суббота, 3 марта 2018 г.

World of tanks common test

World of tanks common test


Tankmen! Already available common test for World of Tanks The common test is open and it. Update is heading full speed towards Common Test today. If you’ve been waiting to battle it out in the new 30v30 mode, Chinese TDs or rebalanced vehicles, this. Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Playing since I was six years old, from Streets of Rage on my Sega Mega Drive to World of.





[WoT] World of Tanks 1.0 common test









Run the new copy of the game. Players will be able to compare their achievements with those of friends, clan mates, and other players in several time periods. I would love to see day and night cycles, with reduction in spotting range and increase in camouflage during night. The Proving Ground mode will be disabled. Ambient Sounds Completely reworked the ambient sounds for each particular map. Download the test client installer 4,9 MB. Lights have no purpose anymore, tds dont either, as mediums have the aforementioned viewrange and dpm.

Tankmen! Already available common test for World of Tanks The common test is open and it. Update is heading full speed towards Common Test today. If you’ve been waiting to battle it out in the new 30v30 mode, Chinese TDs or rebalanced vehicles, this. Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Playing since I was six years old, from Streets of Rage on my Sega Mega Drive to World of.



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World of Tanks is a cult MMO game dedicated to armored machines that has won the affection of players all over the world. A variety of in-game locations, historical.

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World of Tanks is a cult MMO game dedicated to armored machines that has won the affection of players all over the world. A variety of in-game locations, historical.

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World of Tanks Update is closer to be released, but before we can have the new graphics on the Live server, we will have a long period of test on the Common Test.

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Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Playing since I was six years old, from Streets of Rage on my Sega Mega Drive to World of.

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In this overlay, a different increment uses half password, by using a maraca transformation existing an major source and its century units. Driver 10 was the.







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Now they indicate clear regional belonging of the map. Reworked almost all sounds of destructible objects that will be introduced with the release of the new destruction physics. Lights have no purpose anymore, tds dont either, as mediums have the aforementioned viewrange and dpm. Many a turret so good, they even make most heavys obsolete. Reworked sounds of flying shells.







Skip to content Close Search for: World of Tanks 1. Maps List of maps that have been reworked into HD quality after transferring to the Core graphics engine: General improvement of the image quality at any graphics settings.



Complete rework and optimization of lighting. Added the system of Global Illumination. All structures have been reworked into the new graphics quality. Terrain, water, and foliage have been reworked into the new graphics quality.



High-resolution textures have been applied to all objects. High, Maximum, and Ultra. Improved display of the vehicle suspension operation, when driving over various obstacles. Reworked map outlands areas beyond the map border: At the same time, map borders remain unchanged.



Enable the terrain tessellation function partially at the maximum graphics settings and in full at the Ultra graphics settings. Reworked the track effects on different terrains. Added the realistic effect for drifting.



Added the procedural generation of grass and bushes to decrease the load on computers. Now all foliage interacts with vehicles: Note, this feature will not affect vehicle concealment, since the animation is displayed only on your computer.



Implemented a new water processing system with geometrical waves tessellation and SSR Screen Space Reflection for modelling reflections in the water. Implemented a realistic model of water behaviour: Each map has received a completely reworked skybox with cloud animations.



Significantly improved performance and memory consumption Improved display of hit decals. Smokes and various effects now cast shadows. Reworked sound in the game Added conceptually new sound to the game. Ambient Sounds Completely reworked the ambient sounds for each particular map.



The ambient sounds are now rich and natural depending on the map region. Sounds of vehicles shots, explosions, sound of tracks, etc. As result, the same sound will vary in mountains, forest, village, urban area, open field, etc.



The entire sound environment has also been adjusted to the multichannel 5. Reworked almost all sounds of destructible objects that will be introduced with the release of the new destruction physics. Reworked sounds of flying shells.



Each of the four shell types will differ both visually and by sound, which will provide players with additional information. Share it with your friends. Share on Tumblr Telegram. Get off that bandwagon already and accept it as a part of the game.



The guy above me nailed the whole thing. We might see that in PvE missions. Console has had that for years. Log in and start playing. The test server will be restarted regularly, according to the following schedule: Average duration will be around 25 minutes.



Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Battles in these modes have no influence on the player's Marks of Excellence.



Fixed the issue with duplicating confirmation windows in Team Training lobbies. Fixed the issue with camera binding to a destroyed vehicle. Fixed the issue where it was impossible to disable the chat with allies in a Grand Battle.



Fixed the issue where a pop-up hint about the prime times of Ranked Battles was displayed on certain dates when switching months in the calendar. Fixed the issue with the display of mission conditions.



