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Call of duty black ops 2 cheats

Call of duty black ops 2 cheats


Call Of Duty Black Ops Instruction Manual Wii Zombies Cheats Infinite Money Find all our Call Of Duty: Black Ops 2 Questions for Xbox Plus great forums, game help. Cheat Codes Juggernog Perma-Perk (Easiest On SOLO) To get this Perma-Perk (easiest on solo): Get quick revive, kill zombies to get to points, die, revive yourself. Aug 11, · Xbox Cheats - Call of Duty: Black Ops: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Black Ops for.





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Then, some blue orbs will get sucked into the urns. In the area where you encounter the first group of enemies, in one of the stores on the right side behind the counter, is a collectible. You will come to a bunker where you have to breach the door to the interrogation room. Go around the right side of the building to find a collectible by the wall. To easily complete it, play in Hardpoint or Safeguard. Now you can crouch or stand up, but don't move out. Keep doing this repeatedly or if you want, take advantage of this knowledge and try getting kung-fu grip trophy.

Call Of Duty Black Ops Instruction Manual Wii Zombies Cheats Infinite Money Find all our Call Of Duty: Black Ops 2 Questions for Xbox Plus great forums, game help. Cheat Codes Juggernog Perma-Perk (Easiest On SOLO) To get this Perma-Perk (easiest on solo): Get quick revive, kill zombies to get to points, die, revive yourself. Aug 11, · Xbox Cheats - Call of Duty: Black Ops: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Black Ops for.



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For Call of Duty: Black Ops on the Xbox, GameFAQs has 93 cheat codes and secrets.

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Aug 11, · Xbox Cheats - Call of Duty: Black Ops: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Black Ops for.

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Dec 16, · Zombies - Call of Duty: Black Ops 2: Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats.

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For Call of Duty: Black Ops on the Xbox, GameFAQs has 93 cheat codes and secrets.

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Dec 16, · Zombies - Call of Duty: Black Ops 2: Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats.

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When you use this teleporter you get sent to the room that contains Pack-a-Punch machine and a window. Quickly use the switch underneath the rocket turns from red to green when useable and run back inside to the teleporter. In the map Nuketown, shoot all of the heads off the mannequins within two minutes of starting a game. The first one you must destroy cannot be hacked. A couple of minutes after the mission begins, you will have to use an elevator to get to a shopping mall with many civilians and enemies. During the Boss fight against the VTOL, on the rooftop, to the right of where you start, is a collectible in a destroyed building.







You must obtain all accolades in the game to get the "Personal Decorator" trophy. Unlock all heads and bodies for all nine specialists by completing all their challenges to unlock the Hero challenges for all nine specialists.



Successfully complete the Hero challenge for a specialist to unlock their Hero gear, which is gold. The Hero challenges are not too difficult to complete. Here is a screenshot of the front and back of the gold Hero armor for Ruin.



To unlock the Cyberpunk Body for the Prophet specialist, you must twice rapidly kill within approximately 3. This is normally a very difficult challenge. To easily complete it, play in Hardpoint or Safeguard.



Use the Overclock and Fast Hands perks and carry at least one frag grenade. Wait for a few enemies to crowd into a smaller area, then cook a grenade. Throw it at the enemies shortly before it explodes, then immediately use Glitch.



You should be able to quickly complete this challenge using this method. After the recent update to the Black Market, it is now better to buy Rare Supply Drops since you are not only guaranteed a Rare item, but you also have a better chance at getting Legendary and Epic items compared to the Common Supply Drop.



You also get Cryptokeys returned back to you with each Rare Supply Drop opened. First, download the bonus "Nuk3town" DLC map. Then, start a Multiplayer Custom Game, alone or with another player, in the "Nuk3town" map.



Once the game begins, shoot all the heads off the mannequins around the map in under two minutes. If done correctly, the mannequins will disappear briefly and then reappear as zombies.



The zombies will chase you and keep spawning. If you die, you will keep respawning. If you fail, you can quit the game, restart, and try again. The Dark Ops challenges are hidden challenges in Multiplayer and Zombies mode. They are not revealed until they have been completed.



When a Dark Ops challenge is completed, you will earn a special Calling Card. If you want to try to complete all Dark Ops challenges, it is recommended to complete the "Fresh Start" Dark Ops challenge first, as it requires you to do a "Fresh Start" stats reset after you enter Prestige mode.



Thus, if you have completed other Dark Ops challenges before completing the "Fresh Start" Dark Ops challenge, you will lose all progress made with the other Dark Ops challenges. Reach the indicated level in Multiplayer mode to unlock the corresponding bonus.



Use the following trick to advance to rounds 5, 10, or 15 without killing any zombies. When starting, you will spawn in a narrow alleyway. From this position, face the junction and look at the walkway above to find the Shadow Man.



Hit the Shadow Man five times with your default weapon or any other wall weapon to advance to round 5 with some points scored. You can shoot him five more times to advance to round 10 with more points. Shoot him five more times to advance to round 15, and get even more points.



