies attacking the keep and watch the cutscene. Take Dario and your soldiers west to the mountains. There is a miner along the way who tells you about the mines over there.



Clear away the enemies in the area and bring a serf over to build a stone quarry and an iron pit, followed by houses and farms. Build a college in town and start researching. You will also spend a lot of time trying to get more clay and wood for your infrastructure, so build at least ten serfs and get them to help out with both.



There is another clay pit in the south of the map, and a miner nearby to tell you about it. As soon as your soldiers and Dario have killed off the bandits at the iron pit, send them south of your base to take out the ones you would have met had you gone east at the beginning of the level.



Then go south to the robbery tower, where you can fight and kill more enemies, as well as destroy their barracks and tower. This can be done easily if you use Dario's Protect Units ability when he's surrounded.



While attacking this southern bandit camp you will receive a warning from Leonardo, who tells you to prepare for an assault on your base in around four minutes. Get rid of the southern bandit base and then park whatever soldiers you still have at the hill road south of your keep.



You should be able to research and build a barracks in time to have more soldiers in place for when the bandits attack. If not you will have to fend off more and more until your barracks is up. With the bandits dead, you get a new objective.



Leonardo follows Dario around, so you can't lose him accidentally. Talk to him and he will let you upgrade your watchtowers to ballista towers. There is a trader due north of your clay pit, across the river. You can sell wood for thalers, then iron for thalers, through the tribute menu.



Spend some time exploring the map, picking up the treasure and admiring the view. Eventually this gets boring and you'll want to talk to the mayor of Oberkirch beware of bandits just north east of your base.



Before you talk to him build up a barracks, an army, and a couple of ballista towers just east of his town centre, and make sure you've built a village centre on the western site to give yourself more space in your population limit.



Tribute the mayor some so that he can build his own troops, and position all your forces to the east beside his while you wait for the countdown to end. Your second barracks in the east ensures that the bandits will attack it instead of the Oberkirch town centre.



When this pathetic bandit "attack" is taken care of, Erec will appear with some troops. Let the bandits pour out at the end of the countdown and use Erec's great powers to finish them all off and end the level.



You can also postpone meeting too many enemies by simply avoiding their territory until you're strong enough to destroy them. If you build a quarry at the stone pit just west of your base but then never go farther west than that, the bandits in the west won't ever bother your base.



Ignore the objective for now and build up your town instead. There are lots of pits around the south: Look west for a quarry close to your village centre too, and there is another village centre site to the south, between two mountains.



By the way, there are three traders hanging around in Crawford: Your two heroes can explore the southern area of the map, and they will run into a few bandits. You'll have to keep them holding position at the eastern path which leads to the big area with the iron pit and the sulphur pit in it.



If you are attacked it will be from there, as the bandits have a camp nearby. Your heroes can hold off the bandit attacks easily, but try to get some soldiers to help them out when you get a barracks built. You also have a lot of new buildings and upgrades for your town, though many of them are a bit worthless in a level where your enemies are so weak.



All you really need are swordsmen and some archers. Once your town is built up and you have a few soldiers, send them east of your southern mines to find the bandit camp and its towers.



There are three ballista towers to watch out for, but the camp is easy to knock down. The best thing about it is that you can destroy the town centre to the north to give yourself another much needed village centre.



There's another camp up in the north west, beyond where Helias wants you to build the first two ballista towers. Build the towers first if you like, but this second base is no harder than the first one to kill off, and it gives you another village centre site.



Once the two towers are built and upgraded near the marker you get a new objective. Occasionally you might be told about the buildings the bandits are coming from, but you've probably already erased those buildings by now, so forget this.



You can also explore to the west, where you avoided earlier. There may be a few more bandits around here, but there are lots of mines and even yet another village centre site. There's ANOTHER village centre site in the east of the map, as well as more resources, but you should never be having so much trouble that you need to go over there.