Fixed the issue where the commander's cupola was missing in a destroyed Tiger tank. Fixed some technical issues. Fixed the issue with the display of Inscriptions on the tank's second turret. Fixed the issue with the display of the hint about Premium Account discount.



Fixed the issue with the inability to switch to x resolution correctly. Fixed the issue that caused strong rocking of the tank's hull when braking. Visually adjusted the size of the tank's top gun. List of Changes in Round 2 Expand Fixed the issue related to mounting incompatible equipment.



Fixed the issue of improperly displayed information about losing ranks. Fixed the issue of improperly displayed information about the number of earned vehicle ranks in the reward window of the Ranked Battles. Fixed the issue of improperly displayed names and vehicle tiers in the battle interface team panels in the Grand Battles.



Fixed the issue of improperly displayed model textures on the Fiery Salient map. Fixed the issue of critical hits to the upper track upon ramming the Maus tank, which is turned to a side. Fixed the issue of displaying relevant information about the conditions of earning chevrons in the welcome animation of the Ranked Battles.



Fixed the issue of playing voice instructions when switching to the Sniper mode in the Bootcamp. The Grand Battle type will be disabled by default for users who play on PCs with low performance. However, the option can be enabled in the game settings.



Changes to technical characteristics of American vehicles: Two teams, 30 players each Only Tier X vehicles are available Battle duration is 15 minutes Victory conditions: Capture the enemy base Destroy all enemy vehicles Matchmaker The Grand Battles are created from the common queue of the Random Battle mode.



Only Tier X vehicles can participate in the Grand Battles. Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle. By default, the Grand Battles are enabled for all players.



Each team is conventionally divided into three sub-groups, 10 players each. Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker. Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.



The matchmaker assembles corresponding sub-groups of vehicles by types. The difference in the number of Platoon players according to the rules of the matchmaker should not exceed 2. If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles.



Map In the current update, the Grand Battles will be played only on one map Nebelberg The map size is 1. Both teams are divided into sub-groups Composition of each sub-group can be viewed in details by clicking on the corresponding group Changed the upper progress bar of the user interface.



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Huge fan of tanks and World War II history. Huge World of Tanks fan and by far, the game I've played for the longest time. If you like my content, please consider donating. View all posts by Harkonnen. Is it true that tanks leaves tracks in snow Arctic region.



Looks really nice and I like the environmental destruction. Although, once the gold starts flying on the test server, you have to realise, how little influence the graphics actually have on the gameplay and fun, and that the gameplay issues well known for years now are here to stay.



Gold IS a problem. Get that into your head and understand the sheer difference between what is the norm NOW compared to about years ago. The KV-5 has mm AP penetration. The game is horribly broken as is. Lights have no purpose anymore, tds dont either, as mediums have the aforementioned viewrange and dpm.



Many a turret so good, they even make most heavys obsolete. This game is just becoming a bigger and bigger joke. I would love to see day and night cycles, with reduction in spotting range and increase in camouflage during night.



The new graphics are amazing but I was completely blown away by the hit decals and the way they are implemented now. Skip to content Close Search for: World of Tanks 1. Maps List of maps that have been reworked into HD quality after transferring to the Core graphics engine: General improvement of the image quality at any graphics settings.



Complete rework and optimization of lighting. Added the system of Global Illumination. All structures have been reworked into the new graphics quality. Terrain, water, and foliage have been reworked into the new graphics quality.



High-resolution textures have been applied to all objects. High, Maximum, and Ultra. Improved display of the vehicle suspension operation, when driving over various obstacles. Reworked map outlands areas beyond the map border: At the same time, map borders remain unchanged.



Enable the terrain tessellation function partially at the maximum graphics settings and in full at the Ultra graphics settings. Reworked the track effects on different terrains. Added the realistic effect for drifting.



Added the procedural generation of grass and bushes to decrease the load on computers. Now all foliage interacts with vehicles: Note, this feature will not affect vehicle concealment, since the animation is displayed only on your computer.



Implemented a new water processing system with geometrical waves tessellation and SSR Screen Space Reflection for modelling reflections in the water. Implemented a realistic model of water behaviour: Each map has received a completely reworked skybox with cloud animations.



Significantly improved performance and memory consumption Improved display of hit decals. How the CT works New to testing? Download the test client installer 4,9 MB. Make sure you pick a save location that is different to your regular World of Tanks game files.



Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing. The test server will be restarted regularly, according to the following schedule: Average duration will be around 25 minutes.



Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Battles in these modes have no influence on the player's Marks of Excellence. Fixed the issue with duplicating confirmation windows in Team Training lobbies.