However, after shooting him 15 times, he will disappear. You can complete this solo and by the end of round 5 or 6. These items are used to start the five rituals. The fifth and final ritual unlocks the Pack-A-Punch machine.



You have to do all of this in one playthrough. You will also get the "From The Shadows" trophy along the way. When doing it solo, the order of the rituals does not matter, but in co-op it is important to note that you can only hold one collectible at a time not all five at once.



This means in co-op you must do a ritual before you can pick up the next collectible. To build the Rocket Shield, you must find three parts. Each part is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District.



You only need to open the first gate to each of these districts, then use the demon form to activate the power and unlock the stairs. The exact location of the parts slightly varies on each playthrough, but they will always be in the same district in the upstairs area.



They always look the same; go to the locations in the video and run around the area until you see a button prompt to pick up the object. Once you have collected all three parts, open the second gate in the Waterfront District to find a workbench where you must assemble the shield only takes a few seconds.



You can activate the burst with R2. To get the "Strike! To get the Widow's Wine, you must open a portal in the Canal District. Transform into the demon to break open a door in the Canal. Behind the door is the portal that leads to a new area.



Widow's Wine is actually a perk, not just a grenade. After leaving the portal, kill the ghosts and activate the power to the Widow's Wine machine. You can then buy the perk; it costs 4, points.



It allows you to throw special grenades that damage and slow enemies. When you are being attacked, it automatically freezes the zombies and damages them over time until they die. The perk is limited to a few uses per round.



Knifing enemies also has a chance of ensnaring them for a while. To get "The Spider And The Fly" trophy, you can either throw a Widow's Wine grenade yourself or just let a large group of zombies attack you.



Odds are you will get trapped by zombies in high level rounds, and the perk will automatically get activated and you will get the trophy. The zombies get damaged over time and will die automatically without you doing anything.



To summon the Civil Protector, you first must find three fuses and activate the fuse box. Each fuse is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District. They are all on the upper floor, and you must open two gates in each district to reach them.



Their exact location slightly varies on each playthrough, but they are always in the same area, on the upper floor. Go through the portal in Canal District to reach the fuse box. Once it is active, you can summon the Civil Protector.



There are four districts, and it must be activated in each one to get the "Beat CoP" trophy. Each activation costs 2, points. You can only have one active at a time. Wait for the robot to explode takes rounds, then you can activate the next.



It will probably take you until round 13 to activate them all. In Co-Op mode, you must summon all four Civil Protectors by yourself. It does not count if another player summons him, but it also does not void the trophy either, as you can simply reactivate the box later and summon him yourself.



Gobblegum is obtained from a vending machine and provides temporary boosts. Gobblegum vending machines can be found in each of the three districts and require points. However, the machines will not always work and will dispense flavors randomly.



Before starting a match, you can customize the Gobblegum flavors which will appear by selecing the "Gobblegum Packs" option. As you level up, you will unlock additional flavors. The following is a list of all available flavors and their effects:.



To build the Ragnarok Wonder Weapon, you must find three parts and put them together at a workbench. The can be found at the following locations: Dropped by the first Panzersoldat spawns in Round Use the Wrath Of The Ancients bow to kill him quickly.



Activate the Death Ray Trap on the bastion walls after turning on the power. This spawns a blue glowing object in the sky. You must use a Wundersphere to get it. It is random which Wundersphere you must use to reach it, as it changes on every playthrough.



There are four Wunderspheres -- and one always leads to the part in the sky. In the Rocket Pad area, wait for minutes until the rocket launches. Quickly use the switch underneath the rocket turns from red to green when useable and run back inside to the teleporter.



There is a console with three lights that will turn from red to green. When they are all green, you must hit the switch on the console. Be careful of zombies spawning in this area. It is recommended to immediately turn on the power in the Zetsubou No Shima map, as it is needed for the trophies and to do the full Easter Egg.



Complete the following six steps to permanently turn on the power:. Collect the bucket in the starting area. The exact place varies slightly with each playthrough, but it is always in the starting area. Fill the bucket with irradiated water; water color does not matter.



Water pools are behind the labs and marked on the map. Use water to power up the generator; generator is inside the lab which is marked on the map. There are two of them. One on the left side, and right side of the map.



Refill the water and turn on the second generator. You can reuse water from same water pool to do this. The generators only stay on for a short time -- so you must activate both of them in quick succession preferably at the end of a round.



When a generator has used up the water, it will turn off and you need to refill the water. The bunker door can now be opened. Go inside bunker and through the door on the left. Go underwater to cut the webs that are blocking a turbine.



Zombies will now spawn underwater and trap you. Kill them all to exit the water, then press the power switch to permanently turn the power on. To kill three enemies in a melee combo, you must first buy the fully upgraded "Takedown" skill in the safehouse.