Once you're ready build the fifth and sixth towers and get another objective. This doesn't open the gate, however, so talk to the bishop to discover that he wants thalers. Now the gates open and you can prepare your attack. Don't underestimate the enemy base, though with five village centres and so many resources you should have no trouble just steaming in and erasing the bandits with a large army.



With the main buildings and enemy units gone, you win. If you take your heroes straight to your enemies from the start and keep capturing the enemy units with Helias, you can destroy a few buildings early and control the level from then on.



You may not even have to build any military buildings. Get your serfs to construct mines, houses and farms while you take your heroes south west as soon as the level starts. You can also send a serf north through the mountains to find Leonardo and his machine - you'll be coming back here later.



Your nearest enemies are a little too near - just south west of your village - and you'll want to get them out of the way as soon as possible. Helias's Persuasion can help a lot with this, and you can end up nicking most of your opponents and putting them in your own army.



The two miners to the south west will tell you about the location of Kerberos's nearest base, planted right next to the only iron in the vicinity; and they'll also tell you that you can get iron from the Vanlow brothers way up in the north - one wants thalers for iron, the other wants wood.



This is needless, however, so take your heroes south until you find the little mining operation, and begin attacking and converting the black units. You can get rid of every building prioritise the ballista towers - watch out for any new ones being built and unit around here in this way, without having to build a barracks or call any serfs to arms.



While you're attacking these buildings there will be more and more of Kerberos's squadrons coming at you from the little grassy crossing to the west. Park whatever military units you've managed to get at that crossing and just let your guys kill theirs.



Grab some with Helias whenever his Persuasion ability has recharged. Leave them all here for a while and start developing your base, as well as buying upgrades and erecting mines at all the pits in the area.



The only thing you won't have much of is sulphur, but that's not important right now. You should have a flourishing town after a while, with most of your serfs on lumberjack duty. Bring in a serf and build a village centre at the site that the black knights recently vacated, then build two or three ballista towers at the crossing to catch any stray black attackers.



These towers will defend your entire base from now on, and you can keep building up your army with Helias's help until you feel strong enough to assault the keep to the south west. The keep is tough and it will be constantly producing more and more units of swordsmen and archers.



Keep Helias back at the towers to collect more of them, while the rest of your army heads to the keep and attacks it. It's not hard, it just takes quite a while. Once the keep falls you'll find a chest that you can't open yet, and there will be no more attacks on your base.



Start exploring more of the map. There is a mountain pass to the north of your keep which leads to a grassy area with a weather machine in it - you'll come back here later. The area north of the black knights' wooden enclosure has a waterfall to the west, just over the river.



Talk to the yellow guy guarding the gate, who tells you to go north and talk to the mayor of Barmecia, which you were going to do anyway. At this point send one of your heroes it doesn't matter which up to Leonardo and keep him there.



Head farther north and explore Cleycourt to the west; then up into Barmecia to meet the mayor send a couple of serfs up as well to save time. The mayor gives you new objectives. Get to that waterfall and find that the way is now open.



Work your way up and into Ari's camp - she surrenders and the gates open. Then you get a new objective. But the land that Cleycourt was supposed to use for its development was already a swamp Your heroes can defend your base at the western bottleneck merely by using their special abilities, and pretty much all that remains is to get your resources up.



There's also a lot of trees and another village centre site away to the west, and you'll want about twenty serfs helping to mine clay and chop wood. Leonardo needs to repair his machine, and he first needs wood to make a start.



Explore as much of the swamp as you can and you should find another iron pit and quarry near the mountains. You'll have to cut down some trees, but once the area just beside that second iron pit has been cleared out you can put a barracks and archery on it.



Stick three or four ballista towers at the bottom of the mountain pass, and keep your three heroes parked beside them - this should be enough to take care of any enemies coming down the mountains or through that cave, but just keep your towers repaired.



Wait until you have wood, clay and iron, then send Helias to speak to Leonardo. Tribute Leonardo his wood and you get another objective: Then he wants sulphur, but there's not much to be found around here.



This time you really do need to visit the appropriate trader, so send Helias all the way north to meet him the way should be safe; and even if it's not, Helias can outrun any bandits.