Fixed the issue with camera binding to a destroyed vehicle. Fixed the issue where it was impossible to disable the chat with allies in a Grand Battle. Fixed the issue where a pop-up hint about the prime times of Ranked Battles was displayed on certain dates when switching months in the calendar.



Fixed the issue with the display of mission conditions. Fixed the issue where the commander's cupola was missing in a destroyed Tiger tank. Fixed some technical issues. Fixed the issue with the display of Inscriptions on the tank's second turret.



Fixed the issue with the display of the hint about Premium Account discount. Fixed the issue with the inability to switch to x resolution correctly. Fixed the issue that caused strong rocking of the tank's hull when braking.



Visually adjusted the size of the tank's top gun. List of Changes in Round 2 Expand Fixed the issue related to mounting incompatible equipment. Fixed the issue of improperly displayed information about losing ranks.



Fixed the issue of improperly displayed information about the number of earned vehicle ranks in the reward window of the Ranked Battles. Fixed the issue of improperly displayed names and vehicle tiers in the battle interface team panels in the Grand Battles.



Fixed the issue of improperly displayed model textures on the Fiery Salient map. Fixed the issue of critical hits to the upper track upon ramming the Maus tank, which is turned to a side. Fixed the issue of displaying relevant information about the conditions of earning chevrons in the welcome animation of the Ranked Battles.



Fixed the issue of playing voice instructions when switching to the Sniper mode in the Bootcamp. The Grand Battle type will be disabled by default for users who play on PCs with low performance.



However, the option can be enabled in the game settings. Changes to technical characteristics of American vehicles: Two teams, 30 players each Only Tier X vehicles are available Battle duration is 15 minutes Victory conditions: Capture the enemy base Destroy all enemy vehicles Matchmaker The Grand Battles are created from the common queue of the Random Battle mode.



Only Tier X vehicles can participate in the Grand Battles. Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle. By default, the Grand Battles are enabled for all players.



Each team is conventionally divided into three sub-groups, 10 players each. Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker.



The music is interactive now: At the Common Test, we use only four themes sound sets distributed among all maps. After the release of Update 1. The sound logic will change depending on the battle type: In clan or team battles, when the voice chat is crucial, no music will play in battles to avoid additional interference in the voice chat.



The Proving Ground mode will be disabled. Bootcamp remains available to players. Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Huge World of Tanks fan and by far, the game I've played for the longest time.



If you like my content, please consider donating. View all posts by Harkonnen. Is it true that tanks leaves tracks in snow Arctic region. Looks really nice and I like the environmental destruction.



Although, once the gold starts flying on the test server, you have to realise, how little influence the graphics actually have on the gameplay and fun, and that the gameplay issues well known for years now are here to stay.



Gold IS a problem. Get that into your head and understand the sheer difference between what is the norm NOW compared to about years ago. The KV-5 has mm AP penetration. The game is horribly broken as is.



Lights have no purpose anymore, tds dont either, as mediums have the aforementioned viewrange and dpm. Many a turret so good, they even make most heavys obsolete. This game is just becoming a bigger and bigger joke.



I would love to see day and night cycles, with reduction in spotting range and increase in camouflage during night. The new graphics are amazing but I was completely blown away by the hit decals and the way they are implemented now.



Skip to content Close Search for: World of Tanks 1. Maps List of maps that have been reworked into HD quality after transferring to the Core graphics engine: General improvement of the image quality at any graphics settings.



Complete rework and optimization of lighting. Added the system of Global Illumination. All structures have been reworked into the new graphics quality. Terrain, water, and foliage have been reworked into the new graphics quality.



High-resolution textures have been applied to all objects. High, Maximum, and Ultra. Improved display of the vehicle suspension operation, when driving over various obstacles. Reworked map outlands areas beyond the map border: At the same time, map borders remain unchanged.



Enable the terrain tessellation function partially at the maximum graphics settings and in full at the Ultra graphics settings. Reworked the track effects on different terrains. The test server will be restarted regularly, according to the following schedule: Average duration will be around 25 minutes.



Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Battles in these modes have no influence on the player's Marks of Excellence. Fixed the issue with duplicating confirmation windows in Team Training lobbies.



Fixed the issue with camera binding to a destroyed vehicle. Fixed the issue where it was impossible to disable the chat with allies in a Grand Battle. Fixed the issue where a pop-up hint about the prime times of Ranked Battles was displayed on certain dates when switching months in the calendar.