It is part of the Martial skill tree. The fully upgraded version is called "Rapid Strike". It allows you to do a x3 melee combo. Make sure you equip it in your loadout before starting a mission. Then, look for three enemies that are standing close together.



The first three enemies in Mission 6: Vengeance are perfect to do this on. Press the Right Analog-stick to attack one after the other. You should see a button prompt when close to an enemy. When done correctly, you will see a little animation of you rushing from enemy to enemy and instantly killing them.



At the start of Mission 9: This works best with the VTOL's machine gun. You can also zoom in to see enemies more easily. Odds are you will get the "Crackshot" trophy without even trying. At the end of Mission 1: Black Ops, you will be driving a truck and can use its turret against enemies.



At a certain point, your truck will stop and lots of robots will attack you and try to climb the truck. They will die with one shot from the turret. Quickly shoot the large group of robots to get the "Decimator" trophy.



If you fail to get it, back out to the main menu and resume from last checkpoint. There are four Wunderspheres on Der Eisendrache. To activate them, you must first interact with the four landing pads. Once a landing pad has been triggered, the lights on the corresponding Wundersphere will turn from red to green.



It will stay active throughout the match. The Wundersphere flings you into the air and to the landing pad similar to a teleporter. Each use costs points. Go to the indicated locations to find all four landing pads and Wunderspheres:.



Use each Wundersphere twice to get the "Fling Me To The Moon" trophy you do not need to reactivate the landing pads for this. A few minutes after Mission 2: New World begins, your teammate will tell you to take control of a drone.



You can pick from small robots and flying drones. The flying drone is the Talon -- so pick that one. The training simulator can be accessed in the safehouse in Campaign mode, after completing Mission 2. It is a combat simulation consisting of 16 rounds.



If you defeat all 16 waves, you are pretty much guaranteed a gold rating. Do it as quickly as possible to get even more points. To get the "Tried And True" decoration, you must get at least 35, points.



You must be very quick to pull this off. The decoration is required for the "Personal Decorator" trophy. Set the difficulty to Recruit to make things easier. A few minutes into Mission 4: Provocation, you will reach an area with lots of containers where you get ambushed by many robots.



There is a mobile armory in this area. The trick is to use the mobile armory to switch loadouts. Get a kill with the primary and secondary weapons you have equipped. Then, go back to the mobile armory and switch weapons.



Repeat this until you have 5 kills within 30 seconds to get the "Gun Game" trophy. There is also a checkpoint right in front of the mobile armory. Use it to retry if you fail to get the trophy. First, you must buy the "Blinding Swarm" cyber core upgrade in the safehouse.



It is part of the Chaos skill tree. Then, unleash the swarm near a large group of human enemies and quickly kill them while they are stunned by the swarm. A good place to do this is early in Mission 4: There is a large group of enemies standing close together.



Unleash the swarm and pick them off one by one while they are stunned. Kill yourself to restart the checkpoint if you do not get the "Hold Still! In Darkness, the first group of enemies are perfect to kill 5 stunned enemies in under 3 seconds.



Set the difficulty to Recruit, and make sure you have some flashbangs in your loadout. Kill them as quickly as possible to get the "In Their Sleep" trophy. Use a machine gun or semi-automatic shotgun from close range.



This only works on human enemies, not robots. It is part of the Control Core skill tree. At the end of Mission 7: The first one you must destroy cannot be hacked. After that a smaller ASP is dropped off by a helicopter.



Use the Remote Hijack ability on it. It takes a few seconds to hack it. Once you are in control of the machine, you will get the "Maximum Firepower" trophy. There are two sure ways to spawn a minigun also called Death Machine.



Since you acquire Gobblegums randomly, this way may not be ideal. A much better and safer way is to run over the blue pressure plate near the Juggernog during anti-gravity. This one pressure plate will spawn a death machine at the workbench by the pyramid.



To trigger anti-gravity, just stand on all four pressure plates around the pyramid for a few seconds. You must then kill the following four types of zombies with the minigun to get the "None Left Standing" trophy:.



Dogs are not needed to get the trophy. The earliest you can do it is in Round 12, as that is the first time a Panzersoldat spawns. Kill off some zombies and let him chase you around the pyramid room.



Then, kill the Panzersoldat and all the zombies. When they spawn, weaken them first about 10 shots with your bow, then plant the Ragnarok on the ground near them. It will make them hover for a few seconds. You must kill them while they hover in the air.



This only lasts a very short time, which is why you must weaken them first. When they fall back down to the ground, it will no longer count towards the trophy. Your teammates can help you by planting their own Ragnarok traps.



It does not matter who plants the trap. Only the player landing the killing shot will get the trophy, regardless of who set up the trap. The parasites always spawn in Round 5. They are yellow insects flying around and shooting at you.



Go to the train station in Round 5 and ride the train costs points to activate. While you are on the train, you must kill five parasites to get the "Parasite-Seeing" trophy. To buy the BRM, first activate the four pressure plates in the undercroft room with the pyramid after turning on power.