Your base should be about as fully upgraded as you can get it, and you can start producing an army if you want - you don't actually need it here. You could also send Dario, Erec and some soldiers through the mountain pass and take out the bandits camped beside the two towers - it's not a tough battle, especially with upgraded soldiers.



Anyway, the trader tells you that he's lost his key, and until you find it you're not getting any sulphur. The chest is in the north typical of the enclosed area, and you'll have to use her Camouflage ability to let her escape without getting killed.



Bring the key to the trader and give Leonardo his sulphur to finish the level. According to recent information, they seemed to be very interested in building a Cathedral. But till now, they did not get anywhere.



Keep an eye on your stone and don't waste any by going overboard on a needlessly huge base, and you can tie this level up quickly and easily. There are lots of trees too, and tons of little stone deposits no quarries though.



Try not to build any unnecessary buildings or upgrades in this level, at least the ones that involve stone. This is a very simple mission, and you don't need every upgrade and building type - just the two pits, a college, and the requisite houses and farms.



Keep the spending of stone to a minimum, and get all your spare serfs on stone mining throughout. Send your heroes south to Cleycourt to reveal the entire town, then go west of the town to talk to the serf beside the first marketplace.



Delete the bandits to complete this objective; and with the first trader freed the southern marketplace will start operating. Pick up the chest from behind the eastern tower before you leave. Head north to Barmecia and reveal that town too.



Speak to the trader outside the walls, next to the burning marketplace. He will ask you for thalers and a new marketplace in the same spot. The treasure chests can help with the thalers if you're short - Barmecia will automatically take the thalers when you have them I think, though check the tribute menu if they don't.



With this done you'll get two new objectives. With this done Pilgrim gives you all of his buildings, so you'll need more farms and houses to support your new stone mines. It's a good idea to have a farm and a house per stone quarry in place before Pilgrim gives the mines to you, as well as having an extra stonemason hut built Pilgrim gives you one.



This will greatly speed things along after the mines become yours. There are two other quarries waiting to be found, but they must be demolished first with Pilgrim's bombs. There is one hidden quarry east of your new village centre, and another one north of the easternmost stone pit.



Build your own stone pits here, and upgrade all your pits to galleries if you can. There are other such hidden resource clumps around the map - explode them open with Pilgrim if you want to get at them. Just sit back and let the stone roll in, though you might want to take care of those bandits in the north.



Send your heroes in alone to grab the chest and run out again - don't try to take them on, as there are far too many. You don't have to destroy the bandits and their tower - just get the chest and leave, then guard the marketplace north of your new stone mines, as they will periodically attack you.



Don't bother building a marketplace - you can't buy stone here. Upgrade your houses, farms, stone pits and stonemason, but don't spend stone on anything else other than a barracks sitting just south of Barmecia's walls. Build swordsmen just in case, as Cleycourt will be building soldiers of their own and ranging them along the central river.



This is just a precaution however, as you should be able to get up to 10, before Cleycourt attacks. Once you have the required stone, donate it to Barmecia from the tribute menu to complete the mission.



Just like the next target: Folklung Castle is no exception If you pick up Pilgrim early you can open up the iron early, and from then on your only problem will be the slow build-up of clay.



You will need a vast army in this one, even if you don't want to destroy every opposition unit. There's only one way in or out of your starting area, and that's to the east around the mountains.



Luckily you won't be coming under attack, at least not until much later, so send your heroes immediately north to Folklung - quickly, while the winter is there - while you start building your town. Your heroes will find Folklung and then be told to go on to the castle in the west.



There are another two iron shafts waiting to be burst open in your own base, so open them when you finally get your six heroes back home. Don't worry about your allies in this mission - they can hold out forever against the raids.



Your only concern right now - at least until you decide to progress - is the bunch of bandits hanging around to the north east of your town. Take your heroes up there during winter and get rid of them early - it's not hard.



Pull down their single tent and no more should be spawned. Now you have tons of time to develop your town and build an army. You have plenty of resources: The village centre site just north of your starting quarry can be built on, as well as the one next to your eastern quarry.