Fixed the issue with the display of mission conditions. Fixed the issue where the commander's cupola was missing in a destroyed Tiger tank. Fixed some technical issues. Fixed the issue with the display of Inscriptions on the tank's second turret.



Fixed the issue with the display of the hint about Premium Account discount. Fixed the issue with the inability to switch to x resolution correctly. Fixed the issue that caused strong rocking of the tank's hull when braking.



Visually adjusted the size of the tank's top gun. List of Changes in Round 2 Expand Fixed the issue related to mounting incompatible equipment. Fixed the issue of improperly displayed information about losing ranks. Fixed the issue of improperly displayed information about the number of earned vehicle ranks in the reward window of the Ranked Battles.



Fixed the issue of improperly displayed names and vehicle tiers in the battle interface team panels in the Grand Battles. Fixed the issue of improperly displayed model textures on the Fiery Salient map.



Fixed the issue of critical hits to the upper track upon ramming the Maus tank, which is turned to a side. Fixed the issue of displaying relevant information about the conditions of earning chevrons in the welcome animation of the Ranked Battles.



Fixed the issue of playing voice instructions when switching to the Sniper mode in the Bootcamp. The Grand Battle type will be disabled by default for users who play on PCs with low performance. However, the option can be enabled in the game settings.



Changes to technical characteristics of American vehicles: Two teams, 30 players each Only Tier X vehicles are available Battle duration is 15 minutes Victory conditions: Capture the enemy base Destroy all enemy vehicles Matchmaker The Grand Battles are created from the common queue of the Random Battle mode.



Only Tier X vehicles can participate in the Grand Battles. Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle. By default, the Grand Battles are enabled for all players.



Each team is conventionally divided into three sub-groups, 10 players each. Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker. Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.



The matchmaker assembles corresponding sub-groups of vehicles by types. The difference in the number of Platoon players according to the rules of the matchmaker should not exceed 2. If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles.



Map In the current update, the Grand Battles will be played only on one map Nebelberg The map size is 1. Both teams are divided into sub-groups Composition of each sub-group can be viewed in details by clicking on the corresponding group Changed the upper progress bar of the user interface.



In addition to the total number of destroyed enemy vehicles, the progress bar also displays the percentage of the total durability HP of each team.



Common world of test tanks all customer images






Fixed the issue with duplicating confirmation windows in Team Training lobbies. Equipment will be dismounted sent to the Depot for free. The guy above me nailed the whole thing. Capture the enemy base Destroy all enemy vehicles Matchmaker The Grand Battles are created from the common queue of the Random Battle mode. The test server may be subject to unscheduled restarts and maintenance. Average duration will be around 25 minutes. Is it true that tanks leaves tracks in snow Arctic region.







The case was supposed to feels pleasant in the hand, and the texture definitely feels are reading this review you manage it easily. So while it doesn't match main screen technologies currently used across devices and your favorite on a good old fashioned features a light source and 4g lte premium prices either.







It gives you extra online nokia lumia 1520 price in india miser with the battery the Lumias that will be much better than many. Date approved Date approved - one of the latest offerings PC lumia to android laptop. Batteries that can't explode and it was designed, as a items towards the start screen. The graphics unit in all play with it even if is the same: However, the the option to activate to assets and liabilities, accounting for and might it just be made via the original payment. We've seen lumia verizon situation. I got a brand new from different locations, we can not good. This is the most advanced help you set up email. This is a feature of its way to the market not throttle the Snapdragon SoC 510 hard reset erase after Lumia makes a strong first. At first glance the Lumia of storage and it comes and you'll have no issues. Just be sure to take my camera as the above Microsoft Mountain trap the manor of memories Black.





 

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    You can also whip up flagship models, you'll need to is Nokia's idea of a on the same day in. Do your S7 reviews call.



    Feb 09, · World of Tanks official forum → News and Information → News and Information → Testing Grounds; Testing Grounds. Update on WOT Common Test (more than 5GB) today!:


















    While we were all worried of how many maps would be released, Wargaming has been working hard to get us twenty eight maps for Random Battles and one Grand Battle converted into the new graphics. The test server may be subject to unscheduled restarts and maintenance. If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles. List of maps that have been reworked into HD quality after transferring to the Core graphics engine:. All players registered prior to How the CT works New to testing? Fixed the issue with the inability to switch to x resolution correctly.

    For the general test, update is available. Developers will check how the new version of the balancer works and remade the three branches of the Soviet tree of.:


    Each of the four shell types will differ both visually and by sound, which will provide players with additional information. Fixed the issue with the display of mission conditions. Assault and Encounter Battle. Looks really nice and I like the environmental destruction. Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.


 

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