You can do this by standing on each plate for a few seconds. This will trigger an anti-gravity effect. Wall run over all six pressure plates during anti-gravity. The ones you have not yet activated are glowing blue.



This does not have to be done in one wave of anti-gravity. The BRM will now be unlocked at the wall by the pyramid. To reach it, you must double jump during anti-gravity. It costs 1, points. There are four stores in the Junction District starting area after opening the first gate.



You can shoot them or use the knife. The ten kills do not have to be from one store -- they count across all stores. Always repair the barricades so you have more time to kill the zombies before they leave the store.



Run from store to store and look if there is a zombie. You should get the trophy in round 6 or 7, as the spawns are a bit random. The Wrath Of The Ancients is a bow you can upgrade.



There are four different variations: Complete the following steps in order to do the electric upgrade and get the "Take A Bow" trophy:. Feed the three dragons. This is done by killing zombies under them.



They must chew up seven zombies you have killed. The dragons will then fall apart. To start upgrading it, use the Death Ray Trap section after turning on the power and shoot the weather vane to the left of the death ray. There are three bonfires scattered around the map.



Shoot them with arrows to light them up. Go to the Pyramid room. Wait for the anti-gravity to activate and wall run over the five blue symbols on the wall. Three electrified urns will now appear around the map.



You must kill zombies near each urn. Then, some blue orbs will get sucked into the urns. When the orbs stop appearing, move onto the next urn. Charge the arrows at the urns hold R2. And Dempsy is on the flaming barrels close to Claymores.



If you press and hold reload button over them they say stuff. It depends on character you are. This requires at least 2 people. Before you attempt to unlock quite possibly the most elaborate Easter egg known to man in the Zombie map, Moon, you will need to have satisfied these requirements:.



Activate the power first. Once you do, find the four computer terminals that sit in the outside beginning area. Head into the lab area with all the servers and use a hacker to hack one of four red buttons along the wall.



Afterwards, some terminals light up green in the adjacent room. Have someone hack all four of these green-lit terminals, and at least one other person press the four red buttons within seconds of one another until they all remain lit.



The third step involves the Excavator breaching tunnel 6 where the M16 is. Afterwards, get rid of the Excavator by hacking the proper terminal in the Receiving Area. Knife it to make it start floating around. Keep knifing it to move it along.



This floating stone eventually bumbles its way to the disc at the base of that strange pyramid. Congratulations on unlocking Cryogenic Slumber Party! This is gotten by completing the previous Easter egg Achievements.



Whoever is Richtofen will have the Vrill Generator at the bottom of his screen. You all have the Death Machine power-up for about 90 seconds, so head back to Area 51 where you first started to earn some major points on zombies, if any.



Look to your right and chuck grenades at the plates on the shelf. A friend with the Gersch Device needs to then throw a Gersch Device to where the plates have fallen to suck them up and move them to the teleporter.



Quickly get on the teleporter to be transported back to the station. Use the QED to shuttle them to the computer in the corner of the same room. Whoever is Richtofen must place the Vrill Generator in-between the plates to activate a cut-scene.



Have Richtofen keep pressing X at the computer keyboard until the voice-over ends and the color of the computer screen turns and stays green. Take the glowing Vrill Generator and return to the pyramid. The Vrill Generator will insert itself in the engraving and cause more cylindrical tubes to rise from the corners.



Once all four tubes have been infused with souls, activate the switch again to drain them. Make sure Richtofen grabs the revealed Vrill Generator to earn him perks that stick around permanently. Use the QED to transport the floating stone back outside.



Suck up the floating stone with the Gersch Device. You must have the Annihilation DLC for this. You play this song by holding X A on when your near these small teddy bears. One is in the first room you appear in, its on the top level of the room on the right side next to a radio.



The second is near the lunar lander next to the speed cola machine on a high ledge. And last is by the lunar lander nearest to stamin-up. On the left side of that part of the map there is a gate, you go to the gate, crouch, and somewhere behind the gate is another teddy bear.



Once you hold X A to all 3, the song will play. At first they don't seem to do anything, although if you kill them they'll respawn. However, once a power-up drops nearby these zombie monkeys will snatch up the power-up and attempt to take it back to the shrine.



While running back to the shrine, the power-up in the monkey's possession will switch between the different power-ups. If you kill it, it will drop whatever power-up it held last, but other zombie monkeys will try to retrieve it as well.



If you manage to grab it before a monkey does, the monkey tries to loot 50 points from you. This requires Call of the Dead, a map pack update. You'll need the This strange Easter egg requires you to activate three meteorites.



The first meteorite can be found right in the starting area by the canister. For the second one you must get points. Open the path to the right while facing the lake of the starting area. Head upstairs, pass the blockade and enter the room with the tables.