Once you've built and upgraded everything in sight, and built up an army to fill out your population limit of, get Pilgrim to blow up the southern pass through the mountains on the west side of your base. You will get a new objective.



Opening the southern pass also means your base won't be attacked from the west, which isn't true of the northern one. Wait until it's winter and then approach the purple tents. The leader should run down to the tents alone, and you can approach him with a hero to capture him.



Whichever hero approaches him first is the one he will follow around, at least until that hero is knocked out. If all of your heroes are knocked out, or move too far away from him, he will escape and you have to approach him again to recapture him.



The easiest way is to capture him with a weaker hero I chose Ari, then send everyone else in first to keep the red army occupied. While the battle rages, slip your hero past and up to the prison, pulling the purple leader behind them.



You need a big army to beat the reds, and you need to do it now, because your base is being attacked from the east. You can also win by just killing off all of the besiegers in their camp, though there are a lot of them.



If you return the leader to the prison successfully, you win: Act fast and control the level from the start, though it does take a bit of micro-management. Once the messenger reaches the princess you get two new objectives.



Build a mine and so on, and start producing serfs to get mining the stone and clay clumps nearby, as well as cutting down some trees. This next part is crucial to your success and to your enemies' failure.



The barbarians in the north west are about to start exploiting the nearby iron pits to the north four of them, and if you move very fast you can make sure they never get their hands on the pits, and that you get them all instead.



North of your keep is a serf who will tell about what the barbarians are up to. Head north to the top of the hill and check that no pits have yet been opened up. If you're unlucky the barbarians will have begun mining, and may even have built a ballista tower to protect their house, farm and pit.



Use your heroes to get rid of these buildings - if they're not there then you're in luck. Now head west to the other iron pit, south of the lone yellow hut. This one will almost certainly be occupied, so get rid of anything and anyone you find there, then keep your heroes hanging around that yellow hut until the barbarian attacks calm down you should have no trouble fending them off.



Once your heroes are holding position just south of the yellow hut, bring up some serfs and start building your own mines don't open the two closed pits yet - just mine the two open ones, and build farms and houses alongside them.



The barbarians now have big problems - they have very little iron actually they should have none, though they still cheat by producing soldiers eternally and therefore cannot produce anywhere near the numbers that they would be bringing out if you had let them get at the shafts.



As I said, do all this as soon as you've got the horsed messenger through to Norfolk, because if you leave it even a little while you will have serious trouble with the barbarians later, and may never progress. Once all this is taken care of it's time to find more resources.



Send some serfs east of your keep and down the mountain pass. The way is blocked by logs, but the nearby serf tells you that your own serfs can chop the wood out of the way. Do so and explore all the way around to the south, east, and then north again, until you meet Brother John at his church.



Now bring Pilgrim down from the north west and get him to blow up three things: Get your serfs to start building, including onto the new village centre site, while Pilgrim talks to Brother John.



WATER I recommend that you don't do this sub-quest; but if you do this is how, and what will happen. The monk wants these two ingredients, so send Pilgrim through to the waterfalls you just opened to pick up the water.



Now you just need the ingredients from the chest away to the east, so bring Ari up to the outer walls of Kerberos's town and camouflage her though you can just run any hero through - they should make it alone.



Grab the ingredients from the chest and then get Pilgrim to talk to Brother John again. The monk will open up the gates leading through to Leonardo's hut, which you would otherwise have had to reach by charging through Kerberos's base with your fingers crossed.



Send your heroes or some soldiers through the gap and erase the tower and the mines, then get serfs to put your own mines down there. Opening that gap lets Kerberos's troops attack your town, which you probably don't want.



If you don't do the monk's quest the gap remains closed and the barbarians are the only enemies you have to worry about defending your base from. Anyway, once your heroes have managed to capture a few of the barbarian squadrons with Helias's Persuasion, you can easily charge into their base and destroy it early.