On the far side is a meteorite lying on the seat. You'll need points to open the path to the lighthouse. Underneath the large staircase leading up to the lighthouse is a room. Facing the staircase turn right and make your way to the room below.



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Underneath the large staircase leading up to the lighthouse is a room. Facing the staircase turn right and make your way to the room below. The meteorite is here. Much like the Ray Gun in the previous game, the Thundergun can be unlocked in Black Ops by performing the following specific actions on the level "Numbers.



Toss grenades at the canisters to the rear left and rear right. Shoot the other canisters until smoke is released. A black tape will appear out of a cassette deck. Grab it with the action button. Leave the room and head upstairs.



Kill everyone and move to the rooftop and jump to the next floor. Weaver and Clark will move the fridge revealing a weapons cache. Here you'll find the a cassette player. Hit the action button here and you'll put the tape in the deck.



You should hear music and the screen will shake and shortly the Thundergun will come out of the wall. In the Zombie map " Kino Der Toten " there is a teleporter in front of the curtain on stage. When you use this teleporter you get sent to the room that contains Pack-a-Punch machine and a window.



If you wait about a minute you'll be teleported again to one of several secret rooms. Inside the secret room that contains the presidential seal and a projector, there is a desk. On the desk there is an old roll of film which you can pick up be warned you will not be prompted to pick it up, you just can.



At the cheat terminal, enter LOGIN and then the following login accounts and passwords to read various people's email. Enter WHO to see a full list of login accounts. Here are the logins and passwords for Mj12 access:.



What is missed by most is a nearly inaudible clue telling you that there are barrels full of napalm. And, more importantly, there's no help in telling you what to do with those barrels. Shooting them does nothing.



Neither does trying to clear the trenches with one of the mounted machineguns, as the Viet Cong keep pouring out in an endless wave. Nope, you have to run to two of the giant, striped barrels near the bottom of the hill and kick them down into the trench.



There are two of them. Hide behind the sandbags and take shots at the VC until it's relatively clear. Make a run for the nearby barrel and use the prompt to stab it and kick it down the hill.



On the Zombies map Five, approach the red telephones and hit the button prompted to change the background music to "Don't Back Down" by Eminem. There are 3 red telephones in all: One by the Quick Revive machine, another on the second floor in the center of the room and a 3rd one is in the room with the Pack-A-Punch machine.



In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located throughout the map. The first is by the stairs when you start the level. The quotes below are from actual VIP users from our forum.



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Sign up now for instant access. New for VIP Subs! October 23, at 8: June 19, at 8: June 19, at 2: May 6, at 2: May 5, at May 4, at 3: September 24, at 1: September 23, at To get this Perma-Perk easiest on solo: Get quick revive, kill zombies to get to points, die, revive yourself, get more quick revive, die again, then die without quick revive, then after you'll see some green mist and will be killed in 4 hits, not 2!



This perk should be permanent In later games and it should always work. Not always on multiplayer This will always stay on your account. After you kill a zombie and it leaves "Insta Kill", don't take it. Leave it alone and after a while when you get the perk again, the map will get foggy and the skull will be red.



This time pick it up and it will last longer and if you run into a zombie it will die instantly! If it doesn't work, don't pick it up and it will work next time. If this doesn't work, don't complain, things like this happen!



When you unlock the Gold camouflage for ALL weapons in a specific class e. Use your pistol and shoot the clock tower 6 times, spin 4 times, and then shoot the clock tower 2 more times. Once you got him built, you might want to consider looking back at the map from the drone's point of view.



You might've missed some yellow "samples" on random places of the map where you wouldn't bother to look. I would suggest getting these in a specific order for ease: Church, Generator 5, Spawn, Pack-a-Punch.



There's one "sample" while making your way to generator 2 from spawn in the fiery trenches of course there's debris. Finally, there's another one at the zombie tank station in the muddy road. If you know how to get to the church, then you know there's only one way to go in and the "sample" is in that little entrance.



Golden shovel upgrade - If you dig up enough stuff from the small digging sites, you might hear a metallic sound and you will see that the shovel will have turned golden next to your score counter. This new upgrade will let you dig up better weapons off the underground and spawn more useful power-ups.



Golden Helmet - In order to get this tool for survival, get the gold shovel upgrade and dig up some stuff from the dig sites. Once you hear the second metal sound, you might want to look at your score.



Next to it, there should be a gold shovel and a gold helmet. This helmet will let you get stepped on by the giant robots and survive. The helmet itself is useful for high rounds since the staffs and weapons will lose power as the rounds keep going.



Once a zombie is stepped on by a robot, they are counted as kills from a player. Perk Slots - The golden shovel upgrade will allow you to dig up perk slots while in zombie-blood mode. I would suggest getting the free zombie blood every round in order to get all the perk slots.



You must have already gotten your thunder gun punches from the reward box and it has to be before round Go to the tank station and get the stone slab on the table next to the power box.



Now go to the church and place that slab into the holy water tray and get lots of kills until no more zombie souls are collected.



Revive a player as much times as required for a green mist to appear works with any type of downs split screen also works!!! Don't even touch any zombies and you should see the green mist. Keep trying if you don't see the green mist on any of these upgrades.



Complete the following tasks in the indicated mission in Campaign mode to get the corresponding ending: Celerium - Recover the Celerium Worm. Suffer With Me - Menendez is not able to manipulate Woods. Cordis Die - Save the President.



Judgement Day - Capture Menendez. Ending 2 Pyrrhic Victory - Rescue Woods. Old Wounds - Kill Kravchenko without resistance. Time And Fate - Find intel; thoroughly search the compound. Karma - Karma dies. Cordis Die - Rescue the President.



Judgment Day - Capture Menendez. Ending 3 Pyrrhic Victory - Rescue Woods. Time And Fate - Find the intel by thoroughly searching the compound. Judgment Day - Kill Menendez. Ending 4 Worst Pyrrhic Victory - Woods dies.



Time And Fate - Thoroughly search the compound. Getting a collateral head shot with one bullet will permanently unlock Deadshot Daquiri. This perk will increase the head shot multiplier in zombies and is saved to your profile.



To confirm you have this simply shoot a zombie anywhere but the head until it dies, if the head is magically blown off, you indeed have the perk. For more perks refer to our Perks Guide. This only works in tranzit.



Revive the same teammate 15 times or more in the same round. You will then notice a green flash pop out of your teammate, meaning you unlocked it. I recommend doing this in round 1. Now you can revive your teammates faster without buying the quick revive perk.



This unlock will be saved in your profile troughout your future tranzit games. Make sure check out our Perks Guide to unlock more perks like this. You should now get good weapons every time you use the box.



After a cutscene, you must go to the top of a building. Then, you will come to a destroyed village. Search the homes on the right side to find a collectible sword on a cupboard. Before interacting with the VTOL, check on the right.



There is a collectible piece of a broken statue on a table. Make sure you do this before pulling the VTOL door objective marker. At the very end of this mission, after opening the VTOL hatch, you will be in a big courtyard and have to fight a huge machine.



From the starting point, go left into the only building of this area. The collectible is upstairs. After the Boss fight at the start of the chapter, you come to a snowy area. From where you start, look for a small bunker in front of you on the right side.



Inside is a collectible shell casing. In the same area as the last collectible, kill the first waves of enemies and stick to the far left side of the area while you chase Sarah Hall.



Behind some sandbags is the collectible. This is before the ground starts to crumble, and before it turns nighttime. When it gets dark and the ground starts to crumble below your feet, you will come to a part where you encounter the "Dire Wolves" for the first time.



Next to the crate is a collectible. When you get to the part with the german soldiers attacking you, look for a big wooden house. A soldier will shoot you from the window of the upper floor. Go up there to find a collectible. In the same area as the last collectible, move towards the next waypoint until you have to go into a building through a broken wall.



Before going inside, turn to your left to see a little building. Go inside to find a collectible. In the area where you encounter the German Tiger Tank, search the destroyed building on the right side by the street.



In a dark room is a collectible on a cupboard. Land on the Mobile Refinery: Both collectibles of this mission are on the refinery platform beginning of the mission. You can land in two different locations with your VTOL.



In each one you must destroy a communications system. The first collectible is on the platform that has the communications panel on a rooftop. You must defend your teammate from this rooftop. In the same building that you are defending is a collectible postcard on the first floor, on a desk.



It is hard to see. If you land on the other platform first, you must get the collectibles in reversed order. Go to the Communications Array: This is on the refinery platform with the second communications panel.



When you exit your VTOL, go to the left side to find find a collectible drillbit part on the ground. Go to the Security Station: A couple of minutes after the mission begins, you will have to use an elevator to get to a shopping mall with many civilians and enemies.



In the first shop on the left side is a collectible. It is hanging on the wall. Breach the Air Vent: The collectible is in the room after breaching the air vent, in a locker on the left. Go to Taylor's Holding Cell: In the area where you get attacked by the ASP big robot with turrets and rocket launcher, look in the office upstairs to find a collectible statue on a table.



Go to Tower Two: After pushing a container with your teammate to get outside, you will have to jump across some rubble to get to the other side. There are many robots spawning in this area. You will come to a section with some oriental market stalls.



Follow your teammate until you have to climb up a structure at the end of the area with the market stalls. Then, turn around and look on the rooftop behind you to find a collectible piece of carpet.



Do this before wall-running with your teammate, as it will trigger a cutscene and bring you to a new area. Hack the Console, Go to the Mobile Shop: You will come to a burning area where many robots attack you.



As you go up the hill, you will see the wreck of one of the large elevators you saw earlier in the mission. In this wreck is a collectible golden lantern. During the Boss fight against the VTOL, on the rooftop, to the right of where you start, is a collectible in a destroyed building.