You don't need an army here - just your heroes and their special abilities will do, plus a few captured reds. They have a couple of cannon towers at the gate which are easy to bring down fast, then you can progress north east to get rid of the garrison, and finally go north west to destroy the keep.



Taking out the keep stops those annoying serfs from spilling out and repairing every building you attack. Now erase the rest of the red buildings while you bring your own serfs in to get at the village centre site and the two mines.



This takes care of the barbarians and you can concentrate on developing your base in peace. Build up whatever you want, especially a laboratory upgraded alchemist. You don't need an army in this one, or even any new military units, but you may want to build a big army just in case you make a total trousers of the level.



You'll want to talk to Leonardo, the scholar, when you think you're ready, so take all your heroes east and through the grey base just click them on the fenced area in the south east and they should all make it through Kerberos's base without dying.



Once you reach Leo he will tell you about Kerberos's sulphur mines farther south, and you get a new objective. Kerberos now has no new sulphur coming in, and therefore cannot build artillery. This will make his attack on Norfolk much weaker when it comes.



After about ten minutes of waiting, Kerberos will manage to change the weather into winter, and he will start amassing his hordes in the north east, ready to attack Norfolk. He will always win if you don't help, so you need to be ready for him.



You want a weather tower and a weather centre in order to change the climate back to summer. This is a good opportunity to attack Kerberos's base while his troops are away, though it's not necessary. Only do it if you've bothered building an army.



Once the timer runs down you will see Kerberos's army start to move in on Norfolk. This is the perfect time to trigger a weather change from your weather tower. Wait until all the grey units are on the ice together, then switch to summer from the weather tower and watch Kerberos's men and artillery drown in the swamps.



The barbarians would also be attacking from the opposite direction, if only you hadn't already destroyed them. It might be a plan to move any combat units you have up into Norfolk, just in case the water doesn't catch all of Kerberos's goons.



With Kerberos's gimps dead the level is won. But what would the fellowship really find on her estate? Destroy their tower on the hill north of the clay pit next, then start building up a base slowly. There is a stone quarry just east of that tower, another quarry north of your keep, and another clay pit to the west of the keep.



Next to the western clay pit is an alchemist who will tell you about lightly guarded resources to the far west, as well as another village centre site. Get your heroes over there as soon as possible to grab the resources - you'll have to fight off a few bandits and destroy a tower, but it will be easy with just the heroes and archers you started with.



Now start building more serfs to pick up the resource clumps. Move your heroes to the east again, and explore the path north of your eastern stone pit. It leads up to the grey base, so park your heroes here from now on - they should be able to deal with lots of future attacks, even when Mordred's guys start throwing bombards at you.



Just make sure you keep an eye on them and use their abilities whenever they are attacked. You should tribute the resources to Port Kaloix as soon as you have them, then hang around for about ten minutes until you get a new objective.



Work towards getting the clay and wood by building sawmills and mining from the two clay pits, and help out with at least fifteen serfs. A nice easy going castle builder and defender real-time strategy game for those of you who just want to play with the castle and the armies have a nice fun and stress free time well not completely stress-free there is some hard points in the game.



I do recommend the European extended version of this game with the extended content because once you've played through this game you may want a little bit more of the same thing. I previously purchased The Settlers Rise of an Empire.



My kids and I absolutely loved this. So I thought I was purchasing an upgraded version of The Settlers. The animation of the game seemed so outdated compared to the earlier version. I was very disappointed and bored.



There was no tutorial as in the Rise of an Empire, so it really takes some time to figure out how to play the game. Needless to say I was disappointed with the purchase and would not buy the game if I had known this. But you will most definitely enjoy Rise of an Empire.



It will keep you busy for hours on end. Was this review helpful to you? I received product sooner than I thought possible. Older game title software at an extraordinary low price. I love these games lodes of fun hours on end.



I was excited when this game came out. I thought it was a more advanced version of settlers 4. An improvement and update on an already great game series. Its got nice graphics for its time. But they dumbed the game down a lot making it kind of boring.



Its no longer a true strategy game. The empire building is really basic as is production. I expect strategy games to require some intelligence. This one is pretty simple, not what i expect from the 5th game in a series of strategy games.



I could even live with all the changes but they had to add insult to injury and remove the ability to use multiplayer maps as single player. I tend to favor large maps with several enemies to conquer. The single player maps are rather small, enemies are nearly on top of you and you are rushed to hurry up and build troops before they attack.



This take away a lot for me as i like building up a true settlement and launching and repeling attacks on my enemy. The map selection overall is very limited. They took out a lot of the elements that made settlers great and though i havent played the next two games in the series yet, it looks like this is a path blue byte is going to continue down.



If you can pick up the gold version of this game for a few bucks you will probably consider it worth it. The original version is severely lacking in content. Unless you like mudane campaign tasks.



Remember how the previous versions of Settlers had a big focus on resource gathering and expansion to the point of micro-management and by the time you reached the point where you had enough resources to amass an army it seemed like a moot point?



I've played the original Settlers series for years and during long hours at LAN parties the game would end up crashing before we were able to have any meaningful battles. The Settlers series of 4 and prior was all about building yourself up and fighting seemed like an afterthought.



Enter Heritage of Kings: The resource gathering is still a primary focus, but it has been dumbed down just enough so that you can focus on what the purpose of the game is, to conquer. Where before you never got to that point in Settlers 1 thru 4, now you actually do experience battle and the game is more evenly paced.



I'll give you a perfect example: I haven't purchased the game yet. Because I decided to download the demo and try it first. What ended up happening is I spent about 4 hours building my kingdom and amassing troops to conquer neighboring kingdoms.



I went almost all the way through the technology tree as it is allowed in the demo which is a step or two from the top and I thoroughly enjoyed the game. My point is it's as captivating as Settlers 1 thru 4 was, but in a more balanced way.



There's still fun to be had by playing the previous games, which is why you should own a copy of Settlers 4 and Heritage of Kings: The Settlers, so you can have the best of both worlds. And no, I don't consider this game a sell-out.



I consider it a welcome change. They focused on what needed to be fixed in order to give combat a chance in the game. Also, the kingdom you build is much more fleshed out and believable. I say why complain when Settlers 4 is about as good as you're going to get with the prior version.



I think if they had released another game that played the same people would be even more upset. After all Settlers 4 is basically Settlers 3 Gold if you really consider the two side-by-side. What we have here with Heritage of Kings is a new game engine, beautiful 3D graphics, awesome combat and heroes with special abilities.



Some say it's comparable to other strategy games, but I beg to differ. It's Settlers at its heart, just balanced for a more enjoyable experience. I find this game equally as enjoyable as any of the previous installments.



Maybe more so since it's just a better game. See all 22 reviews. It takes a really big village to succeed at Heritage of Kings. The campaign in Heritage of Kings tells the story of your character, Dario, as he attempts to unify the land and reclaim his rightly throne.



As the lost prince of this story, it's his job to prove to the people that he's a good steward by defeating the forces of the evil and restoring the land. In addition to the various spearmen, swordsmen, archers, and cavalry that he can recruit, Dario is accompanied by various hero units, each with his or her own special powers and abilities.



This all falls fairly well into the familiar real-time-strategy formula. In most RTS games, you usually start a level with a fair bit of building and end it with a lot of combat. But in Heritage of Kings, the ratio is more like 90 percent building and 10 percent combat.



As such, your goal is to build a sprawling, interdependent web of buildings, where workers and peasants go about their daily lives. It's a very charming and engaging formula, at first. However, the further you get into the game, the more you realize that you're not so much playing Heritage of Kings than you are simply sitting around waiting to gather the mountain of resources you need to build up the same huge, interconnected web of buildings over and over again.



It starts with the fact that there are five resources you must gather in immense quantities: Aside from wood, the fastest way to gather them is to build mines atop rich deposits. But for every mine you build, you'll need to construct housing and a farm to shelter and feed the miners, lest they become unhappy.