Go to the Coalescence Building Plaza: Turn around immediately when the mission begins and check the wall behind you to find a collectible poster. In the room where you have to hack the terminal, to the left of the terminal is a collectible.



Shortly after hacking the terminal, you will find Hendricks and get trapped in a dream. You start out under some trees in a snowy area, then slide down a hill into bloody water and come to three gates that are covered by vines.



You must first go through the gate on the right side. After completing this gate, you must go through the one in the middle. The middle gate brings you to a desert area where this collectible is found.



Follow your teammate until you get attacked by enemies. You will reach some sort of destroyed desert village. On the rooftop of the building on the far left is the collectible. It is probably the best hidden and hardest to reach of all collectibles.



Look for a crack in the wall of the building and climb the balconies to reach the rooftop. You will be walking very slowly and everything will get blurry. When this happens, search the first room. Listen to all seven audio recordings in Mission 5: Hypocenter to get the "Good Listener" accolade.



You must interact with all seven computer screens to listen to the recordings, which are all in the same room. The room is in the area where Kane says "Ok. According to the GPS, the source of the signal should be through there.



This is after descending into the core of the facility, when you get ambushed by a large group of robots. You must obtain all accolades in the game to get the "Personal Decorator" trophy.



Unlock all heads and bodies for all nine specialists by completing all their challenges to unlock the Hero challenges for all nine specialists. Successfully complete the Hero challenge for a specialist to unlock their Hero gear, which is gold.



The Hero challenges are not too difficult to complete. Here is a screenshot of the front and back of the gold Hero armor for Ruin. To unlock the Cyberpunk Body for the Prophet specialist, you must twice rapidly kill within approximately 3.



This is normally a very difficult challenge. To easily complete it, play in Hardpoint or Safeguard. Use the Overclock and Fast Hands perks and carry at least one frag grenade. Wait for a few enemies to crowd into a smaller area, then cook a grenade.



Throw it at the enemies shortly before it explodes, then immediately use Glitch. You should be able to quickly complete this challenge using this method. After the recent update to the Black Market, it is now better to buy Rare Supply Drops since you are not only guaranteed a Rare item, but you also have a better chance at getting Legendary and Epic items compared to the Common Supply Drop.



You also get Cryptokeys returned back to you with each Rare Supply Drop opened. First, download the bonus "Nuk3town" DLC map. Then, start a Multiplayer Custom Game, alone or with another player, in the "Nuk3town" map.



Once the game begins, shoot all the heads off the mannequins around the map in under two minutes. If done correctly, the mannequins will disappear briefly and then reappear as zombies. The zombies will chase you and keep spawning.



If you die, you will keep respawning. If you fail, you can quit the game, restart, and try again. The Dark Ops challenges are hidden challenges in Multiplayer and Zombies mode. They are not revealed until they have been completed.



When a Dark Ops challenge is completed, you will earn a special Calling Card. If you want to try to complete all Dark Ops challenges, it is recommended to complete the "Fresh Start" Dark Ops challenge first, as it requires you to do a "Fresh Start" stats reset after you enter Prestige mode.



Thus, if you have completed other Dark Ops challenges before completing the "Fresh Start" Dark Ops challenge, you will lose all progress made with the other Dark Ops challenges. Reach the indicated level in Multiplayer mode to unlock the corresponding bonus.



Use the following trick to advance to rounds 5, 10, or 15 without killing any zombies. When starting, you will spawn in a narrow alleyway. From this position, face the junction and look at the walkway above to find the Shadow Man.



Hit the Shadow Man five times with your default weapon or any other wall weapon to advance to round 5 with some points scored. You can shoot him five more times to advance to round 10 with more points. Shoot him five more times to advance to round 15, and get even more points.



However, after shooting him 15 times, he will disappear. You can complete this solo and by the end of round 5 or 6. These items are used to start the five rituals. The fifth and final ritual unlocks the Pack-A-Punch machine. You have to do all of this in one playthrough.



You will also get the "From The Shadows" trophy along the way. When doing it solo, the order of the rituals does not matter, but in co-op it is important to note that you can only hold one collectible at a time not all five at once.



This means in co-op you must do a ritual before you can pick up the next collectible. To build the Rocket Shield, you must find three parts. Each part is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District.



You only need to open the first gate to each of these districts, then use the demon form to activate the power and unlock the stairs. The exact location of the parts slightly varies on each playthrough, but they will always be in the same district in the upstairs area.



They always look the same; go to the locations in the video and run around the area until you see a button prompt to pick up the object. Once you have collected all three parts, open the second gate in the Waterfront District to find a workbench where you must assemble the shield only takes a few seconds.



You can activate the burst with R2. To get the "Strike! To get the Widow's Wine, you must open a portal in the Canal District. Transform into the demon to break open a door in the Canal.



Behind the door is the portal that leads to a new area. Widow's Wine is actually a perk, not just a grenade. After leaving the portal, kill the ghosts and activate the power to the Widow's Wine machine.