This sets up the pattern for the rest of the economy, so for every building you construct, odds are you'll need to construct another two buildings to support it. And considering the amount of resources it takes to put up a single building, it takes a considerable amount of time just to put the underlying foundation of your economy in place.



The bad news is that it gets worse. You'll also need to augment your mines by constructing smithies, brick makers, stone carvers, and alchemists, all of whom take raw material and refine it further.



For example, a blacksmith can take a single piece of iron and multiply it several times over by turning it into steel. And, yes, each of these buildings needs to be supported by a farm and housing.



Needless to say I was disappointed with the purchase and would not buy the game if I had known this. But you will most definitely enjoy Rise of an Empire. It will keep you busy for hours on end. Was this review helpful to you?



I received product sooner than I thought possible. Older game title software at an extraordinary low price. I love these games lodes of fun hours on end. I was excited when this game came out. I thought it was a more advanced version of settlers 4.



An improvement and update on an already great game series. Its got nice graphics for its time. But they dumbed the game down a lot making it kind of boring. Its no longer a true strategy game.



The empire building is really basic as is production. I expect strategy games to require some intelligence. This one is pretty simple, not what i expect from the 5th game in a series of strategy games.



I could even live with all the changes but they had to add insult to injury and remove the ability to use multiplayer maps as single player. I tend to favor large maps with several enemies to conquer.



The single player maps are rather small, enemies are nearly on top of you and you are rushed to hurry up and build troops before they attack. This take away a lot for me as i like building up a true settlement and launching and repeling attacks on my enemy.



The map selection overall is very limited. They took out a lot of the elements that made settlers great and though i havent played the next two games in the series yet, it looks like this is a path blue byte is going to continue down.



If you can pick up the gold version of this game for a few bucks you will probably consider it worth it. The original version is severely lacking in content. Unless you like mudane campaign tasks. Remember how the previous versions of Settlers had a big focus on resource gathering and expansion to the point of micro-management and by the time you reached the point where you had enough resources to amass an army it seemed like a moot point?



I've played the original Settlers series for years and during long hours at LAN parties the game would end up crashing before we were able to have any meaningful battles. The Settlers series of 4 and prior was all about building yourself up and fighting seemed like an afterthought.



Enter Heritage of Kings: The resource gathering is still a primary focus, but it has been dumbed down just enough so that you can focus on what the purpose of the game is, to conquer. Where before you never got to that point in Settlers 1 thru 4, now you actually do experience battle and the game is more evenly paced.



I'll give you a perfect example: I haven't purchased the game yet. Because I decided to download the demo and try it first. What ended up happening is I spent about 4 hours building my kingdom and amassing troops to conquer neighboring kingdoms.



I went almost all the way through the technology tree as it is allowed in the demo which is a step or two from the top and I thoroughly enjoyed the game. My point is it's as captivating as Settlers 1 thru 4 was, but in a more balanced way.



There's still fun to be had by playing the previous games, which is why you should own a copy of Settlers 4 and Heritage of Kings: The Settlers, so you can have the best of both worlds. And no, I don't consider this game a sell-out.



I consider it a welcome change. They focused on what needed to be fixed in order to give combat a chance in the game. Also, the kingdom you build is much more fleshed out and believable. I say why complain when Settlers 4 is about as good as you're going to get with the prior version.



I think if they had released another game that played the same people would be even more upset. After all Settlers 4 is basically Settlers 3 Gold if you really consider the two side-by-side. What we have here with Heritage of Kings is a new game engine, beautiful 3D graphics, awesome combat and heroes with special abilities.



Some say it's comparable to other strategy games, but I beg to differ. It's Settlers at its heart, just balanced for a more enjoyable experience. I find this game equally as enjoyable as any of the previous installments.



Maybe more so since it's just a better game. See all 22 reviews. Most recent customer reviews. Published on October 3, Published on June 8, Published on October 26, Published on June 1, Published on April 17, Published on January 6, Pages with related products.



As the lost prince of this story, it's his job to prove to the people that he's a good steward by defeating the forces of the evil and restoring the land. In addition to the various spearmen, swordsmen, archers, and cavalry that he can recruit, Dario is accompanied by various hero units, each with his or her own special powers and abilities.



This all falls fairly well into the familiar real-time-strategy formula. In most RTS games, you usually start a level with a fair bit of building and end it with a lot of combat. But in Heritage of Kings, the ratio is more like 90 percent building and 10 percent combat.



As such, your goal is to build a sprawling, interdependent web of buildings, where workers and peasants go about their daily lives. It's a very charming and engaging formula, at first. However, the further you get into the game, the more you realize that you're not so much playing Heritage of Kings than you are simply sitting around waiting to gather the mountain of resources you need to build up the same huge, interconnected web of buildings over and over again.



It starts with the fact that there are five resources you must gather in immense quantities: Aside from wood, the fastest way to gather them is to build mines atop rich deposits. But for every mine you build, you'll need to construct housing and a farm to shelter and feed the miners, lest they become unhappy.



This sets up the pattern for the rest of the economy, so for every building you construct, odds are you'll need to construct another two buildings to support it. And considering the amount of resources it takes to put up a single building, it takes a considerable amount of time just to put the underlying foundation of your economy in place.



The bad news is that it gets worse. You'll also need to augment your mines by constructing smithies, brick makers, stone carvers, and alchemists, all of whom take raw material and refine it further.



For example, a blacksmith can take a single piece of iron and multiply it several times over by turning it into steel. And, yes, each of these buildings needs to be supported by a farm and housing. Meanwhile, most buildings can be upgraded some several times over, which you'll need to do to unlock new buildings, technologies, or capabilities.



These upgrades require considerable amounts of resources, as well as research into new technologies. Im very upset about this!!! I love this game, I will recommend it to friends and even give it away for birthdays.



Nicely made, I love the plot of this game. Amazon did a great job of timely shipping and the product was well preserved. I really enjoy building settlements and not constatnly having to battle. Gates cannot be closed and soldieres cannot enter towers or climb on the walls.



See all 15 reviews. See all customer images. Most recent customer reviews. Published 1 year ago. Published on November 1, Published on June 2, Published on November 25, Published on September 8, Customers also shopped for.



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Archived from the original on August 21, I didn't bother with this though - I just built my sulphur mine and an alchemist's hut pretty early, so that I had lots of sulphur by the time I needed it later on. There simply just isn't enough action or variety to keep your attention. If you take your heroes straight to your enemies from the start and keep capturing the enemy units with Helias, you can destroy a few buildings early and control the level from then on. If you have a huge army but only a handful of workers, you're not going to be able to replenish that army when it eventually gets reduced in numbers. This doesn't open the gate, however, so talk to the bishop to discover that he wants thalers.







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    All about...



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    For Heritage of Kings: The Settlers on the PC, FAQ/Walkthrough by Orgulo.:


















    Amazon Drive Cloud storage from Amazon. There are mostly ranged units up there, so you'll want to be able to hit them just as quickly as they can hit you. If you are attacked it will be from there, as the bandits have a camp nearby. The empire building is really basic as is production. It's fun to watch your miners chisel out the side of a mountain for stone or use the weather machine to change the seasons. Try to spread your serfs out all over the map at least in the territory you control. Grab the ingredients from the chest and then get Pilgrim to talk to Brother John again.

    Only 3 left in stock - order soon. Ships from and sold by ByteSlaves Gaming. The Eastern Realm Expansion - for - The Settlers Rise of an Empire (PC-DVD) Settlers 6 /5(15).:


    He joined his enemies, the dark hordes of Mordred, and there was nothing in his heart but the impregnable wish to regain the legacy of the throne. Send Dario over to speak to the regent of Tendrel while your civilians get to work on the basics. Once your barracks is up you get another objective. These items are shipped from and sold by different sellers. I've named each building by its first version: I use Courier New, Size On herdeathbed she gives an artifact to her son ordering him to find Helias and askfor his advice.


 

Relive your of the kings heritage settlers 10



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