You can then buy the perk; it costs 4, points. It allows you to throw special grenades that damage and slow enemies. When you are being attacked, it automatically freezes the zombies and damages them over time until they die.



The perk is limited to a few uses per round. Knifing enemies also has a chance of ensnaring them for a while. To get "The Spider And The Fly" trophy, you can either throw a Widow's Wine grenade yourself or just let a large group of zombies attack you.



Odds are you will get trapped by zombies in high level rounds, and the perk will automatically get activated and you will get the trophy. The zombies get damaged over time and will die automatically without you doing anything.



To summon the Civil Protector, you first must find three fuses and activate the fuse box. Each fuse is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District.



They are all on the upper floor, and you must open two gates in each district to reach them. Their exact location slightly varies on each playthrough, but they are always in the same area, on the upper floor. Go through the portal in Canal District to reach the fuse box.



Once it is active, you can summon the Civil Protector. There are four districts, and it must be activated in each one to get the "Beat CoP" trophy. Each activation costs 2, points. You can only have one active at a time.



Wait for the robot to explode takes rounds, then you can activate the next. It will probably take you until round 13 to activate them all. In Co-Op mode, you must summon all four Civil Protectors by yourself.



It does not count if another player summons him, but it also does not void the trophy either, as you can simply reactivate the box later and summon him yourself. Gobblegum is obtained from a vending machine and provides temporary boosts.



Gobblegum vending machines can be found in each of the three districts and require points. However, the machines will not always work and will dispense flavors randomly. Before starting a match, you can customize the Gobblegum flavors which will appear by selecing the "Gobblegum Packs" option.



You must have the Annihilation DLC for this. You play this song by holding X A on when your near these small teddy bears. One is in the first room you appear in, its on the top level of the room on the right side next to a radio.



The second is near the lunar lander next to the speed cola machine on a high ledge. And last is by the lunar lander nearest to stamin-up. On the left side of that part of the map there is a gate, you go to the gate, crouch, and somewhere behind the gate is another teddy bear.



Once you hold X A to all 3, the song will play. At first they don't seem to do anything, although if you kill them they'll respawn. However, once a power-up drops nearby these zombie monkeys will snatch up the power-up and attempt to take it back to the shrine.



While running back to the shrine, the power-up in the monkey's possession will switch between the different power-ups. If you kill it, it will drop whatever power-up it held last, but other zombie monkeys will try to retrieve it as well.



If you manage to grab it before a monkey does, the monkey tries to loot 50 points from you. This requires Call of the Dead, a map pack update. You'll need the This strange Easter egg requires you to activate three meteorites.



The first meteorite can be found right in the starting area by the canister. For the second one you must get points. Open the path to the right while facing the lake of the starting area. Head upstairs, pass the blockade and enter the room with the tables.



On the far side is a meteorite lying on the seat. You'll need points to open the path to the lighthouse. Underneath the large staircase leading up to the lighthouse is a room. Facing the staircase turn right and make your way to the room below.



The meteorite is here. Much like the Ray Gun in the previous game, the Thundergun can be unlocked in Black Ops by performing the following specific actions on the level "Numbers. Toss grenades at the canisters to the rear left and rear right.



Shoot the other canisters until smoke is released. A black tape will appear out of a cassette deck. Grab it with the action button. Leave the room and head upstairs. Kill everyone and move to the rooftop and jump to the next floor.



Weaver and Clark will move the fridge revealing a weapons cache. Here you'll find the a cassette player. Hit the action button here and you'll put the tape in the deck. You should hear music and the screen will shake and shortly the Thundergun will come out of the wall.



In the Zombie map " Kino Der Toten " there is a teleporter in front of the curtain on stage.



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And last is by the lunar lander nearest to stamin-up. September 23, at Zombies will now spawn underwater and trap you. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Once a zombie is stepped on by a robot, they are counted as kills from a player. To summon the Civil Protector, you first must find three fuses and activate the fuse box. Descend in to the Core:







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    When the orbs stop appearing, move onto the next urn. Get as far as you can over the lava pit without falling off the edge to your death. After going through a dark corridor with enemies, you will enter a large room that looks like a workshop. You must obtain all accolades in the game to get the "Personal Decorator" trophy. It Just Might Work. The trick is to use the mobile armory to switch loadouts. To build the Rocket Shield, you must find three parts.

    Call Of Duty Black Ops Instruction Manual Wii Zombies Cheats Infinite Money Find all our Call Of Duty: Black Ops 2 Questions for Xbox Plus great forums, game help.:


    The Wundersphere flings you into the air and to the landing pad similar to a teleporter. Then, kill zombies near the pyramid to collect blue orbs. After a cutscene, you will be in a driving train. However, this can be done solo. This only lasts a very short time, which is why you must weaken them first. When you get to the area with all the containers, take the path on the right side.


 

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